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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
/* Persistence Of Vision Raytracer sample file.
Demo for the Mesh Camera macros for use with the new mesh_camera:
Simple demo of the UV version of the pinhole camera, for use with the smooth
modifier of the distribution method #3. It gives the same results, but it is
independant of the resolution: it allows for much smaller mesh camera sizes,
and works with standard AA too.
--
Jaime Vives Piqueres, Jan. 2011 <jaime@ignorancia.org> */
/**********************************************************************************************
* $File: //depot/povray/smp/distribution/scenes/camera/mesh_camera/meshcam_persp_demo_uv.pov $
* $Revision: #1 $
* $Change: 5377 $
* $DateTime: 2011/01/09 19:56:00 $
* $Author: jholsenback $
*********************************************************************************************/
#version 3.7;
// control center
#declare use_distortion=0.1; // 0=pinhole mesh, !0=lens mesh, controls distortion amount (>0=barrel, <=pincushion)
// common globals for all the demos
#include "demo_globals.inc"
// standard includes
#include "colors.inc"
#include "textures.inc"
// common test subjects and scenario
#include "demo_common.inc"
// mesh camera macros being demonstrated
#include "meshcam_macros.inc"
// camera parameters
#declare c_location=<4,2,-3>; // location
#declare c_look_at=<0,1.1,1>; // look at
#declare c_angle=54; // angle
// create the camera with a small and fixed number of rows, columns depend on the aspect ratio
#if (use_distortion)
#declare camera_mesh=
meshcam_lens_uv((image_width/image_height)*30,30, c_angle, use_distortion, "")
#else
#declare camera_mesh=
meshcam_pinhole_uv((image_width/image_height)*30,30, c_angle, "")
#end
// create the camera with the generated mesh, using distrib.#3 and smooth
camera{
mesh_camera{ 1 3
mesh{camera_mesh
meshcam_placement(c_location,c_look_at)
}
smooth
}
location <0,0,-.01>
}
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