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/*
* PROPRIETARY INFORMATION. This software is proprietary to POWDER
* Development, and is not to be reproduced, transmitted, or disclosed
* in any way without written permission.
*
* Produced by: Jeff Lait
*
* POWDER Development
*
* NAME: mobref.cpp ( POWDER Library, C++ )
*
* COMMENTS:
* Implementation of MOBREFs.
*
* MOBREFs are the preferred way to refer to specific MOBs rather than
* using MOB *. When a MOB is deleted, its MOBREF will start
* returning null (rather than the MOB *, which will point to deleted
* data.) Furthermore, MOBREFs are safe to save & load.
*/
#include <stdio.h>
#include "mobref.h"
#include "creature.h"
#include "assert.h"
#include "sramstream.h"
#include "msg.h"
struct MOBREF_REF
{
MOB *ptr;
u16 count;
// Note this isn't masked by free ref! Thus, we can use it
// to share data between the two.
u16 isfree;
};
struct MOBREF_FREEREF
{
u16 prev;
u16 next;
};
union MOBREF_DATA
{
MOBREF_REF ref;
MOBREF_FREEREF list;
};
// We have 20 arrays of 256 entries - maximum number of refs is 5,000.
#define MAX_REF_TABLES 20
MOBREF_DATA *glb_refdata[MAX_REF_TABLES];
u16 glb_freelist = 0;
u16 glb_numrefs = 0;
void
mobref_init()
{
memset(glb_refdata, 0, sizeof(MOBREF_DATA *) * MAX_REF_TABLES);
}
void
mobref_clearallrefs()
{
int i;
for (i = 0; i < MAX_REF_TABLES; i++)
{
delete [] glb_refdata[i];
glb_refdata[i] = 0;
}
glb_freelist = 0;
glb_numrefs = 0;
}
int
mobref_getnumrefs()
{
return glb_numrefs;
}
int
mobref_getnumtables()
{
int i;
int numtable = 0;
for (i = 0; i < MAX_REF_TABLES; i++)
{
if (glb_refdata[i])
numtable++;
}
return numtable;
}
// Very basic reference handlers:
// Finds the data without creating. Result may be a free ref.
MOBREF_DATA *
mobref_findraw(u16 id)
{
int table, off;
if (!id)
return 0;
id--;
table = id >> 8;
off = id & 255;
if (!glb_refdata[table])
return 0;
return &glb_refdata[table][off];
}
// Allocates the given table & updates the free list.
void
mobref_alloctable(int table)
{
if (glb_refdata[table])
return;
glb_refdata[table] = new MOBREF_DATA [256];
int i, tableidx;
// Address of first entry in table:
tableidx = table << 8;
tableidx++;
for (i = 0; i < 256; i++)
{
glb_refdata[table][i].ref.isfree = 1;
glb_refdata[table][i].list.prev = tableidx + i - 1;
glb_refdata[table][i].list.next = tableidx + i + 1;
}
// The very last guy points to current free list, the first guy
// becomes the free list.
glb_refdata[table][255].list.next = glb_freelist;
glb_refdata[table][0].list.prev = 0;
// The previous of the current free list must point to our very last guy.
// This should be a no-op because we should be calling this because
// we ran out of freelist.
// However, on load we have to create tables as they are touched.
// If we load two isolated mobs on different tables, we'd create a table
// while the free list is non-empty. This will cause our double-linked
// list to become broken.
// Unfortunately, the only damage this seems able to cause is to
// cause us to falsely move the glbfreelist forward, thereby
// forcing us to allocate more mob tables than we actually need.
MOBREF_DATA *head;
head = mobref_findraw(glb_freelist);
if (head)
head->list.prev = tableidx + 255;
glb_freelist = tableidx;
}
// Creates & allocs the refdata for the given id.
MOBREF_DATA *
mobref_findorcreate(u16 id)
{
int table, off;
MOBREF_DATA *data;
// one-correct the id.
id--;
table = id >> 8;
off = id & 255;
UT_ASSERT(table < MAX_REF_TABLES);
if (!glb_refdata[table])
{
mobref_alloctable(table);
}
data = &glb_refdata[table][off];
// Check if already freed...
if (data->ref.isfree)
{
// Yuck, gotta free out this reference.
// Get adjoining references...
MOBREF_DATA *prev, *next;
prev = mobref_findraw(data->list.prev);
next = mobref_findraw(data->list.next);
if (prev)
{
prev->list.next = data->list.next;
}
else
{
glb_freelist = data->list.next;
}
if (next)
{
next->list.prev = data->list.prev;
}
// The following turns data into a normal ref.
data->ref.count = 0;
data->ref.ptr = 0;
data->ref.isfree = 0;
// printf("Create ref given ID %d\n", id);
glb_numrefs++;
}
return data;
}
// Allocs a new refdata, giving you the index.
u16
mobref_allocid()
{
if (!glb_freelist)
{
// Find & allocate a new table, this will update this.
int i;
for (i = 0; i < MAX_REF_TABLES; i++)
{
if (!glb_refdata[i])
{
mobref_alloctable(i);
break;
}
}
// This fails implies we are screwed!
UT_ASSERT(i < MAX_REF_TABLES);
}
if (!glb_freelist)
return 0;
int newid;
MOBREF_DATA *newdata, *next;
newid = glb_freelist;
#if 0
{
BUF buf;
buf.sprintf("new id: %d. ", newid);
msg_report(buf);
}
#endif
newdata = mobref_findraw(newid);
next = mobref_findraw(newdata->list.next);
if (next)
next->list.prev = 0;
glb_freelist = newdata->list.next;
#if 0
{
BUF buf;
buf.sprintf("new free: %d. ", glb_freelist);
msg_report(buf);
}
#endif
newdata->ref.isfree = 0;
newdata->ref.ptr = 0;
newdata->ref.count = 0;
// printf("Create ref %d\n", newid);
glb_numrefs++;
return newid;
}
// Add a reference to id. increferences must balance decreferences.
// If no one has inced this reference before, it is allocated & the
// pointer is set to 0. This way load() works seamlessly (eventually
// the guilty party will do a transferMOB)
// It is valid to increment a null id.
void
mobref_increference(u16 id)
{
if (!id)
return;
MOBREF_DATA *data;
data = mobref_findorcreate(id);
data->ref.count++;
}
// Removes a reference, freeing if it hits zero.
// Valid to call with null ids - is a noop then.
void
mobref_decreference(u16 id)
{
if (!id)
return;
MOBREF_DATA *data;
data = mobref_findraw(id);
// If this id is too old, it may point to garbage, sanity check:
if (!data)
{
UT_ASSERT(!"Invlaid dec reference!");
return;
}
if (data->ref.isfree)
{
// WTF? Already freed!
UT_ASSERT(!"Ref already freed!");
return;
}
// If the count is 0 or 1, we will delete.
// Zero is in case some one allocs and decs before incing...
if (data->ref.count <= 1)
{
data->ref.count = 0;
data->ref.isfree = 1;
MOBREF_DATA *head;
head = mobref_findraw(glb_freelist);
// Setup the next/prev pointers & put at front of list.
data->list.next = glb_freelist;
data->list.prev = 0;
if (head)
head->list.prev = id;
glb_freelist = id;
// printf("Id %d done\n", id);
glb_numrefs--;
}
else
{
// Straightforward...
data->ref.count--;
}
}
// Takes the given id & sets the mob to point to it.
bool
mobref_setptr(u16 id, MOB *mob)
{
if (!id)
return true;
MOBREF_DATA *data;
data = mobref_findraw(id);
if (!data)
{
UT_ASSERT(!"Stale ref, no data, in setptr!");
return false;
}
if (data->ref.isfree)
{
UT_ASSERT(!"Stale ref, freed, in setptr!");
return false;
}
data->ref.ptr = mob;
return true;
}
MOB *
mobref_lookupptr(u16 id)
{
if (!id)
return 0;
MOBREF_DATA *data;
data = mobref_findraw(id);
if (!data || data->ref.isfree)
{
UT_ASSERT(!"Stale reference in lut!");
return 0;
}
return data->ref.ptr;
}
//
// MOBREF definitions
//
MOBREF::MOBREF()
{
// Clear our id.
// No need to ref count nulls.
myId = 0;
}
MOBREF::MOBREF(const MOBREF &ref)
{
// Another person interested in it (ourselves)
mobref_increference(ref.myId);
myId = ref.myId;
}
MOBREF::~MOBREF()
{
// Nulls ignored by decreference.
mobref_decreference(myId);
// Zero out our ID in case someone double-deletes a mobref.
// Of course, that is a bug for other reasons and won't survive
// a debug build, but at least it minimizes the damage on the GBA.
myId = 0;
}
MOBREF &
MOBREF::operator=(const MOBREF &ref)
{
mobref_increference(ref.myId);
mobref_decreference(myId);
myId = ref.myId;
return *this;
}
void
MOBREF::load(SRAMSTREAM &is)
{
int val;
mobref_decreference(myId);
is.uread(val, 16);
myId = val;
mobref_increference(myId);
}
void
MOBREF::save(SRAMSTREAM &os) const
{
os.write(myId, 16);
}
void
MOBREF::createAndSetMOB(MOB *mob)
{
// Clear our old ID.
mobref_decreference(myId);
// If mob is null, we want a null reference.
if (!mob)
{
myId = 0;
return;
}
// Find a new one...
myId = mobref_allocid();
mobref_increference(myId);
if (!mobref_setptr(myId, mob))
{
UT_ASSERT(!"Set failed in create");
}
}
bool
MOBREF::transferMOB(MOB *mob)
{
// If we are null, this is a problem if mob is not null!
if (!myId && mob)
{
UT_ASSERT(!"Invalid transfer!");
return false;
}
if (!mobref_setptr(myId, mob))
{
UT_ASSERT(!"Set ptr failed in transfer");
return false;
}
// If new mob is null, we instantly clear ourselves.
if (!mob)
{
mobref_decreference(myId);
myId = 0;
}
return true;
}
void
MOBREF::setMob(const MOB *mob)
{
if (!mob)
{
mobref_decreference(myId);
myId = 0;
}
else
{
*this = mob->getMobRef();
}
}
MOB *
MOBREF::getMob() const
{
if (!myId)
return 0;
MOB *mob;
mob = mobref_lookupptr(myId);
if (!mob)
{
// Clear out our reference, it's stale.
mobref_decreference(myId);
myId = 0;
}
return mob;
}
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