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// ==== Additional Includes ====
// Don't have all of the following included at once, it'll cost memory and time
// to parse!
// --- general include files ---
#include "arrays.inc" // macros for manipulating arrays
#include "chars.inc" // A complete library of character objects, by Ken Maeno
#include "consts.inc" // Various constants and alias definitions
#include "debug.inc" // contains various macros for debugging scene files
#include "logo.inc" // The official POV-Ray Logo in various forms
#include "math.inc" // general math functions and macros
#include "rad_def.inc" // Some common radiosity settings
#include "rand.inc" // macros for generating random numbers
#include "shapes.inc" // macros for generating various shapes
#include "shapes2.inc" // some not built in basic shapes
#include "shapesq.inc" // Pre-defined quartic shapes
#include "skies.inc" // Ready defined sky spheres
#include "stars.inc" // Some star fields
#include "strings.inc" // macros for generating and manipulating text strings
#include "sunpos.inc" // macro for sun position on a given date, time, and location on earth
#include "transforms.inc" // transformation macros
// --- textures ---
#include "finish.inc" // Some basic finishes
#include "glass.inc" // Glass textures/interiors
#include "golds.inc" // Gold textures
#include "metals.inc" // Metallic pigments, finishes, and textures
#include "stones.inc" // Binding include-file for STONES1 and STONES2
#include "stones1.inc" // Great stone-textures created by Mike Miller
#include "stones2.inc" // More, done by Dan Farmer and Paul Novak
#include "woodmaps.inc" // Basic wooden colormaps
#include "woods.inc" // Great wooden textures created by Dan Farmer and Paul Novak
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