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/*
* PROPRIETARY INFORMATION. This software is proprietary to POWDER
* Development, and is not to be reproduced, transmitted, or disclosed
* in any way without written permission.
*
* Produced by: Jeff Lait
*
* POWDER Development
*
* NAME: hamfake.cpp ( POWDER Library, C++ )
*
* COMMENTS:
* This file implements all the fake ham functions.
* It also stores the global state of the hardware.
*/
#include "mygba.h"
#include "hamfake.h"
#include "../../gfxengine.h"
#include "../../bmp.h"
#include "../../control.h"
#include <nds.h>
#include <fat.h>
#include <sys/stat.h>
#define SRAMSIZE 65536
#define KEY_REPEAT_INITIAL 15
#define KEY_REPEAT_AFTER 7
//
// Global GBA state:
//
bg_info ham_bg[4];
int ham_vramtop = 0;
u8 ham_winin[2], ham_winout[2];
bool ham_fatvalid = false;
bool ham_extratileset = false;
short glbStylusX, glbStylusY;
bool glbStylusState;
// It is important to use this rather than the SpriteEntry
// defined in sprite.h because it uses a union of enums and
// we don't allow short enums, so it will have the entirely
// wrong size.
struct POWDER_SpriteEntry
{
u16 attribute[4];
};
static const int POWDER_SPRITES = 128;
POWDER_SpriteEntry glbSpriteList[POWDER_SPRITES];
bool glbSpriteDirty = false;
// This is the path, including trailing slash, where we will
// save all of our data such as .SAV files and character dumps.
// If it doesn't exist, we create it on start up. If creation
// fails, we dump a warning and use /
const char *glbAbsoluteDataPath;
// Keyboard state:
void
hamfake_rebuildScreen()
{
}
void
updateOAM()
{
if (!glbSpriteDirty)
return;
// Compiling without short-enums can cause problems with DS
// data structures.
DC_FlushRange(glbSpriteList,POWDER_SPRITES*sizeof(POWDER_SpriteEntry));
dmaCopy(glbSpriteList, OAM, POWDER_SPRITES*sizeof(POWDER_SpriteEntry));
glbSpriteDirty = false;
}
// Wait for an event to occur.
void
hamfake_awaitEvent()
{
// Check for the lid going down, in which case we power down until
// it goes up...
if (ctrl_rawpressed(BUTTON_LID))
{
u16 powerstatus;
powerstatus = REG_POWERCNT;
REG_POWERCNT = 0;
while (ctrl_rawpressed(BUTTON_LID))
{
// Can't await frame here as we are already doing so :>
// Note that they await a VGL,
// perhaps that would halt the porcessor
// for more savings?
// Apparently it does, which is why we added it to
// the main loop but foolishly forgot it in the powerdown loop,
// ironically thus consuming less CPU power when the lid
// is open as opposed to closed.
swiWaitForVBlank();
}
REG_POWERCNT = powerstatus;
}
updateOAM();
swiWaitForVBlank();
}
// Return our internal screen.
u16 *
hamfake_lockScreen()
{
// Because we are the very epitome of laziness,
// we give the proper offset to center this GBA style
// rather than fixing everything else.
return VRAM_A + 8 + 16 * 256;
}
void
hamfake_unlockScreen(u16 *)
{
}
char *glbSRAM = 0;
// Deal with our SRAM buffer.
char *
hamfake_writeLockSRAM()
{
// TODO: determine if we are proper PASSME or not before
// writing to SRAM.
if (!glbSRAM)
{
glbSRAM = (char *)malloc(SRAMSIZE);
// Read our .sav file from fat if possible.
if (ham_fatvalid)
{
FILE *fp;
fp = hamfake_fopen("powder.sav", "rb");
if (!fp)
{
iprintf("No save file found.\n");
}
else
{
fread(glbSRAM, SRAMSIZE, 1, fp);
fclose(fp);
}
}
}
return glbSRAM;
}
void
hamfake_writeUnlockSRAM(char *)
{
}
char *
hamfake_readLockSRAM()
{
return hamfake_writeLockSRAM();
}
void
hamfake_readUnlockSRAM(char *)
{
}
void
hamfake_endWritingSession()
{
// Why the hell do I have a write unlock if there is an endWritingSession?
FILE *fp;
fp = hamfake_fopen("powder.sav", "wb");
if (!fp)
{
iprintf("Failure to open powder.sav for writing!\n");
return;
}
fwrite(glbSRAM, SRAMSIZE, 1, fp);
fclose(fp);
}
bool
hamfake_fatvalid()
{
return ham_fatvalid;
}
// Called to run our event poll
void
hamfake_pollEvents()
{
updateOAM();
scanKeys();
touchPosition pos = touchReadXY();
glbStylusX = pos.px;
glbStylusY = pos.py;
glbStylusState = (keysHeld() & KEY_TOUCH) ? true : false;
}
bool
hamfake_isPressed(BUTTONS button)
{
hamfake_pollEvents();
switch (button)
{
case BUTTON_UP:
return keysHeld() & KEY_UP;
case BUTTON_DOWN:
return keysHeld() & KEY_DOWN;
case BUTTON_LEFT:
return keysHeld() & KEY_LEFT;
case BUTTON_RIGHT:
return keysHeld() & KEY_RIGHT;
case BUTTON_SELECT:
return keysHeld() & KEY_SELECT;
case BUTTON_START:
return keysHeld() & KEY_START;
case BUTTON_A:
return keysHeld() & KEY_A;
case BUTTON_B:
return keysHeld() & KEY_B;
case BUTTON_R:
return keysHeld() & KEY_R;
case BUTTON_L:
return keysHeld() & KEY_L;
case BUTTON_X:
return keysHeld() & KEY_X;
case BUTTON_Y:
return keysHeld() & KEY_Y;
case BUTTON_TOUCH:
return keysHeld() & KEY_TOUCH;
case BUTTON_LID:
return keysHeld() & KEY_LID;
case NUM_BUTTONS:
return false;
}
return false;
}
int
hamfake_isAnyPressed()
{
hamfake_pollEvents();
if (keysHeld() == 0)
{
// For backwards compatability with R_CTRLINPUT the sense of this
// return is a bit odd...
return 0x3FF;
}
return 0;
}
int
hamfake_peekKeyPress()
{
return 0;
}
int
hamfake_getKeyPress(bool onlyascii)
{
return 0;
}
void
hamfake_insertKeyPress(int key)
{
return;
}
void
hamfake_clearKeyboardBuffer()
{
}
void
hamfake_setScrollX(int layer, int scroll)
{
BG_OFFSET[layer].x = scroll;
}
void
hamfake_setScrollY(int layer, int scroll)
{
BG_OFFSET[layer].y = scroll;
}
void
ham_Init()
{
if (fatInitDefault())
{
iprintf("FAT system initialized\n");
ham_fatvalid = true;
// Determine our save directory
struct stat buffer;
int status;
status = stat("/data", &buffer);
if (status < 0)
{
// An error, try to make the directory.
mkdir("/data", S_IRWXU | S_IRWXG | S_IRWXO);
}
status = stat("/data/powder", &buffer);
if (status < 0)
{
// Again, an error, so try another make. I don't
// think mkdir will make two...
mkdir("/data/powder", S_IRWXU | S_IRWXG | S_IRWXO);
}
// And stat again..
status = stat("/data/powder", &buffer);
if (!status && S_ISDIR(buffer.st_mode))
{
// Everything is cool!
glbAbsoluteDataPath = "/data/powder/";
}
else
{
// Failed to create directory...
iprintf("Failed to find/create /data/powder. POWDER's data will be saved to the root of your flash card.\n");
}
// Attempt to load foreign images.
if (bmp_loadExtraTileset())
{
ham_extratileset = true;
iprintf("Extra tileset loaded.\n");
}
}
else
{
iprintf("No FAT system found - save disabled\n");
ham_fatvalid = false;
}
int i;
for (i = 0; i < POWDER_SPRITES; i++)
{
glbSpriteList[i].attribute[0] = ATTR0_DISABLED;
glbSpriteList[i].attribute[1] = ATTR1_SIZE_16;
glbSpriteList[i].attribute[2] = 0;
glbSpriteList[i].attribute[3] = 0;
}
}
void
ham_StartIntHandler(u8 intno, void (*fp)())
{
// assert(intno == INT_TYPE_VBL);
irqSet(IRQ_VBLANK, fp);
irqEnable(IRQ_VBLANK);
}
void
ham_SetBgMode(u8 mode)
{
switch (mode)
{
case 3:
#if 1
vramSetBankA(VRAM_A_LCD);
videoSetMode(MODE_FB0 |
DISPLAY_SPR_ACTIVE |
DISPLAY_SPR_1D |
DISPLAY_SPR_1D_BMP);
// Desire a flat memory model.
#else
videoSetMode(MODE_3_2D |
DISPLAY_BG0_ACTIVE |
DISPLAY_BG1_ACTIVE |
DISPLAY_BG2_ACTIVE |
DISPLAY_BG3_ACTIVE);
#endif
break;
case 0:
// Desire tiled mode.
vramSetBankA(VRAM_A_MAIN_BG);
vramSetBankE(VRAM_E_MAIN_SPRITE);
videoSetMode(MODE_0_2D |
DISPLAY_SPR_ACTIVE |
DISPLAY_BG0_ACTIVE |
DISPLAY_BG1_ACTIVE |
DISPLAY_BG2_ACTIVE |
DISPLAY_BG3_ACTIVE |
DISPLAY_SPR_1D | // I am too old school.
DISPLAY_SPR_1D_BMP |
DISPLAY_WIN0_ON);
// Reset the top of our vram.
ham_vramtop = 0;
ham_DeleteWin(0);
ham_DeleteWin(1);
break;
}
}
void
ham_LoadBGPal(void *vpal, int bytes)
{
u16 *pal = (u16 *) vpal;
bytes /= 2;
int i;
for (i = 0; i < bytes; i++)
{
BG_PALETTE[i] = pal[i];
}
}
void
hamfake_LoadSpritePal(void *vpal, int bytes)
{
u16 *pal = (u16 *) vpal;
bytes /= 2;
int i;
for (i = 0; i < bytes; i++)
{
// The sprite palette could theoritically be entirely independent,
// but since we'll likely just be grabbing tiles from the shared
// graphics list...
SPRITE_PALETTE[i] = pal[i];
}
}
u8
ham_AllocateVramBlock(int bytes, int blocksize)
{
int blockid;
// Round current vram to nearest block.
blockid = (ham_vramtop + blocksize-1) / blocksize;
ham_vramtop = blockid * blocksize;
// Round up bytes to allocate...
bytes = (bytes + blocksize -1) / blocksize;
bytes *= blocksize;
ham_vramtop += bytes;
return blockid;
}
map_info_ptr
ham_InitMapEmptySet(u8 size, u8 rot)
{
map_info_ptr mapinfo;
int vramsize;
mapinfo = new map_info;
// Find size in bytes of map.
// if 0 size, is 32x32 so hence 2k.
// If 3 size, is 64x64 so hence 8k.
vramsize = 0;
switch (size)
{
case 0:
vramsize = 2 * 32 * 32;
mapinfo->largemap = false;
break;
case 3:
vramsize = 2 * 64 * 64;
mapinfo->largemap = true;
break;
}
mapinfo->blockid = ham_AllocateVramBlock(vramsize, 0x800);
return mapinfo;
}
tile_info_ptr
ham_InitTileEmptySet(u16 entries, u8 colormode, u8 onlybaseblock)
{
tile_info_ptr tileinfo;
int vramsize;
tileinfo = new tile_info;
vramsize = entries;
if (colormode == 0)
vramsize *= 8 * 8 / 2; // 16 colours
else
vramsize *= 8 * 8;
tileinfo->blockid = ham_AllocateVramBlock(vramsize, 0x2000);
return tileinfo;
}
void
ham_InitBg(int layer, int active, int priority, int mosaic)
{
int mapsize;
if (ham_bg[layer].mi->largemap)
mapsize = BG_64x64;
else
mapsize = BG_32x32;
BGCTRL[layer] = BG_256_COLOR |
BG_PRIORITY(priority) |
BG_TILE_BASE(ham_bg[layer].ti->blockid) |
BG_MAP_BASE(ham_bg[layer].mi->blockid) |
mapsize;
}
void
ham_CreateWin(int wid, int x1, int y1, int x2, int y2, int inside, int outside, int fx)
{
switch (wid)
{
case 0:
WIN0_X0 = x1;
WIN0_X1 = x2;
WIN0_Y0 = y1;
WIN0_Y1 = y2;
break;
case 1:
WIN1_X0 = x1;
WIN1_X1 = x2;
WIN1_Y0 = y1;
WIN1_Y1 = y2;
break;
}
ham_winin[wid] = inside;
ham_winout[wid] = outside;
// Update control registers.
WIN_IN = ham_winin[0] | (ham_winin[1] << 8);
// This is wrong.
WIN_OUT = ham_winout[0] | (ham_winout[1] << 8);
}
void
ham_DeleteWin(int wid)
{
// Allow everything inside & outside.
ham_winin[wid] = WIN_BG0 | WIN_BG1 | WIN_BG2 | WIN_BG3 | WIN_OBJ;
ham_winout[wid] = WIN_BG0 | WIN_BG1 | WIN_BG2 | WIN_BG3 | WIN_OBJ;
WIN_IN = ham_winin[0] | (ham_winin[1] << 8);
WIN_OUT = ham_winout[0] | (ham_winout[1] << 8);
}
void
ham_SetMapTile(int layer, int mx, int my, int tileidx)
{
int blockid = ham_bg[layer].mi->blockid;
u16 *map = (u16 *) SCREEN_BASE_BLOCK(blockid);
// We are interleaved in a funny way...
if (mx >= 32)
{
mx -= 32;
map += 32 * 32;
}
if (my >= 32)
{
my -= 32;
map += 2 * 32 * 32;
}
map[my*32 + mx] = tileidx;
}
void
ham_ReloadTileGfx(tile_info_ptr tiledata, const u16 *data, int destidx,
int numtile)
{
int i;
int blockid = tiledata->blockid;
u16 *dest = (u16 *) CHAR_BASE_BLOCK(blockid);
dest += 4 * 8 * destidx;
numtile *= 4 * 8;
for (i = 0; i < numtile; i++)
{
dest[i] = data[i];
}
}
void
hamfake_ReloadSpriteGfx(const u16 *data, int destidx, int numtile)
{
u16 *dest = &SPRITE_GFX[0];
int i;
dest += destidx * 4 * 8;
numtile *= 4 * 8;
for (i = 0; i < numtile; i++)
{
dest[i] = data[i];
}
}
void
hamfake_softReset()
{
}
void
hamfake_setFullScreen(bool fullscreen)
{
}
bool
hamfake_isFullScreen()
{
return true; // Always full :>
}
bool
hamfake_extratileset()
{
return ham_extratileset;
}
void
hamfake_getstyluspos(int &x, int &y)
{
x = glbStylusX;
y = glbStylusY;
// Stylus positions are returned in the original GBA window,
// not the extended window of the DS!
x -= 8;
y -= 16;
}
bool
hamfake_getstylusstate()
{
return glbStylusState;
}
void
hamfake_movesprite(int spriteno, int x, int y)
{
// The caller is specifying in GBA space.
x += 8;
y += 16;
// Clear out our old coord.
glbSpriteList[spriteno].attribute[0] &= ~255;
glbSpriteList[spriteno].attribute[1] &= ~511;
// Merge in new coord.
y &= 255;
x &= 511;
glbSpriteList[spriteno].attribute[0] |= y;
glbSpriteList[spriteno].attribute[1] |= x;
glbSpriteDirty = true;
}
void
hamfake_enablesprite(int spriteno, bool enabled)
{
// Change the flag to reflect the new value.
// Track if dirty to save cycles.
if (enabled)
{
int y;
y = glbSpriteList[spriteno].attribute[0] & 255;
glbSpriteList[spriteno].attribute[0] = ATTR0_COLOR_256 | ATTR0_SQUARE;
glbSpriteList[spriteno].attribute[0] |= y;
// We want sprites to always be under the text.
// Exception is the cursor.
if (spriteno)
glbSpriteList[spriteno].attribute[2] = 8 * spriteno | ATTR2_PRIORITY(1);
else
glbSpriteList[spriteno].attribute[2] = 8 * spriteno;
glbSpriteDirty = true;
}
else
{
glbSpriteList[spriteno].attribute[0] = ATTR0_DISABLED;
glbSpriteDirty = true;
}
}
FILE *
hamfake_fopen(const char *path, const char *mode)
{
FILE *result;
// We want to use an absolute path.
// Prefix /data/powder.
char *buf;
buf = new char[strlen(path) + strlen(glbAbsoluteDataPath) + 5];
sprintf(buf, "%s%s", glbAbsoluteDataPath, path);
result = fopen(buf, mode);
delete [] buf;
return result;
}
void
hamfake_setTileSize(int width, int height)
{
}
int
hamfake_getKeyModifiers()
{
return 0;
}
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