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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
//
// -w320 -h240
// -w800 -h600 +a0.3
// By Alexander Enzmann
/* sample quartic scene file written by Alexander Enzmann */
#version 3.7;
global_settings {
assumed_gamma 1.0
}
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#declare Quartic_Saddle =
quartic {
< 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0,
0.0, 0.0, 0.0, 0.0, 0.0 >
}
/* Crossed Trough */
intersection {
object {
Quartic_Saddle
texture {
pigment { color rgb<0.8,0.25,0.0>*1.8 }
finish {
specular 0.8
roughness 0.005
ambient 0.3
diffuse 0.6
}
}
}
object { UnitBox texture { pigment {Clear} } }
bounded_by { object { UnitBox scale 1.5 } }
scale 2
rotate -10*y
rotate -60*x
translate 4*z
}
//-------------------------------------------------------------------------
// This scene uses a non-standard camera set-up.
// (See CAMERA in the included documentation for details.)
// If you are new to POV-Ray, you might want to try a different demo scene.
//-------------------------------------------------------------------------
camera {
location <0.0, 0.0, -4.0>
right x*image_width/image_height
up <0.0, 1.0, 0.0>
direction <0.0, 0.1, 1.5>
}
light_source { <200, 30, -300> colour White }
background { color rgb<1,1,1>*0.03 }
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