File: input.cpp

package info (click to toggle)
powder 117-2
  • links: PTS
  • area: non-free
  • in suites: stretch
  • size: 10,576 kB
  • ctags: 3,545
  • sloc: cpp: 55,002; makefile: 541; sh: 258; objc: 245; ansic: 107; csh: 54
file content (458 lines) | stat: -rw-r--r-- 9,299 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
/*
 * PROPRIETARY INFORMATION.  This software is proprietary to POWDER
 * Development, and is not to be reproduced, transmitted, or disclosed
 * in any way without written permission.
 *
 * Produced by:	Jeff Lait
 *
 *      	POWDER Development
 *
 * NAME:        input.cpp ( POWDER Library, C++ )
 *
 * COMMENTS:
 *	Routines to accept input...
 */

#include "input.h"

#include "assert.h"
#include "gfxengine.h"
#include "input.h"
#include "control.h"
#include "rand.h"
#include "stylus.h"

#define KEYWIDTH 14
#define KEYHEIGHT 5
#define KEYTOP 6
#define KEYLEFT 1

#ifdef USING_SDL
#define TILEWIDTH (gfx_gettilewidth())
#define TILEHEIGHT (gfx_gettileheight())
#else
#define TILEWIDTH 8
#define TILEHEIGHT 8
#endif


// Given the direction, this determines the character...
char
input_getstatechar(int dx, int dy, bool shifted)
{
    int			code = 0;
    int			bits;
    
    UT_ASSERT(dx || dy);
    
    if (dx)
	code = (dx < 0) ? 0 : 1;
    else
	code = (dy < 0) ? 2 : 3;

    // Now, we could just have a bit field for the additional buttons,
    // but that would make priority calculations difficult.  Instead,
    // we go:
    //      , A,   B,   L,    | R,   L+R,   A+L,   A+R,   
    // A+L+R, B+L, B+R, B+L+R,| A+B, A+B+L, A+B+R, A+B+L+R
    static const int	bitlut[16] =
    //     , A,   B,   A+B,   L,   L+A,   L+B,   L+A+B,
	{ 0, 1,   2,   12,    3,   6,     9,     13,
    //    R, R+A, R+B, R+A+B, R+L, R+L+A, R+L+B, R+L+B+A
	  4, 7,   10,  14,    5,   8,     11,    15 };
	  
    // 65 so we have the null terminator.
    static const char charlut[65] =
	"\b \t\n"
	"abcd" "efgh" "ijkl" "mnop" "qrst" "uvwx" "yz'\""
	"0123" "4567" "89!#"
	"+-/*" "|_^&"
	"()[]" "{}<>"
	".,:;";

    static const char charlutshift[65] =
	"\b \t\n"
	"ABCD" "EFGH" "IJKL" "MNOP" "QRST" "UVWX" "YZ'\""
	"0123" "4567" "89!#"
	"+-/*" "|_^&"
	"()[]" "{}<>"
	".,:;";

    bits = (ctrl_rawpressed(BUTTON_A)) |
	   (ctrl_rawpressed(BUTTON_B) << 1) |
	   (ctrl_rawpressed(BUTTON_L) << 2) |
	   (ctrl_rawpressed(BUTTON_R) << 3);

    // Mix in the X & Y so DS users have it even easier.
    bits |= (ctrl_rawpressed(BUTTON_X) << 3);
    bits |= (ctrl_rawpressed(BUTTON_Y) << 2);

    code = code | (bitlut[bits] << 2);

    if (shifted)
	return charlutshift[code];
    else
	return charlut[code];
}

void
input_updategnomon(int gx, int gy, bool shifted)
{
    int		dx, dy;

    for (dy = -1; dy <= 1; dy++)
    {
	for (dx = -1; dx <= 1; dx++)
	{
	    if ((!dx) ^ (!dy))
	    {
		gfx_printchar(gx+dx, gy+dy, input_getstatechar(dx, dy, shifted));
	    }
	}
    }
}

const char glbKeyboard[KEYWIDTH * KEYHEIGHT + 1] =
     "=1234567890-\b\b"
     " qwertyuiop\\ " SYMBOLSTRING_TRIDUDE
     " asdfghjkl;' \n"
     " zxcvbnm,./  \n"
     "\t`\\ \b   \n []\t ";

const char glbKeyboardShift[KEYWIDTH * KEYHEIGHT + 1] =
     "+!@#$%^&*()_ \b"
     " QWERTYUIOP| " SYMBOLSTRING_TRIDUDE
     " ASDFGHJKL:\" \n"
     " ZXCVBNM<>?  \n"
     "\t~| \b   \n {}\t ";

char
input_lookupkey(int x, int y, bool shifted)
{
    if (x < 0 || x >= KEYWIDTH)
	return 0;
    if (y < 0 || y >= KEYHEIGHT)
	return 0;

    if (shifted)
	return glbKeyboardShift[x + y * KEYWIDTH];
    else
	return glbKeyboard[x + y * KEYWIDTH];
}

void
input_drawkeyboard(bool shifted)
{
    // GBA has no stylus so gets no keyboard.  They are stuck
    // with the one true input method.
    // That is, until the fateful day we decided to abandon
    // the one true input method.
    int		x, y;
    const char	*key;

    if (shifted)
	key = glbKeyboardShift;
    else
	key = glbKeyboard;
    for (y = 0; y < KEYHEIGHT; y++)
    {
	for (x = 0; x < KEYWIDTH; x++)
	{
	    gfx_printchar(KEYLEFT+x*2, KEYTOP+y*2, *key);
	    key++;

	    gfx_setabsoverlay(x, 3+y, TILE_EMPTYSLOT);
	}
    }
}

void
input_erasecursor(int kx, int ky)
{
    gfx_printchar(kx*2 + KEYLEFT-1, ky*2 + KEYTOP, ' ');
    gfx_printchar(kx*2 + KEYLEFT+1, ky*2 + KEYTOP, ' ');
    gfx_printchar(kx*2 + KEYLEFT, ky*2 + KEYTOP-1, ' ');
    gfx_printchar(kx*2 + KEYLEFT, ky*2 + KEYTOP+1, ' ');
}

void
input_drawcursor(int kx, int ky)
{
    gfx_printcolourchar(kx*2 + KEYLEFT-1, ky*2 + KEYTOP, SYMBOL_RIGHT, COLOUR_RED);
    gfx_printcolourchar(kx*2 + KEYLEFT+1, ky*2 + KEYTOP, SYMBOL_LEFT, COLOUR_RED);
    gfx_printcolourchar(kx*2 + KEYLEFT, ky*2 + KEYTOP-1, SYMBOL_DOWN, COLOUR_RED);
    gfx_printcolourchar(kx*2 + KEYLEFT, ky*2 + KEYTOP+1, SYMBOL_UP, COLOUR_RED);
}

int
input_getchar(int gx, int gy, bool shifted)
{
    STYLUSLOCK		styluslock(REGION_KEYBOARD);
    int			sx, sy;

    styluslock.setRange(KEYLEFT, KEYTOP, 
			KEYLEFT+2*KEYWIDTH-1, KEYTOP+2*KEYHEIGHT-1);

#ifdef HAS_KEYBOARD
    while (1)
    {
	int		key;
	
	// We do a random just to keep things ticking...
	rand_choice(3);
	hamfake_rebuildScreen();
	hamfake_awaitEvent();
	key = hamfake_getKeyPress(false);

	// Ignore mouse keys as we want the stylus lock to work.
	if (key == GFX_KEYLMB || key == GFX_KEYMMB || key == GFX_KEYRMB)
	    key = 0;

	if (key)
	    return key;

	// Check stylus.
	if (styluslock.getchartile(sx, sy))
	{
	    key = input_lookupkey(sx, sy, shifted);
	    if (key)
		return key;
	}
    }
#else
    int		dx, dy, key = 0;
    // I have no idea what character this is!
    static int	key_x = 5, key_y = 2;

    input_drawcursor(key_x, key_y);
    while (1)
    {
	// We do a random just to keep things ticking...
	rand_choice(3);

	if (hamfake_forceQuit())
	    return '\n';

#ifdef iPOWDER
	if (hamfake_hasbeenshaken())
	{
	    return GFX_KEYF3;
	}
#endif

	hamfake_rebuildScreen();
	hamfake_awaitEvent();

	ctrl_getdir(dx, dy);
	if (dx || dy)
	{
	    // Move the current key.
	    input_erasecursor(key_x, key_y);
	    key_x += dx;
	    key_y += dy;
	    key_x %= KEYWIDTH;
	    key_y %= KEYHEIGHT;
	    if (key_x < 0)
		key_x += KEYWIDTH;
	    if (key_y < 0)
		key_y += KEYHEIGHT;

	    input_drawcursor(key_x, key_y);
	}

	if (ctrl_hit(BUTTON_A))
	{
	    key = input_lookupkey(key_x, key_y, shifted);
	    if (key)
		break;
	}
	
	// Other buttons are tied to certain built in keypresses.
	if (ctrl_hit(BUTTON_L))
	{
	    key = '\b';
	    break;
	}

	if (ctrl_hit(BUTTON_R))
	{
	    key = ' ';
	    break;
	}

	if (ctrl_hit(BUTTON_B))
	{
	    // This should be an Escape and thus quit without
	    // actually saving a line of text, except we don't support
	    // that option in general and it is much more useful to be
	    // able to hit enter without fiddling with our key position.
	    key = '\n';
	    break;
	}

	// Start makes sense to start the game so select your text
	if (ctrl_hit(BUTTON_START))
	{
	    key = '\n';
	    break;
	}

	// Select is for toggling shift - selecting the font?
	if (ctrl_hit(BUTTON_SELECT))
	{
	    key = '\t';
	    break;
	}
	
	// Check stylus.
	if (styluslock.getchartile(sx, sy))
	{
	    key = input_lookupkey(sx, sy, shifted);
	    if (key)
	    {
		// Also adjust our button press location
		input_erasecursor(key_x, key_y);
		key_x = sx;
		key_y = sy;
		break;
	    }
	}
    }

    input_erasecursor(key_x, key_y);
    
    return key;
#endif
}

void
input_getline(char *text, int len, int lx, int ly, int gx, int gy,
		const char *initialtext)
{
    int		pos = 0;
    int 	c;
    bool	shifted = false;

#ifdef iPOWDER
    // Ensure the latest text is on screen.
    hamfake_rebuildScreen();
    if (initialtext)
	strcpy(glbInputData.myText, initialtext);
    else
	glbInputData.myText[0] = '\0';
    glbInputData.myMaxLen = len;
    glbInputData.myX = lx;
    glbInputData.myY = ly;
    hamfake_buttonreq(7, 0);

    // On return we have our string!
    int		i;
    for (i = 0; i < len; i++)
    {
	// Yes, I trust no one, not even myself.
	text[i] = glbInputData.myText[i];
	if (!text[i])
	    break;
    }
    text[i] = '\0';
    return;
#endif

    // Wait for the person to release the a button...
#ifndef HAS_KEYBOARD
    while (ctrl_anyrawpressed())
    {
	hamfake_awaitEvent();
    }
#endif

    // Clear any keyboard buffer.
    hamfake_clearKeyboardBuffer();

    // Input the initial text.
    if (initialtext)
    {
	while (*initialtext)
	{
	    c = *initialtext++;
	    if (pos < len)
	    {
		text[pos] = c;
		gfx_printchar(lx+pos, ly, c);
		pos++;
	    }
	}
    }

    gfx_nudgecenter(-TILEWIDTH/2, TILEHEIGHT/2);
    input_drawkeyboard(shifted);

#ifdef iPOWDER
    hamfake_hasbeenshaken();
#endif

    while (1)
    {
	gfx_printchar(lx+pos, ly, SYMBOL_CURSOR);
	c = input_getchar(gx, gy, shifted);

	if (hamfake_forceQuit())
	{
	    c = '\n';
	}
	
	switch (c)
	{
	    case '\r':
	    case '\n':
		text[pos] = '\0';
		// Our absolute tiles need to be reset.
		gfx_nudgecenter(0, 0);
		gfx_refreshtiles();
		return;

	    case '\b':
		if (pos)
		{
		    gfx_printchar(lx+pos, ly, ' ');
		    pos--;
		}
		break;

	    case '\t':
		shifted = !shifted;
		input_drawkeyboard(shifted);
		break;

	    case GFX_KEYF3:	// F3 because it is a tridude.
	    case SYMBOL_TRIDUDE:
		while (pos)
		{
		    gfx_printchar(lx+pos, ly, ' ');
		    pos--;
		}
		rand_name(text, len);
		while (text[pos])
		{
		    gfx_printchar(lx+pos, ly, text[pos]);
		    pos++;
		}
		break;

	    default:
		if (pos < len && c < 256)
		{
		    text[pos] = c;
		    gfx_printchar(lx+pos, ly, c);
		    pos++;
		}
		break;
	}
	hamfake_rebuildScreen();
    }

    // Our absolute tiles need to be reset.
    gfx_nudgecenter(0, 0);
    gfx_refreshtiles();
}