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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision raytracer sample file.
// File: optics.pov
// Author: Christopher J. Huff
// Updated: 2013/02/15 for 3.7
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings { assumed_gamma 1.0 }
#include "colors.inc"
#default {finish {ambient 0}}
global_settings {
assumed_gamma 1
max_trace_level 5
photons {
// spacing 0.025
count 150000
max_trace_level 9
media 100, 2
// media 500, 3
}
}
#declare CamPos = < 0, 18, 0>;
camera {
location CamPos
right x*image_width/image_height // keep propotions with any aspect ratio
look_at < 0, 0, 0>
angle 35
}
light_source {CamPos, color Gray25
photons {refraction off reflection off}
media_interaction off
}
light_source {<-150, 0.5, 0>, color rgb < 1.2, 1, 1.5>
spotlight radius 0.3 falloff 0.35 point_at < 0, 0.5, 0>
photons {refraction on reflection on}
}
#macro Block(From, To)
union {
cylinder {From, To*(x+z), 0.1 scale < 1, 10*To.y, 1>
texture {
pigment {checker color Gray90, color Gray70
scale 0.1
}
finish {brilliance 0.5}
}
}
cylinder {From, To*(x+z), 0.025
translate y*To
texture {
pigment {color rgb < 1, 0.7, 0.2>}
finish {ambient 0.8}
}
}
}
#end
box {<-100,-1,-100>, < 100, 0, 100>
texture {
pigment {checker color Gray90, color rgb < 0.2, 0, 0.4>}
finish {brilliance 0.25}
}
}
box {<-7,-0.1,-3>, < 6, 1, 4> hollow
texture {pigment {color rgbf 1}}
interior {
media {
scattering {1, color White extinction 0}
// emission color White*0.2
method 3
intervals 1 samples 4
}
}
photons {target}
}
union {
difference {
object {Block(<-4, 0,-3>, <-4, 1.5, 3>)}
box {<-5, 0.25,-0.5>, < -3, 0.75, 0.5>}
}
cylinder {<-4, 0, 0>, <-4, 1.5, 0>, 0.1 translate z*0.15}
cylinder {<-4, 0, 0>, <-4, 1.5, 0>, 0.1 translate -z*0.15}
texture {pigment {color rgb 1}}
}
#declare MirrorTex1 =
texture {
pigment {color White}
finish {ambient 0 diffuse 0 reflection 1}
}
#declare HalfMirrorTex1 =
texture {
pigment {color White filter 0.5}
finish {ambient 0 diffuse 0 reflection 0.5}
}
#declare RedMirrorTex =
texture {
pigment {color rgb < 0, 1, 1> filter 1}
finish {ambient 0 diffuse 0 reflection Red}
}
#declare BlueMirrorTex =
texture {
pigment {color rgb < 1, 1, 0> filter 1}
finish {ambient 0 diffuse 0 reflection Blue}
}
#declare GlassTex1 =
texture {
pigment {color White filter 0.99}
finish {ambient 0 diffuse 0 reflection 0.01}
}
#declare GreenGlassTex1 =
texture {
pigment {color Green filter 0.99}
finish {ambient 0 diffuse 0 reflection 0.01}
}
#declare RedGlassTex1 =
texture {
pigment {color Red filter 0.99}
finish {ambient 0 diffuse 0 reflection 0.01}
}
#declare GlassInt1 =
interior {ior 1.33}
#macro PhotonTarget(Reflect, Refract, IgnorePhotons)
photons {
target
reflection Reflect
refraction Refract
#if(IgnorePhotons) collect off #end
}
#end
/*#declare Fn = function {sin(z*pi)/5 - x}
isosurface {
function {Fn(x,y,z)}
threshold 0
eval
// max_gradient 9.25
contained_by {box {<-1, 0,-2>, < 1, 1, 2>}}
texture {
pigment {color White}
finish {ambient 0 diffuse 0.2 reflection 0.8}
}
photons {target collect off}
rotate -y*15
translate < 2, 0, 0>
}*/
#macro Mirror(Pos, Ang, Width, Height, Tex)
box {<-0.1,-0.1,-Width/2>, < 0, Height, Width/2>
texture {Tex}
// PhotonTarget(yes, yes, yes)
rotate -y*Ang
translate Pos
}
#end
object {Mirror(<-3, 0, 0>, 3*45, 2, 1, BlueMirrorTex)}
object {Mirror(<-3, 0, 3>,-45, 2, 1, MirrorTex1)}
object {Mirror(<-1, 0, 0>, 180+22.5, 2, 1, RedMirrorTex)}
object {Mirror(<-3, 0,-2>, 22.5, 2, 1, MirrorTex1)}
//lenses
sphere {< 0, 0, 0>, 1
texture {GlassTex1}
interior {GlassInt1}
PhotonTarget(no, yes, yes)
scale < 0.475, 1, 1>
translate < 1, 0.5, 0>
}
#declare T = 0.475*2;
#declare R = 1;
intersection {
sphere {<-R, 0, 0>, R translate x*T/2}
sphere {< R, 0, 0>, R translate -x*T/2}
texture {GlassTex1}
interior {GlassInt1}
PhotonTarget(no, yes, yes)
translate < 0, 0.5,-2>
}
#declare R = 1;
difference {
cylinder {<-0.1, 0, 0>, < R, 0, 0>, R}
sphere {< R, 0, 0>, R}
// texture {pigment {color White}}
texture {GlassTex1}
interior {GlassInt1}
// PhotonTarget(no, yes, yes)
translate <-1, 0.5, 3>
}
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