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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
// File by Alexander Enzmann (modified by Dieter Bayer)
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings { assumed_gamma 1.0 }
camera {
location <0, 5, -5>
right x*image_width/image_height
look_at <0, 0, 0>
angle 58
}
background { color rgb<1,1,1>*0.03 }
light_source { <-20, 30, -25> color red 0.6 green 0.6 blue 0.6 }
light_source { < 20, 30, -25> color red 0.6 green 0.6 blue 0.6 }
blob {
threshold 0.5
sphere { <-2, 0, 0>, 1, 2 }
cylinder { <-2, 0, 0>, <2, 0, 0>, 0.5, 1 }
cylinder { <0, 0, -2>, <0, 0, 2>, 0.5, 1 }
cylinder { <0, -2, 0>, <0, 2, 0>, 0.5, 1 }
pigment { color rgb<0.8,0,0> }
finish { ambient 0.1 diffuse 0.7 phong 1 }
scale 1.1
rotate <0, 20, 0>
}
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