File: all_bitmaps.cpp

package info (click to toggle)
powder 117-2
  • links: PTS
  • area: non-free
  • in suites: stretch
  • size: 10,576 kB
  • ctags: 3,545
  • sloc: cpp: 55,002; makefile: 541; sh: 258; objc: 245; ansic: 107; csh: 54
file content (667 lines) | stat: -rwxr-xr-x 19,092 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
/*
 * PROPRIETARY INFORMATION.  This software is proprietary to POWDER
 * Development, and is not to be reproduced, transmitted, or disclosed
 * in any way without written permission.
 *
 * Produced by:	Jeff Lait
 *
 *      	POWDER Development
 *
 * NAME:        all_bitmaps.cpp ( gfx Library, C++ )
 *
 * COMMENTS:
 *		This file inlines all the auto-generated bitmap data,
 *		thereby reducing the compile time for gfxengine.cpp.
 */

#include "all_bitmaps.h"

// Include our raw graphics...
// This is done once for each tileset.

const char *glb_fontnames[NUM_FONTS] =
{
    "Classic",
    "Brass",
    "Shadow",
    "Heavy",
    "Light"
};

//
// Classic Tiles:
//

#define dungeon16_Tiles		dungeon16_classic_Tiles
#define alphabet_classic_Tiles	alphabet_classic_classic_Tiles
#define alphabet_brass_Tiles	alphabet_classic_brass_Tiles
#define alphabet_shadow_Tiles	alphabet_classic_shadow_Tiles
#define alphabet_heavy_Tiles	alphabet_classic_heavy_Tiles
#define alphabet_light_Tiles	alphabet_classic_light_Tiles
#define mini16_Tiles		mini16_classic_Tiles
#define minif16_Tiles		minif16_classic_Tiles
#define sprite16_Tiles		sprite16_classic_Tiles
#define master_Palette		master_classic_Palette
#define sprite_Palette		sprite_classic_Palette
    #include "classic/dungeon16_16.c"
    #include "classic/alphabet_classic_8.c"
    #include "classic/alphabet_brass_8.c"
    #include "classic/alphabet_shadow_8.c"
    #include "classic/alphabet_heavy_8.c"
    #include "classic/alphabet_light_8.c"
    #include "classic/mini16_16.c"
    #include "classic/minif16_16.c"
    #include "classic/sprite16_16.c"
    #include "classic/sprite.pal.c"
    #include "classic/master.pal.c"
#undef dungeon16_Tiles
#undef alphabet_classic_Tiles
#undef alphabet_brass_Tiles
#undef alphabet_shadow_Tiles
#undef alphabet_heavy_Tiles
#undef alphabet_light_Tiles
#undef mini16_Tiles
#undef minif16_Tiles
#undef sprite16_Tiles
#undef master_Palette
#undef sprite_Palette

#ifndef iPOWDER
//
// Adam Bolt's Tiles:
//

#define dungeon16_Tiles		dungeon16_adambolt_Tiles
#define alphabet_classic_Tiles	alphabet_adambolt_classic_Tiles
#define alphabet_brass_Tiles	alphabet_adambolt_brass_Tiles
#define alphabet_shadow_Tiles	alphabet_adambolt_shadow_Tiles
#define alphabet_heavy_Tiles	alphabet_adambolt_heavy_Tiles
#define alphabet_light_Tiles	alphabet_adambolt_light_Tiles
#define mini16_Tiles		mini16_adambolt_Tiles
#define minif16_Tiles		minif16_adambolt_Tiles
#define sprite16_Tiles		sprite16_adambolt_Tiles
#define sprite_Palette		sprite_adambolt_Palette
#define master_Palette		master_adambolt_Palette
    #include "adambolt/dungeon16_16.c"
    #include "adambolt/alphabet_classic_8.c"
    #include "adambolt/alphabet_brass_8.c"
    #include "adambolt/alphabet_shadow_8.c"
    #include "adambolt/alphabet_heavy_8.c"
    #include "adambolt/alphabet_light_8.c"
    #include "adambolt/mini16_16.c"
    #include "adambolt/minif16_16.c"
    #include "adambolt/sprite16_16.c"
    #include "adambolt/sprite.pal.c"
    #include "adambolt/master.pal.c"
#undef dungeon16_Tiles
#undef alphabet_classic_Tiles
#undef alphabet_brass_Tiles
#undef alphabet_shadow_Tiles
#undef alphabet_heavy_Tiles
#undef alphabet_light_Tiles
#undef mini16_Tiles
#undef minif16_Tiles
#undef sprite16_Tiles
#undef master_Palette
#undef sprite_Palette

#endif

#ifndef iPOWDER
//
// Nethack Tiles: (Thanks to Andrea Menga)
//

#define dungeon16_Tiles		dungeon16_nethack_Tiles
#define alphabet_classic_Tiles	alphabet_nethack_classic_Tiles
#define alphabet_brass_Tiles	alphabet_nethack_brass_Tiles
#define alphabet_shadow_Tiles	alphabet_nethack_shadow_Tiles
#define alphabet_heavy_Tiles	alphabet_nethack_heavy_Tiles
#define alphabet_light_Tiles	alphabet_nethack_light_Tiles
#define mini16_Tiles		mini16_nethack_Tiles
#define minif16_Tiles		minif16_nethack_Tiles
#define sprite16_Tiles		sprite16_nethack_Tiles
#define sprite_Palette		sprite_nethack_Palette
#define master_Palette		master_nethack_Palette
    #include "nethack/dungeon16_16.c"
    #include "nethack/alphabet_classic_8.c"
    #include "nethack/alphabet_brass_8.c"
    #include "nethack/alphabet_shadow_8.c"
    #include "nethack/alphabet_heavy_8.c"
    #include "nethack/alphabet_light_8.c"
    #include "nethack/mini16_16.c"
    #include "nethack/minif16_16.c"
    #include "nethack/sprite16_16.c"
    #include "nethack/sprite.pal.c"
    #include "nethack/master.pal.c"
#undef dungeon16_Tiles
#undef alphabet_classic_Tiles
#undef alphabet_brass_Tiles
#undef alphabet_shadow_Tiles
#undef alphabet_heavy_Tiles
#undef alphabet_light_Tiles
#undef mini16_Tiles
#undef minif16_Tiles
#undef sprite16_Tiles
#undef sprite_Palette
#undef master_Palette

#endif

//
// ASCII's Tiles: (Thanks to Kelly Bailey)
//

#define dungeon16_Tiles		dungeon16_ascii_Tiles
#define alphabet_classic_Tiles	alphabet_ascii_classic_Tiles
#define alphabet_brass_Tiles	alphabet_ascii_brass_Tiles
#define alphabet_shadow_Tiles	alphabet_ascii_shadow_Tiles
#define alphabet_heavy_Tiles	alphabet_ascii_heavy_Tiles
#define alphabet_light_Tiles	alphabet_ascii_light_Tiles
#define mini16_Tiles		mini16_ascii_Tiles
#define minif16_Tiles		minif16_ascii_Tiles
#define sprite16_Tiles		sprite16_ascii_Tiles
#define sprite_Palette		sprite_ascii_Palette
#define master_Palette		master_ascii_Palette
    #include "ascii/dungeon16_16.c"
    #include "ascii/alphabet_classic_8.c"
    #include "ascii/alphabet_brass_8.c"
    #include "ascii/alphabet_shadow_8.c"
    #include "ascii/alphabet_heavy_8.c"
    #include "ascii/alphabet_light_8.c"
    #include "ascii/mini16_16.c"
    #include "ascii/minif16_16.c"
    #include "ascii/sprite16_16.c"
    #include "ascii/sprite.pal.c"
    #include "ascii/master.pal.c"
#undef dungeon16_Tiles
#undef alphabet_classic_Tiles
#undef alphabet_brass_Tiles
#undef alphabet_shadow_Tiles
#undef alphabet_heavy_Tiles
#undef alphabet_light_Tiles
#undef mini16_Tiles
#undef minif16_Tiles
#undef sprite16_Tiles
#undef sprite_Palette
#undef master_Palette

#if defined(USING_TILE10)

//
// Akoi Meexx's Tiles, distorted to 10x10 base tile: 
//

#define dungeon16_Tiles		dungeon16_distorted_Tiles
#define alphabet_classic_Tiles	alphabet_distorted_classic_Tiles
#define alphabet_brass_Tiles	alphabet_distorted_brass_Tiles
#define alphabet_shadow_Tiles	alphabet_distorted_shadow_Tiles
#define alphabet_heavy_Tiles	alphabet_distorted_heavy_Tiles
#define alphabet_light_Tiles	alphabet_distorted_light_Tiles
#define mini16_Tiles		mini16_distorted_Tiles
#define minif16_Tiles		minif16_distorted_Tiles
#define sprite16_Tiles		sprite16_distorted_Tiles
#define sprite_Palette		sprite_distorted_Palette
#define master_Palette		master_distorted_Palette
    #include "distorted/dungeon16_16.c"
    #include "distorted/alphabet_classic_8.c"
    #include "distorted/alphabet_brass_8.c"
    #include "distorted/alphabet_shadow_8.c"
    #include "distorted/alphabet_heavy_8.c"
    #include "distorted/alphabet_light_8.c"
    #include "distorted/mini16_16.c"
    #include "distorted/minif16_16.c"
    #include "distorted/sprite16_16.c"
    #include "distorted/sprite.pal.c"
    #include "distorted/master.pal.c"
#undef dungeon16_Tiles
#undef alphabet_classic_Tiles
#undef alphabet_brass_Tiles
#undef alphabet_shadow_Tiles
#undef alphabet_heavy_Tiles
#undef alphabet_light_Tiles
#undef mini16_Tiles
#undef minif16_Tiles
#undef sprite16_Tiles
#undef sprite_Palette
#undef master_Palette

#endif

#if defined(iPOWDER) || (defined(USING_SDL) && !defined(_WIN32_WCE))
//
// Akoi Meexx's Tiles, 12x12 base tile
//

#define dungeon16_Tiles		dungeon16_akoi12_Tiles
#define alphabet_classic_Tiles	alphabet_akoi12_classic_Tiles
#define alphabet_brass_Tiles	alphabet_akoi12_brass_Tiles
#define alphabet_shadow_Tiles	alphabet_akoi12_shadow_Tiles
#define alphabet_heavy_Tiles	alphabet_akoi12_heavy_Tiles
#define alphabet_light_Tiles	alphabet_akoi12_light_Tiles
#define mini16_Tiles		mini16_akoi12_Tiles
#define minif16_Tiles		minif16_akoi12_Tiles
#define sprite16_Tiles		sprite16_akoi12_Tiles
#define sprite_Palette		sprite_akoi12_Palette
#define master_Palette		master_akoi12_Palette
    #include "akoi12/dungeon16_16.c"
    #include "akoi12/alphabet_classic_8.c"
    #include "akoi12/alphabet_brass_8.c"
    #include "akoi12/alphabet_shadow_8.c"
    #include "akoi12/alphabet_heavy_8.c"
    #include "akoi12/alphabet_light_8.c"
    #include "akoi12/mini16_16.c"
    #include "akoi12/minif16_16.c"
    #include "akoi12/sprite16_16.c"
    #include "akoi12/sprite.pal.c"
    #include "akoi12/master.pal.c"
#undef dungeon16_Tiles
#undef alphabet_classic_Tiles
#undef alphabet_brass_Tiles
#undef alphabet_shadow_Tiles
#undef alphabet_heavy_Tiles
#undef alphabet_light_Tiles
#undef mini16_Tiles
#undef minif16_Tiles
#undef sprite16_Tiles
#undef sprite_Palette
#undef master_Palette

//
// Akoi Meexx's Tiles, 10x10 base tile
//

#define dungeon16_Tiles		dungeon16_akoi10_Tiles
#define alphabet_classic_Tiles	alphabet_akoi10_classic_Tiles
#define alphabet_brass_Tiles	alphabet_akoi10_brass_Tiles
#define alphabet_shadow_Tiles	alphabet_akoi10_shadow_Tiles
#define alphabet_heavy_Tiles	alphabet_akoi10_heavy_Tiles
#define alphabet_light_Tiles	alphabet_akoi10_light_Tiles
#define mini16_Tiles		mini16_akoi10_Tiles
#define minif16_Tiles		minif16_akoi10_Tiles
#define sprite16_Tiles		sprite16_akoi10_Tiles
#define sprite_Palette		sprite_akoi10_Palette
#define master_Palette		master_akoi10_Palette
    #include "akoi10/dungeon16_16.c"
    #include "akoi10/alphabet_classic_8.c"
    #include "akoi10/alphabet_brass_8.c"
    #include "akoi10/alphabet_shadow_8.c"
    #include "akoi10/alphabet_heavy_8.c"
    #include "akoi10/alphabet_light_8.c"
    #include "akoi10/mini16_16.c"
    #include "akoi10/minif16_16.c"
    #include "akoi10/sprite16_16.c"
    #include "akoi10/sprite.pal.c"
    #include "akoi10/master.pal.c"
#undef dungeon16_Tiles
#undef alphabet_classic_Tiles
#undef alphabet_brass_Tiles
#undef alphabet_shadow_Tiles
#undef alphabet_heavy_Tiles
#undef alphabet_light_Tiles
#undef mini16_Tiles
#undef minif16_Tiles
#undef sprite16_Tiles
#undef sprite_Palette
#undef master_Palette

#endif

#ifndef USING_TILE10

//
// Akoi Meexx's Tiles: (Thanks to self-titled author)
//

#define dungeon16_Tiles		dungeon16_akoimeexx_Tiles
#define alphabet_classic_Tiles	alphabet_akoimeexx_classic_Tiles
#define alphabet_brass_Tiles	alphabet_akoimeexx_brass_Tiles
#define alphabet_shadow_Tiles	alphabet_akoimeexx_shadow_Tiles
#define alphabet_heavy_Tiles	alphabet_akoimeexx_heavy_Tiles
#define alphabet_light_Tiles	alphabet_akoimeexx_light_Tiles
#define mini16_Tiles		mini16_akoimeexx_Tiles
#define minif16_Tiles		minif16_akoimeexx_Tiles
#define sprite16_Tiles		sprite16_akoimeexx_Tiles
#define sprite_Palette		sprite_akoimeexx_Palette
#define master_Palette		master_akoimeexx_Palette
    #include "akoimeexx/dungeon16_16.c"
    #include "akoimeexx/alphabet_classic_8.c"
    #include "akoimeexx/alphabet_brass_8.c"
    #include "akoimeexx/alphabet_shadow_8.c"
    #include "akoimeexx/alphabet_heavy_8.c"
    #include "akoimeexx/alphabet_light_8.c"
    #include "akoimeexx/mini16_16.c"
    #include "akoimeexx/minif16_16.c"
    #include "akoimeexx/sprite16_16.c"
    #include "akoimeexx/sprite.pal.c"
    #include "akoimeexx/master.pal.c"
#undef dungeon16_Tiles
#undef alphabet_classic_Tiles
#undef alphabet_brass_Tiles
#undef alphabet_shadow_Tiles
#undef alphabet_heavy_Tiles
#undef alphabet_light_Tiles
#undef mini16_Tiles
#undef minif16_Tiles
#undef sprite16_Tiles
#undef sprite_Palette
#undef master_Palette

#endif

#if defined(USING_SDL) && !defined(_WIN32_WCE)

//
// Ibson the Grey's Tiles: (Thanks to self-titled author)
//

#define dungeon16_Tiles		dungeon16_ibsongrey_Tiles
#define alphabet_classic_Tiles	alphabet_ibsongrey_classic_Tiles
#define alphabet_brass_Tiles	alphabet_ibsongrey_brass_Tiles
#define alphabet_shadow_Tiles	alphabet_ibsongrey_shadow_Tiles
#define alphabet_heavy_Tiles	alphabet_ibsongrey_heavy_Tiles
#define alphabet_light_Tiles	alphabet_ibsongrey_light_Tiles
#define mini16_Tiles		mini16_ibsongrey_Tiles
#define minif16_Tiles		minif16_ibsongrey_Tiles
#define sprite16_Tiles		sprite16_ibsongrey_Tiles
#define sprite_Palette		sprite_ibsongrey_Palette
#define master_Palette		master_ibsongrey_Palette
    #include "ibsongrey/dungeon16_16.c"
    #include "ibsongrey/alphabet_classic_8.c"
    #include "ibsongrey/alphabet_brass_8.c"
    #include "ibsongrey/alphabet_shadow_8.c"
    #include "ibsongrey/alphabet_heavy_8.c"
    #include "ibsongrey/alphabet_light_8.c"
    #include "ibsongrey/mini16_16.c"
    #include "ibsongrey/minif16_16.c"
    #include "ibsongrey/sprite16_16.c"
    #include "ibsongrey/sprite.pal.c"
    #include "ibsongrey/master.pal.c"
#undef dungeon16_Tiles
#undef alphabet_classic_Tiles
#undef alphabet_brass_Tiles
#undef alphabet_shadow_Tiles
#undef alphabet_heavy_Tiles
#undef alphabet_light_Tiles
#undef mini16_Tiles
#undef minif16_Tiles
#undef sprite16_Tiles
#undef sprite_Palette
#undef master_Palette

#endif

//
// Chris Lomaka's Tiles: (Thanks to self-titled author)
//
#define dungeon16_Tiles		dungeon16_lomaka_Tiles
#define alphabet_classic_Tiles	alphabet_lomaka_classic_Tiles
#define alphabet_brass_Tiles	alphabet_lomaka_brass_Tiles
#define alphabet_shadow_Tiles	alphabet_lomaka_shadow_Tiles
#define alphabet_heavy_Tiles	alphabet_lomaka_heavy_Tiles
#define alphabet_light_Tiles	alphabet_lomaka_light_Tiles
#define mini16_Tiles		mini16_lomaka_Tiles
#define minif16_Tiles		minif16_lomaka_Tiles
#define sprite16_Tiles		sprite16_lomaka_Tiles
#define sprite_Palette		sprite_lomaka_Palette
#define master_Palette		master_lomaka_Palette
    #include "lomaka/dungeon16_16.c"
    #include "lomaka/alphabet_classic_8.c"
    #include "lomaka/alphabet_brass_8.c"
    #include "lomaka/alphabet_shadow_8.c"
    #include "lomaka/alphabet_heavy_8.c"
    #include "lomaka/alphabet_light_8.c"
    #include "lomaka/mini16_16.c"
    #include "lomaka/minif16_16.c"
    #include "lomaka/sprite16_16.c"
    #include "lomaka/sprite.pal.c"
    #include "lomaka/master.pal.c"
#undef dungeon16_Tiles
#undef alphabet_classic_Tiles
#undef alphabet_brass_Tiles
#undef alphabet_shadow_Tiles
#undef alphabet_heavy_Tiles
#undef alphabet_light_Tiles
#undef mini16_Tiles
#undef minif16_Tiles
#undef sprite16_Tiles
#undef sprite_Palette
#undef master_Palette

//
// Full Screen Images:
//

#ifdef iPOWDER
#define bmp_sprite16_3x bmp_sprite16_3x_data
#include "akoi3x/sprite16_3x.bmp.c"
#undef bmp_sprite16_3x
const unsigned short *bmp_sprite16_3x = bmp_sprite16_3x_data;
#endif

#if defined(USING_DS) || defined(USING_SDL)

#define bmp_tridude_goodbye_hires bmp_slug_and_blood_data
    #include "tridude_goodbye_hires.bmp.c"
#undef tridude_goodbye_hires
const unsigned short *bmp_slug_and_blood = bmp_slug_and_blood_data;

#else

#define bmp_tridude_goodbye bmp_slug_and_blood_data
    #include "tridude_goodbye.bmp.c"
#undef bmp_tridude_goodbye
const unsigned short *bmp_slug_and_blood = bmp_slug_and_blood_data;

#endif

//
// Tileset linkage:
//	This is intentionaly not const so we can edit it with any
//	tilesets we find on disk.
//

TILESET glb_tilesetdata[NUM_TILESETS] =
{
    {
	{ 
	    alphabet_classic_classic_Tiles,
	    alphabet_classic_brass_Tiles,
	    alphabet_classic_shadow_Tiles,
	    alphabet_classic_heavy_Tiles,
	    alphabet_classic_light_Tiles,
	},
	dungeon16_classic_Tiles,
	mini16_classic_Tiles,
	minif16_classic_Tiles,
	master_classic_Palette,
	sprite16_classic_Tiles,
	sprite_classic_Palette,
	"Classic",
	8
    },
#ifndef iPOWDER
    {
	{ 
	    alphabet_adambolt_classic_Tiles,
	    alphabet_adambolt_brass_Tiles,
	    alphabet_adambolt_shadow_Tiles,
	    alphabet_adambolt_heavy_Tiles,
	    alphabet_adambolt_light_Tiles,
	},
	dungeon16_adambolt_Tiles,
	mini16_adambolt_Tiles,
	minif16_adambolt_Tiles,
	master_adambolt_Palette,
	sprite16_adambolt_Tiles,
	sprite_adambolt_Palette,
	"Adam Bolt",
	8
    },
#endif
#ifndef iPOWDER
    {
	{ 
	    alphabet_nethack_classic_Tiles,
	    alphabet_nethack_brass_Tiles,
	    alphabet_nethack_shadow_Tiles,
	    alphabet_nethack_heavy_Tiles,
	    alphabet_nethack_light_Tiles,
	},
	dungeon16_nethack_Tiles,
	mini16_nethack_Tiles,
	minif16_nethack_Tiles,
	master_nethack_Palette,
	sprite16_nethack_Tiles,
	sprite_nethack_Palette,
	"Nethackish",
	8
    },
#endif
    {
	{ 
	    alphabet_ascii_classic_Tiles,
	    alphabet_ascii_brass_Tiles,
	    alphabet_ascii_shadow_Tiles,
	    alphabet_ascii_heavy_Tiles,
	    alphabet_ascii_light_Tiles,
	},
	dungeon16_ascii_Tiles,
	mini16_ascii_Tiles,
	minif16_ascii_Tiles,
	master_ascii_Palette,
	sprite16_ascii_Tiles,
	sprite_ascii_Palette,
	"Graphical ASCII",
	8
    },
#ifndef USING_TILE10
    {
	{ 
	    alphabet_akoimeexx_classic_Tiles,
	    alphabet_akoimeexx_brass_Tiles,
	    alphabet_akoimeexx_shadow_Tiles,
	    alphabet_akoimeexx_heavy_Tiles,
	    alphabet_akoimeexx_light_Tiles,
	},
	dungeon16_akoimeexx_Tiles,
	mini16_akoimeexx_Tiles,
	minif16_akoimeexx_Tiles,
	master_akoimeexx_Palette,
	sprite16_akoimeexx_Tiles,
	sprite_akoimeexx_Palette,
	"Akoi Meexx",
	8
    },
#endif
#if defined(USING_TILE10)
    {
	{ 
	    alphabet_distorted_classic_Tiles,
	    alphabet_distorted_brass_Tiles,
	    alphabet_distorted_shadow_Tiles,
	    alphabet_distorted_heavy_Tiles,
	    alphabet_distorted_light_Tiles,
	},
	dungeon16_distorted_Tiles,
	mini16_distorted_Tiles,
	minif16_distorted_Tiles,
	master_distorted_Palette,
	sprite16_distorted_Tiles,
	sprite_distorted_Palette,
	"Akoi Meexx 10",
	10
    },
#endif
#if defined(iPOWDER) || (defined(USING_SDL) && !defined(_WIN32_WCE))
    {
	{ 
	    alphabet_akoi12_classic_Tiles,
	    alphabet_akoi12_brass_Tiles,
	    alphabet_akoi12_shadow_Tiles,
	    alphabet_akoi12_heavy_Tiles,
	    alphabet_akoi12_light_Tiles,
	},
	dungeon16_akoi12_Tiles,
	mini16_akoi12_Tiles,
	minif16_akoi12_Tiles,
	master_akoi12_Palette,
	sprite16_akoi12_Tiles,
	sprite_akoi12_Palette,
	"Akoi Meexx 12",
	12
    },
    {
	{ 
	    alphabet_akoi10_classic_Tiles,
	    alphabet_akoi10_brass_Tiles,
	    alphabet_akoi10_shadow_Tiles,
	    alphabet_akoi10_heavy_Tiles,
	    alphabet_akoi10_light_Tiles,
	},
	dungeon16_akoi10_Tiles,
	mini16_akoi10_Tiles,
	minif16_akoi10_Tiles,
	master_akoi10_Palette,
	sprite16_akoi10_Tiles,
	sprite_akoi10_Palette,
	"Akoi Meexx 10",
	10
    },
#endif
#if defined(USING_SDL)
    {
	{ 
	    alphabet_ibsongrey_classic_Tiles,
	    alphabet_ibsongrey_brass_Tiles,
	    alphabet_ibsongrey_shadow_Tiles,
	    alphabet_ibsongrey_heavy_Tiles,
	    alphabet_ibsongrey_light_Tiles,
	},
	dungeon16_ibsongrey_Tiles,
	mini16_ibsongrey_Tiles,
	minif16_ibsongrey_Tiles,
	master_ibsongrey_Palette,
	sprite16_ibsongrey_Tiles,
	sprite_ibsongrey_Palette,
	"Ibson the Grey",
	16
    },
#endif
    {
	{ 
	    alphabet_lomaka_classic_Tiles,
	    alphabet_lomaka_brass_Tiles,
	    alphabet_lomaka_shadow_Tiles,
	    alphabet_lomaka_heavy_Tiles,
	    alphabet_lomaka_light_Tiles,
	},
	dungeon16_lomaka_Tiles,
	mini16_lomaka_Tiles,
	minif16_lomaka_Tiles,
	master_lomaka_Palette,
	sprite16_lomaka_Tiles,
	sprite_lomaka_Palette,
	"Chris Lomaka",
	8
    },
    {
	{
	    0,
	    0,
	    0,
	    0,
	    0,
	},
	0,
	0,
	0,
	0,
	0,
	0,
	"From Disk",
	8
    }
};

TILESET	*glb_tilesets = glb_tilesetdata;