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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision Ray Tracer POV-Ray sample Scene
// by Chris Young
// MACRO2.POV demonstrates basic use of a macro to modify an
// identifier parameter, not just do something based upon the
// parameter. Defines a macro called Turn_Me which takes
// an object identifier and re-declares it turned a specified
// amount about a particular axis. The result is passed back
// through the parameter.
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings {assumed_gamma 1.0}
#default{ finish{ ambient 0.1 diffuse 0.9 }}
#include "colors.inc"
light_source { <1000,1000,-1000>, White}
camera { location <3,3,-10>
right x*image_width/image_height
angle 35 // direction 2*z
look_at <0,0,0>
}
union {
plane{y,-2} plane{-z,-10} plane{x,-10}
pigment{checker color rgb<1,1,1>*0.9 color rgb<1,1,1>*1.2 }
}
// Define the macro. Parameters are:
// Stuff: The stuff to be rotated. This identifier is
// actually re-declared and the new object is passed
// back to the calling module.
// Degrees: Number of degrees to rotate
// Axis: The axis about which we'll rotate
#macro Turn_Me(Stuff,Degrees,Axis)
#declare Stuff=object{Stuff rotate Axis*Degrees}
#end
#declare Thing = cone{0,1/2,y,0}
object{Thing // Display the original Thing
pigment{rgb<1,0,0>}
translate -2.25*x
}
Turn_Me(Thing,-90,x) // Turn -90 about x
object{Thing // Thing was changed by Turn_Me
pigment{rgb<0,1,1>}
}
Turn_Me(Thing,-90,y) // Turn -90 about y
object{Thing // Thing was changed again
pigment{rgb<1,1,0>}
translate 2.25*x
}
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