1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
|
// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
//
// -w320 -h240
// -w800 -h600 +a0.3
// By Alexander Enzmann
/* sample quartic scene file written by Alexander Enzmann */
#version 3.7;
global_settings {
assumed_gamma 1.0
}
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* Quartic Cylinder - a Space Needle? */
quartic {
< 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.01,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.01, 0.0, -0.01 >
bounded_by { sphere { <0, 0, 0>, 2 } }
texture {
pigment { color rgb<1,1,1>*0.4}
finish {
phong 1.0
phong_size 50
ambient 0.2
diffuse 0.8
}
}
scale 1.5
rotate <-30, 20, 50>
translate 3*z
}
/* Put down checkered floor */
/*
plane {
y, -20
texture {
pigment {
checker colour NavyBlue colour MidnightBlue
scale 20.0
}
finish {
ambient 0.8
diffuse 0.2
}
}
}
*/
camera {
location <0.0, 0.0, -3.0>
angle 55
up <0.0, 1.0, 0.0>
right x*image_width/image_height
}
light_source { <200, 30, -300> colour White }
light_source { <-200, 30, -300> colour White }
background { color rgb<1,1,1>*0.03 }
|