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//----------------------- user_defined.pov -------------------------
// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
//
//----------------- Inward facing cylinderical ---------------------
//
// +w900 +h450 +a0.1
#version 3.8;
global_settings { assumed_gamma 1 }
#include "shapes.inc"
background { color rgb <0.5,0.5,0.5> }
#declare OurText = "Round and round we go."
#declare TextAboutY = object {
Circle_Text_Valigned("crystal.ttf",OurText,
0.275,0.001,0.02,0.5,0,Align_Left,-5,90)
pigment { color rgb <0,0,0> }
rotate x*-90
translate <0,-0.05,0>
}
#declare CameraPerspective = camera {
perspective
location <2.3,2.3,-2.301>
sky <0,1,0>
angle 35
right x*(image_width/image_height)
look_at <0,0,0>
}
#declare CylY = cylinder { <0,-1,0>, <0,1,0>, 0.01
texture { pigment { color rgb <0.859,0.910,0.831> }
finish { ambient 0 diffuse 0 emission 1 }
}
}
//------- Set up functional camera
#declare FnXrad = function (x) { (x+0.5)*tau }
#declare FnX = function (x) { cos(FnXrad(x)) }
#declare FnZ = function (x) { sin(FnXrad(x)) }
#declare CameraUserDefined = camera {
user_defined
location {
function { FnX(x) }
function { y }
function { FnZ(x) }
}
direction {
function { -FnX(x) }
function { 0 }
function { -FnZ(x) }
}
}
//---
camera { CameraUserDefined }
//camera { CameraPerspective } // Use for perspective scene view
object { CylY }
object { TextAboutY }
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