1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
|
// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
camera {
location <0.0, 0.0, -12.0>
angle 40
right x*image_width/image_height
look_at <0.0, 1.5, 0.00>
}
light_source { <-20.00, 30.00, -100.00> color Coral }
light_source { <200.00, 300.00, -500.00> color Wheat }
#default { pigment { White } finish { Shiny }}
#declare PREC = 15;
#declare Z2_1 =
julia_fractal {
<-0.083,0.0,-0.83,-0.025>
quaternion
sqr
max_iteration 8
precision PREC
}
#declare Z2_2 =
julia_fractal {
<-0.03,0.5,-0.2,-0.5>
quaternion
sqr
max_iteration 8
precision PREC
}
#declare Z3_1 =
julia_fractal {
<-0.083,0.0,-0.83,-0.025>
max_iteration 8
precision PREC
quaternion
cube
}
#declare Z3_2 =
julia_fractal {
<-0.03,0.5,-0.2,-0.5>
max_iteration 8
precision PREC
quaternion
cube
}
object { Z2_1 translate <-2, 3, 0> }
object { Z2_2 rotate y*90 translate < 2, 3, 0> }
object { Z3_1 scale 1.5 translate <-2, 0, 0> }
object { Z3_2 scale 1.5 translate < 2, 0, 0> }
|