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#declare Strength_1 = 1.0; //(+ or -) strength of component's radiating density
#declare Strength_2 = 1.0; //
#declare Radius1 = 1.00; //(0 < Radius) outer sphere of influence on other components
#declare Radius2 = 0.50; //
blob{
threshold 0.65 // threshold (0.0 < threshold <= Strength) surface falloff threshold #
cylinder{<-1.00, 0.00, 0.00>,< 1.00, 0.00, 0.00>, Radius1, Strength_1}
sphere{ < 2.25, 0.00, 0.00>, Radius1, Strength_1}
// sturm
scale 1
rotate<0,0,0>
translate<0,0.5,0>
texture{ pigment{ color rgb<1,0.7,0>}
finish { phong 1 }
} // end of texture
} //------------------------------------------------------ end of blob object
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