| 12
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 
 | ///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
// 
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// *       Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// *       Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission. 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_IMF_TILED_INPUT_FILE_H
#define INCLUDED_IMF_TILED_INPUT_FILE_H
//-----------------------------------------------------------------------------
//
//	class TiledInputFile
//
//-----------------------------------------------------------------------------
#include "ImfHeader.h"
#include "ImfFrameBuffer.h"
#include "ImathBox.h"
#include "ImfTileDescription.h"
#include "ImfThreading.h"
#include "ImfGenericInputFile.h"
#include "ImfTiledOutputFile.h"
#include "ImfNamespace.h"
#include "ImfExport.h"
OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
class IMF_EXPORT TiledInputFile : public GenericInputFile
{
  public:
    //--------------------------------------------------------------------
    // A constructor that opens the file with the specified name, and
    // reads the file header.  The constructor throws an IEX_NAMESPACE::ArgExc
    // exception if the file is not tiled.
    // The numThreads parameter specifies how many worker threads this
    // file will try to keep busy when decompressing individual tiles.
    // Destroying TiledInputFile objects constructed with this constructor
    // automatically closes the corresponding files.
    //--------------------------------------------------------------------
    TiledInputFile (const char fileName[],
                    int numThreads = globalThreadCount ());
    
    // ----------------------------------------------------------
    // A constructor that attaches the new TiledInputFile object
    // to a file that has already been opened.  
    // Destroying TiledInputFile objects constructed with this
    // constructor does not automatically close the corresponding
    // files.
    // ----------------------------------------------------------
    TiledInputFile (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is, int numThreads = globalThreadCount ());
    //-----------
    // Destructor
    //-----------
    virtual ~TiledInputFile ();
    //------------------------
    // Access to the file name
    //------------------------
    const char *	fileName () const;
    //--------------------------
    // Access to the file header
    //--------------------------
    const Header &	header () const;
    //----------------------------------
    // Access to the file format version
    //----------------------------------
    int			version () const;
    //-----------------------------------------------------------
    // Set the current frame buffer -- copies the FrameBuffer
    // object into the TiledInputFile object.
    //
    // The current frame buffer is the destination for the pixel
    // data read from the file.  The current frame buffer must be
    // set at least once before readTile() is called.
    // The current frame buffer can be changed after each call
    // to readTile().
    //-----------------------------------------------------------
    void		setFrameBuffer (const FrameBuffer &frameBuffer);
    //-----------------------------------
    // Access to the current frame buffer
    //-----------------------------------
    const FrameBuffer &	frameBuffer () const;
    //------------------------------------------------------------
    // Check if the file is complete:
    //
    // isComplete() returns true if all pixels in the data window
    // (in all levels) are present in the input file, or false if
    // any pixels are missing.  (Another program may still be busy
    // writing the file, or file writing may have been aborted
    // prematurely.)
    //------------------------------------------------------------
    bool		isComplete () const;
    //--------------------------------------------------
    // Utility functions:
    //--------------------------------------------------
    //---------------------------------------------------------
    // Multiresolution mode and tile size:
    // The following functions return the xSize, ySize and mode
    // fields of the file header's TileDescriptionAttribute.
    //---------------------------------------------------------
    unsigned int	tileXSize () const;
    unsigned int	tileYSize () const;
    LevelMode		levelMode () const;
    LevelRoundingMode	levelRoundingMode () const;
    //--------------------------------------------------------------------
    // Number of levels:
    //
    // numXLevels() returns the file's number of levels in x direction.
    //
    //	if levelMode() == ONE_LEVEL:
    //      return value is: 1
    //
    //	if levelMode() == MIPMAP_LEVELS:
    //      return value is: rfunc (log (max (w, h)) / log (2)) + 1
    //
    //	if levelMode() == RIPMAP_LEVELS:
    //      return value is: rfunc (log (w) / log (2)) + 1
    //
    //	where
    //	    w is the width of the image's data window,  max.x - min.x + 1,
    //	    y is the height of the image's data window, max.y - min.y + 1,
    //	    and rfunc(x) is either floor(x), or ceil(x), depending on
    //	    whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
    //
    // numYLevels() returns the file's number of levels in y direction.
    //
    //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
    //      return value is the same as for numXLevels()
    //
    //	if levelMode() == RIPMAP_LEVELS:
    //      return value is: rfunc (log (h) / log (2)) + 1
    //
    //
    // numLevels() is a convenience function for use with
    // MIPMAP_LEVELS files.
    //
    //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
    //      return value is the same as for numXLevels()
    //
    //	if levelMode() == RIPMAP_LEVELS:
    //      an IEX_NAMESPACE::LogicExc exception is thrown
    //
    // isValidLevel(lx, ly) returns true if the file contains 
    // a level with level number (lx, ly), false if not.
    //
    //--------------------------------------------------------------------
    int			numLevels () const;
    int			numXLevels () const;
    int			numYLevels () const;
    bool		isValidLevel (int lx, int ly) const;
    //----------------------------------------------------------
    // Dimensions of a level:
    //
    // levelWidth(lx) returns the width of a level with level
    // number (lx, *), where * is any number.
    //
    //	return value is:
    //      max (1, rfunc (w / pow (2, lx)))
    //
    //
    // levelHeight(ly) returns the height of a level with level
    // number (*, ly), where * is any number.
    //
    //	return value is:
    //      max (1, rfunc (h / pow (2, ly)))
    //
    //----------------------------------------------------------
    int			levelWidth  (int lx) const;
    int			levelHeight (int ly) const;
    //--------------------------------------------------------------
    // Number of tiles:
    //
    // numXTiles(lx) returns the number of tiles in x direction
    // that cover a level with level number (lx, *), where * is
    // any number.
    //
    //	return value is:
    //      (levelWidth(lx) + tileXSize() - 1) / tileXSize()
    //
    //
    // numYTiles(ly) returns the number of tiles in y direction
    // that cover a level with level number (*, ly), where * is
    // any number.
    //
    //	return value is:
    //      (levelHeight(ly) + tileXSize() - 1) / tileXSize()
    //
    //--------------------------------------------------------------
    int			numXTiles (int lx = 0) const;
    int			numYTiles (int ly = 0) const;
    //---------------------------------------------------------------
    // Level pixel ranges:
    //
    // dataWindowForLevel(lx, ly) returns a 2-dimensional region of
    // valid pixel coordinates for a level with level number (lx, ly)
    //
    //	return value is a Box2i with min value:
    //      (dataWindow.min.x, dataWindow.min.y)
    //
    //	and max value:
    //      (dataWindow.min.x + levelWidth(lx) - 1,
    //       dataWindow.min.y + levelHeight(ly) - 1)
    //
    // dataWindowForLevel(level) is a convenience function used
    // for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
    // dataWindowForLevel(level, level).
    //
    //---------------------------------------------------------------
    IMATH_NAMESPACE::Box2i	dataWindowForLevel (int l = 0) const;
    IMATH_NAMESPACE::Box2i	dataWindowForLevel (int lx, int ly) const;
    //-------------------------------------------------------------------
    // Tile pixel ranges:
    //
    // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
    // region of valid pixel coordinates for a tile with tile coordinates
    // (dx,dy) and level number (lx, ly).
    //
    //	return value is a Box2i with min value:
    //      (dataWindow.min.x + dx * tileXSize(),
    //       dataWindow.min.y + dy * tileYSize())
    //
    //	and max value:
    //      (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
    //       dataWindow.min.y + (dy + 1) * tileYSize() - 1)
    //
    // dataWindowForTile(dx, dy, level) is a convenience function
    // used for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
    // dataWindowForTile(dx, dy, level, level).
    //
    //-------------------------------------------------------------------
    IMATH_NAMESPACE::Box2i	dataWindowForTile (int dx, int dy, int l = 0) const;
    IMATH_NAMESPACE::Box2i	dataWindowForTile (int dx, int dy,
                                           int lx, int ly) const;
    //------------------------------------------------------------
    // Read pixel data:
    //
    // readTile(dx, dy, lx, ly) reads the tile with tile
    // coordinates (dx, dy), and level number (lx, ly),
    // and stores it in the current frame buffer.
    //
    //   dx must lie in the interval [0, numXTiles(lx)-1]
    //   dy must lie in the interval [0, numYTiles(ly)-1]
    //
    //   lx must lie in the interval [0, numXLevels()-1]
    //   ly must lie in the inverval [0, numYLevels()-1]
    //
    // readTile(dx, dy, level) is a convenience function used
    // for ONE_LEVEL and MIPMAP_LEVELS files.  It calls
    // readTile(dx, dy, level, level).
    //
    // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow
    // reading multiple tiles at once.  If multi-threading is used
    // the multiple tiles are read concurrently.
    //
    // Pixels that are outside the pixel coordinate range for the
    // tile's level, are never accessed by readTile().
    //
    // Attempting to access a tile that is not present in the file
    // throws an InputExc exception.
    //
    //------------------------------------------------------------
    void		readTile  (int dx, int dy, int l = 0);
    void		readTile  (int dx, int dy, int lx, int ly);
    void		readTiles (int dx1, int dx2, int dy1, int dy2,
                                   int lx, int ly);
    void		readTiles (int dx1, int dx2, int dy1, int dy2,
                                   int l = 0);
    //--------------------------------------------------
    // Read a tile of raw pixel data from the file,
    // without uncompressing it (this function is
    // used to implement TiledOutputFile::copyPixels()).
    //
    // for single part files, reads the next tile in the file
    // for multipart files, reads the tile specified by dx,dy,lx,ly
    //
    //--------------------------------------------------
    void		rawTileData (int &dx, int &dy,
				     int &lx, int &ly,
				     const char *&pixelData,
				     int &pixelDataSize);
    struct Data;
  private:
    friend class InputFile;
    friend class MultiPartInputFile;
    TiledInputFile (InputPartData* part);
    TiledInputFile (const TiledInputFile &);		  // not implemented
    TiledInputFile & operator = (const TiledInputFile &); // not implemented
    TiledInputFile (const Header &header, OPENEXR_IMF_INTERNAL_NAMESPACE::IStream *is, int version,
                    int numThreads);
    void		initialize ();
    void                multiPartInitialize(InputPartData* part);
    void                compatibilityInitialize(OPENEXR_IMF_INTERNAL_NAMESPACE::IStream& is);
    bool		isValidTile (int dx, int dy,
				     int lx, int ly) const;
    size_t		bytesPerLineForTile (int dx, int dy,
					     int lx, int ly) const;
    void                tileOrder(int dx[],int dy[],int lx[],int ly[]) const;
    Data *		_data;
    friend void TiledOutputFile::copyPixels(TiledInputFile &);
};
OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
#endif
 |