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// POV-Ray 3.7 Scene File " ... .pov"
// author: ...
// date: ...
//--------------------------------------------------------------------------
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
//--------------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "stones.inc"
#include "woods.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "functions.inc"
#include "math.inc"
#include "transforms.inc"
//--------------------------------------------------------------------------
// camera ------------------------------------------------------------------
#declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view
location <0.0 , 1.0 ,-3.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
#declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view
location <2.0 , 2.5 ,-3.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
#declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view
location <3.0 , 1.0 , 0.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
#declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view
location <0.0 , 3.0 ,-0.001>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
camera{Camera_0}
// sun ---------------------------------------------------------------------
light_source{<1500,2500,-2500> color White}
// sky ---------------------------------------------------------------------
light_source{ <-1000, 800, 3000>
color White
looks_like{ sphere{ <0,0,0>,300
texture{ pigment{ color White }
normal { bumps 0.5
scale 50 }
finish { ambient 0.8
diffuse 0.2
phong 1 }
} // end of texture
} // end of sphere
} //end of looks_like
} //end of light_source
// sky --------------------------------------------------------------------
// the dark blue
plane{ <0,1,0>,1 hollow
texture{ pigment { color rgb <0.20, 0.20, 1.0> }
finish { ambient 0.25 diffuse 0 }
}
scale 10000}
// the clouds
plane{<0,1,0>,1 hollow
texture{pigment{ bozo turbulence 0.76
color_map { [0.5 rgbf<1.0,1.0,1.0,1.0> ]
[0.6 rgb <1.0,1.0,1.0> ]
[1.0 rgb <0.5,0.5,0.5> ]}
}
finish { ambient 0.25 diffuse 0}
}
scale 500}
// fog ---------------------------------------------------------------------
fog{ fog_type 2
distance 50
color White
fog_offset 0.1
fog_alt 2.0
turbulence 0.8
}
// ground ------------------------------------------------------------------
plane { <0,1,0>, 0
texture { pigment{ color rgb<0.35,0.65,0.0>*0.72}
normal { bumps 0.75 scale 0.015 }
finish { phong 0.1 }
}
}
//--------------------------------------------------------------------------
//---------------------------- objects in scene ----------------------------
//--------------------------------------------------------------------------
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