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/*******************************************************************************
* rendertask.cpp
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/source/backend/render/rendertask.cpp $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
#include <boost/thread.hpp>
#include <boost/bind.hpp>
// frame.h must always be the first POV file included (pulls in platform config)
#include "backend/frame.h"
#include "base/types.h"
#include "base/timer.h"
#include "backend/render/rendertask.h"
#include "backend/scene/threaddata.h"
#include "backend/scene/scene.h"
#include "backend/scene/view.h"
// this must be the last file included
#include "base/povdebug.h"
namespace pov
{
using namespace pov_base;
RenderTask::RenderTask(ViewData *vd) :
Task(new ViewThreadData(vd), boost::bind(&RenderTask::SendFatalError, this, _1)),
viewData(vd)
{
}
RenderTask::~RenderTask()
{
}
shared_ptr<SceneData>& RenderTask::GetSceneData()
{
return viewData->GetSceneData();
}
ViewData *RenderTask::GetViewData()
{
return viewData;
}
void RenderTask::SendFatalError(Exception& e)
{
// if the front-end has been told about this exception already, we don't tell it again
if (e.frontendnotified(true))
return;
POVMS_Message msg(kPOVObjectClass_ControlData, kPOVMsgClass_ViewOutput, kPOVMsgIdent_Error);
msg.SetString(kPOVAttrib_EnglishText, e.what());
msg.SetInt(kPOVAttrib_Error, 0);
msg.SetInt(kPOVAttrib_ViewId, viewData->GetViewId());
msg.SetSourceAddress(viewData->GetSceneData()->backendAddress);
msg.SetDestinationAddress(viewData->GetSceneData()->frontendAddress);
POVMS_SendMessage(msg);
}
}
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