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#declare Strength = 1.0; //(+ or -) strength of component's radiating density
#declare Radius1 = 1.0; //(0 < Radius) outer sphere of influence on other components
blob{
threshold 0.6 // threshold (0.0 < threshold <= Strength) surface falloff threshold #
sphere{< 0.75, 0, 0>, Radius1, Strength scale <1,1,0.5>}
sphere{<-0.375, 0.65,0>, Radius1, Strength}
sphere{<-0.375,-0.65,0>, Radius1, Strength}
//cylinder{<-1.50,0,0>,< -0.25,1.50,0>, Radius1, Strength}
// sturm
scale 1
rotate<30,0,0>
translate<0,1.0,-0.3>
texture{ pigment{ color rgb<1,0.0,0.2> }
finish { phong 1 }
}
} //------------------------------------------------------ end of blob object
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