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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
//
// -w320 -h240
// -w800 -h600 +a0.3
// By Alexander Enzmann
/* sample quartic scene file written by Alexander Enzmann */
#version 3.7;
global_settings {
assumed_gamma 1.0
}
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
/* Lemniscate of Gerono */
quartic {
< 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0, 0.0 >
bounded_by { sphere { <0, 0, 0>, 2 } }
texture {
pigment { rgb<1,0.35,0.2> }
finish {
phong 0.3
phong_size 100
ambient 0.2
diffuse 0.8
}
}
rotate -45*y
translate <0.1,0,2>
}
/* Put down checkered floor */
/*
plane {
y, -20.0
texture {
pigment {
checker colour NavyBlue colour MidnightBlue
scale 20.0
}
finish {
ambient 0.8
diffuse 0.2
}
}
}
*/
camera {
location <0.0, 1.0, -2.0>
right x*image_width/image_height
look_at <0.0,-0.8, 5.0>
angle 30
}
light_source { <200, 30, -300> color White }
light_source { <-200, 30, -300> color White }
background { color rgb<1,1,1>*0.03 }
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