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//-----------------------------------------------------------------------------------------
#include "shapes3.inc"
//-----------------------------------------------------------------------------------------
object{ Round_Pyramid_N_in( // defined by incircle radii
5 , // number of side faces
<0,00,0>, 1.00, <0,1.25,0>, 0.00 , // A, radius A, B, radius_B,
0.05, // wire radius or border radius
0, // 1 = filled, 0 = wireframe
0 // 0 = union, 1 = merge for transparent materials
) //-------------------------------------------------------------
texture{ pigment{ color rgb< 1.0 ,0.8, 0.1 >}
//normal { bumps 0.5 scale 0.015}
finish { phong 1}
} // end of texture
scale <1,1,1>*1
rotate <0,0,0>
translate< 0, 0, 0>
} // end of object -----------------------------------------------------------------
//-----------------------------------------------------------------------------------------
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