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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
//
// -w320 -h240
// -w800 -h600 +a0.3
// Simpler Bezier patch example
// by Alexander Enzmann
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
bicubic_patch { type 1 flatness 0.1 u_steps 8 v_steps 8
< 0.0, 0.0, 2.0>, < 1.0, 0.0, 0.0>, < 2.0, 0.0, 0.0>, < 3.0, 0.0, -2.0>,
< 0.0, 1.0, 0.0>, < 1.0, 1.0, 0.0>, < 2.0, 1.0, 0.0>, < 3.0, 1.0, 0.0>,
< 0.0, 2.0, 0.0>, < 1.0, 2.0, 0.0>, < 2.0, 2.0, 0.0>, < 3.0, 2.0, 0.0>,
< 0.0, 3.0, 2.0>, < 1.0, 3.0, 0.0>, < 2.0, 3.0, 0.0>, < 3.0, 3.0, -2.0>
texture {
pigment {
checker color Red color rgb<1,1,1>
rotate 90*x
quick_color Red
}
finish { ambient 0.1 diffuse 0.9 phong 1 }
}
translate <-1.5, -1.5, 0>
scale 2
rotate <30, -60, 0>
}
// Back wall
plane {
z, 500
hollow on
texture {
pigment { color rgb<1,1,1>*0.1 } //red 0.4 green 0.4 blue 0.4 }
}
}
camera {
location <0.0, 0.0, -15.0>
right x*image_width/image_height
angle 50
}
// Light source
light_source { <5, 7, -5> colour White }
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