File: openexr_eLut.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{39C65232-04FB-4622-8283-34829739887C}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>eLut</RootNamespace>
    <ProjectName>eLut</ProjectName>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>build\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>eLut</TargetName>
    <TargetExt>.exe</TargetExt>
    <CustomBuildAfterTargets>Link</CustomBuildAfterTargets>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <OutDir>build\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>eLut</TargetName>
    <TargetExt>.exe</TargetExt>
    <CustomBuildAfterTargets>Link</CustomBuildAfterTargets>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
    </Link>
    <CustomBuildStep>
      <Command>"$(TargetPath)" &gt; ..\..\libraries\ilmbase\Half\eLut.h</Command>
    </CustomBuildStep>
    <CustomBuildStep>
      <Outputs>..\..\libraries\ilmbase\Half\eLut.h</Outputs>
      <Message>Generating eLut.h...</Message>
    </CustomBuildStep>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
    </Link>
    <CustomBuildStep>
      <Command>"$(TargetPath)" &gt; ..\..\libraries\ilmbase\Half\eLut.h</Command>
    </CustomBuildStep>
    <CustomBuildStep>
      <Outputs>..\..\libraries\ilmbase\Half\eLut.h</Outputs>
      <Message>Generating eLut.h...</Message>
    </CustomBuildStep>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\..\libraries\ilmbase\Half\eLut.cpp" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
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</Project>