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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer sample file.
//
//Demonstration of the "parallel" light modifier
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.6;
global_settings {assumed_gamma 1.0}
#include "colors.inc"
camera {location <100,60,0> direction z*1 look_at <0,20,0>}
#declare I=-20;
#while (I < 20)
box {<0,50,0+I>,<40,50.5,3+I> pigment {Red}}
#declare I=I+8;
#end
plane {y,0 pigment {White}}
plane {x,0 pigment {White}}
light_source {<20,70,0> White*1.5 parallel point_at <10,0,20>}
light_source {<20,70,0> SteelBlue*.8}
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