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/*
* PROPRIETARY INFORMATION. This software is proprietary to POWDER
* Development, and is not to be reproduced, transmitted, or disclosed
* in any way without written permission.
*
* Produced by: Jeff Lait
*
* POWDER Development
*
* NAME: assert.h ( POWDER Library, C++ )
*
* COMMENTS:
* Standard UT_ASSERT definitions. These should be used rather than
* system dependent ASSERT or assert.
* (The builtin HAM assert is rather annoying as it corrupts vram)
*
* When an assert is triggered, it freezes game play with the
* relevant message until both R & L are pressed & released.
*/
#ifndef __assert__
#define __assert__
//#define USEASSERT
#ifdef STRESS_TEST
#define USEASSERT
#endif
#ifdef USING_SDL
#ifdef _DEBUG
#define USEASSERT
#endif
#endif
#ifdef USEASSERT
void triggerassert(int cond, const char *msg, int line, const char *file);
#define UT_ASSERT(cond) \
triggerassert(cond, #cond, __LINE__, __FILE__)
#define UT_ASSERT2(cond, msg) \
triggerassert(cond, msg, __LINE__, __FILE__)
#else
#define UT_ASSERT(cond)
#define UT_ASSERT2(cond, msg)
#endif
#endif
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