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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
//
// -w320 -h320
// -w800 -h800 +a0.3
#version 3.6;
global_settings { assumed_gamma 2.2 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
julia_fractal {
<.49,.5,-.34,.1>
quaternion
max_iteration 7
precision 400
texture { pigment{ color rgb <0.6,1,0.5>*1 }
finish { phong 1 phong_size 400 }
}
rotate <110,50,-60>
}
background { color rgb <1,1,1>*1 }
light_source { <2,4.2,10> color rgb <1,0.95,0.9>*0.9 }
light_source { <-6, 4.2,-10> color rgb <1,0.90,0.55>*0.5 }
light_source { <0,3.3,0> color rgb <0.9,0.95,1>*0.2 shadowless }
//-------------------------------------------------------------------------
// This scene uses a non-standard camera set-up.
// (See CAMERA in the included documentation for details.)
// If you are new to POV-Ray, you might want to try a different demo scene.
//-------------------------------------------------------------------------
camera { location <0,3.3,0>
up <0,0,1>
right x*image_width/image_height
sky <0,0,1>
look_at <0,0,0>
}
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