File: Grass_partly_cloudy_sky.pov

package info (click to toggle)
povray 1%3A3.7.0.8-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 146,780 kB
  • sloc: cpp: 845,005; ansic: 122,118; sh: 34,206; pascal: 6,420; asm: 3,355; ada: 1,681; makefile: 1,387; cs: 879; awk: 590; perl: 245; xml: 95
file content (74 lines) | stat: -rw-r--r-- 3,056 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
// POV-Ray 3.7 Scene File " ... .pov"
// author:  ...
// date:    ...
//--------------------------------------------------------------------------
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }} 
//--------------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "stones.inc"
#include "woods.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "functions.inc"
#include "math.inc"
#include "transforms.inc"
//--------------------------------------------------------------------------
// camera ------------------------------------------------------------------
#declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75      // front view
                            location  <0.0 , 1.0 ,-3.0>
                            right     x*image_width/image_height
                            look_at   <0.0 , 1.0 , 0.0>}
#declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90   // diagonal view
                            location  <2.0 , 2.5 ,-3.0>
                            right     x*image_width/image_height
                            look_at   <0.0 , 1.0 , 0.0>}
#declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view
                            location  <3.0 , 1.0 , 0.0>
                            right     x*image_width/image_height
                            look_at   <0.0 , 1.0 , 0.0>}
#declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90        // top view
                            location  <0.0 , 3.0 ,-0.001>
                            right     x*image_width/image_height
                            look_at   <0.0 , 1.0 , 0.0>}
camera{Camera_0}
// sun ---------------------------------------------------------------------
light_source{<1500,2500,-2500> color White}
// sky ---------------------------------------------------------------------
plane{<0,1,0>,1 hollow  
       texture{ pigment{ bozo turbulence 0.76
                         color_map { [0.5 rgb <0.20, 0.20, 1.0>]
                                     [0.6 rgb <1,1,1>]
                                     [1.0 rgb <0.5,0.5,0.5>]}
                       }
                finish {ambient 1 diffuse 0} }      
       scale 10000}
// fog ---------------------------------------------------------------------
fog{fog_type   2
    distance   50
    color      White
    fog_offset 0.1
    fog_alt    2.0
    turbulence 0.8}
// ground ------------------------------------------------------------------
plane { <0,1,0>, 0 
        texture{ pigment{ color rgb<0.35,0.65,0.0>*0.9 }
	         normal { bumps 0.75 scale 0.015 }
                 finish { phong 0.1 }
               } // end of texture
      } // end of plane
//--------------------------------------------------------------------------
//---------------------------- objects in scene ----------------------------
//--------------------------------------------------------------------------