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// linear prism in y-direction: from .. ,to ..,number of points (first = last)
prism { linear_sweep
cubic_spline
0.00 ,1.00 , 6
<-0.50, 0.00>, < 0.50, 0.00>, < 0.00,-0.75>, <-0.50, 0.00>,
< 0.50, 0.00>, < 0.00, -0.75>
texture {pigment{ color White}
finish { phong 1.0}}
rotate<0,0,0>
translate<-1.0,0,0>
} // end of prism --------------------------------------------------------
// linear prism in y-direction: from .. ,to ..,number of points (first = last)
prism { conic_sweep
cubic_spline
0.00 ,1.00 , 6
<-0.50, 0.00>, < 0.50, 0.00>, < 0.00,-0.75>, <-0.50, 0.00>,
< 0.50, 0.00>, < 0.00, -0.75>
texture {pigment{ color White}
finish { phong 1.0}}
//scale <1,-1,1> translate<0,2.00,0> // turn arround !!!
rotate<0,0,0>
translate<0.2,0,0>
} // end of prism --------------------------------------------------------
// linear prism in y-direction: from .. ,to ..,number of points (first = last)
prism { conic_sweep
cubic_spline
0.00 ,1.00 , 6
<-0.50, 0.00>, < 0.50, 0.00>, < 0.00,-0.75>, <-0.50, 0.00>,
< 0.50, 0.00>, < 0.00, -0.75>
texture {pigment{ color White}
finish { phong 1.0}}
scale <1,-1,1> translate<0, 1.00,0> // turn arround !!!
rotate<0,0,0>
translate<1.0,0,0>
} // end of prism --------------------------------------------------------
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