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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
//
// -w320 -h240
// -w800 -h600 +a0.3
// By Alexander Enzmann
/* sample quartic scene file written by Alexander Enzmann */
#version 3.7;
global_settings {
assumed_gamma 1.0
}
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* Witch of Agnesi */
intersection {
quartic {
< 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.04,
0.0, 0.0, 0.0, 0.0, 0.04 >
texture {
pigment{ color rgb<0.7,0.0,0.0> }
normal { radial 0.5 frequency 20 sine_wave }
finish {
//specular 0.5 roughness 0.05
phong 1 phong_size 30
//ambient 0.2
//diffuse 0.8
}
}
}
sphere {
<0, 0, 0>, 1
texture { pigment { Clear } }
}
bounded_by { sphere { <0, 0, 0>, 1.5 } }
rotate <30, 0, 180>
}
//-------------------------------------------------------------------------
// This scene uses a non-standard camera set-up.
// (See CAMERA in the included documentation for details.)
// If you are new to POV-Ray, you might want to try a different demo scene.
//-------------------------------------------------------------------------
camera {
location <0.0, 0.0, -3.0>
direction <0.0, 0.1, 1.5>
up <0.0, 1.0, 0.0>
right x*image_width/image_height
}
light_source { <1200, 30, -300> colour White }
light_source { <-200,1000, -300> colour White }
background { color rgb<1,1,1>*0.03 }
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