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/*
* PROPRIETARY INFORMATION. This software is proprietary to POWDER
* Development, and is not to be reproduced, transmitted, or disclosed
* in any way without written permission.
*
* Produced by: Jeff Lait
*
* POWDER Development
*
* NAME: hamfake.cpp ( POWDER Library, C++ )
*
* COMMENTS:
* This file implements all the fake ham functions.
* It also stores the global state of the hardware.
*/
#include "mygba.h"
#include "hamfake.h"
#include "../../gfxengine.h"
#include "../../bmp.h"
#include "../../control.h"
#include <gba.h>
#define SRAMSIZE 65536
#define KEY_REPEAT_INITIAL 15
#define KEY_REPEAT_AFTER 7
//
// Global GBA state:
//
bg_info ham_bg[4];
int ham_vramtop = 0;
u8 ham_winin[2], ham_winout[2];
bool ham_extratileset = false;
// Keyboard state:
void
hamfake_rebuildScreen()
{
}
void
updateOAM()
{
}
// Wait for an event to occur.
void
hamfake_awaitEvent()
{
updateOAM();
}
// Return our internal screen.
u16 *
hamfake_lockScreen()
{
return (u16 *) VRAM;
}
void
hamfake_unlockScreen(u16 *)
{
}
// Called to run our event poll
void
hamfake_pollEvents()
{
updateOAM();
scanKeys();
}
bool
hamfake_isPressed(BUTTONS button)
{
hamfake_pollEvents();
switch (button)
{
case BUTTON_UP:
return keysHeld() & KEY_UP;
case BUTTON_DOWN:
return keysHeld() & KEY_DOWN;
case BUTTON_LEFT:
return keysHeld() & KEY_LEFT;
case BUTTON_RIGHT:
return keysHeld() & KEY_RIGHT;
case BUTTON_SELECT:
return keysHeld() & KEY_SELECT;
case BUTTON_START:
return keysHeld() & KEY_START;
case BUTTON_A:
return keysHeld() & KEY_A;
case BUTTON_B:
return keysHeld() & KEY_B;
case BUTTON_R:
return keysHeld() & KEY_R;
case BUTTON_L:
return keysHeld() & KEY_L;
// Not present on this hardware.
case BUTTON_X:
return false;
case BUTTON_Y:
return false;
case BUTTON_TOUCH:
return false;
case BUTTON_LID:
return false;
case NUM_BUTTONS:
return false;
}
return false;
}
int
hamfake_isAnyPressed()
{
hamfake_pollEvents();
if (keysHeld() == 0)
{
// For backwards compatability with R_CTRLINPUT the sense of this
// return is a bit odd...
return 0x3FF;
}
return 0;
}
int
hamfake_peekKeyPress()
{
return 0;
}
int
hamfake_getKeyPress(bool onlyascii)
{
return 0;
}
void
hamfake_insertKeyPress(int key)
{
return;
}
void
hamfake_clearKeyboardBuffer()
{
}
void
hamfake_setScrollX(int layer, int scroll)
{
BG_OFFSET[layer].x = scroll;
}
void
hamfake_setScrollY(int layer, int scroll)
{
BG_OFFSET[layer].y = scroll;
}
void
ham_Init()
{
}
void
ham_StartIntHandler(u8 intno, void (*fp)())
{
// assert(intno == INT_TYPE_VBL);
irqSet(IRQ_VBLANK, fp);
irqEnable(IRQ_VBLANK);
}
void
ham_SetBgMode(u8 mode)
{
switch (mode)
{
case 3:
REG_DISPCNT = MODE_3;
break;
case 0:
// Desire tiled mode.
REG_DISPCNT = MODE_0 |
BG0_ON |
BG1_ON |
BG2_ON |
BG3_ON;
// Reset the top of our vram.
ham_vramtop = 0;
ham_DeleteWin(0);
ham_DeleteWin(1);
break;
}
}
void
ham_LoadBGPal(void *vpal, int bytes)
{
u16 *pal = (u16 *) vpal;
bytes /= 2;
int i;
for (i = 0; i < bytes; i++)
{
BG_PALETTE[i] = pal[i];
}
}
u8
ham_AllocateVramBlock(int bytes, int blocksize)
{
int blockid;
// Round current vram to nearest block.
blockid = (ham_vramtop + blocksize-1) / blocksize;
ham_vramtop = blockid * blocksize;
// Round up bytes to allocate...
bytes = (bytes + blocksize -1) / blocksize;
bytes *= blocksize;
ham_vramtop += bytes;
return blockid;
}
map_info_ptr
ham_InitMapEmptySet(u8 size, u8 rot)
{
map_info_ptr mapinfo;
int vramsize;
mapinfo = new map_info;
// Find size in bytes of map.
// if 0 size, is 32x32 so hence 2k.
// If 3 size, is 64x64 so hence 8k.
vramsize = 0;
switch (size)
{
case 0:
vramsize = 2 * 32 * 32;
mapinfo->largemap = false;
break;
case 3:
vramsize = 2 * 64 * 64;
mapinfo->largemap = true;
break;
}
mapinfo->blockid = ham_AllocateVramBlock(vramsize, 0x800);
return mapinfo;
}
tile_info_ptr
ham_InitTileEmptySet(u16 entries, u8 colormode, u8 onlybaseblock)
{
tile_info_ptr tileinfo;
int vramsize;
tileinfo = new tile_info;
vramsize = entries;
if (colormode == 0)
vramsize *= 8 * 8 / 2; // 16 colours
else
vramsize *= 8 * 8;
tileinfo->blockid = ham_AllocateVramBlock(vramsize, 0x2000);
return tileinfo;
}
void
ham_InitBg(int layer, int active, int priority, int mosaic)
{
int mapsize;
if (ham_bg[layer].mi->largemap)
mapsize = BG_SIZE(3);
else
mapsize = BG_SIZE(0);
BGCTRL[layer] = BG_256_COLOR |
BG_PRIORITY(priority) |
BG_TILE_BASE(ham_bg[layer].ti->blockid) |
BG_MAP_BASE(ham_bg[layer].mi->blockid) |
mapsize;
}
void
ham_CreateWin(int wid, int x1, int y1, int x2, int y2, int inside, int outside, int fx)
{
switch (wid)
{
case 0:
// Hmm.. this might be backwards :>
// Yep, it was.
REG_WIN0H = (x2 | (x1 << 8));
REG_WIN0V = (y2 | (y1 << 8));
break;
case 1:
REG_WIN1H = (x2 | (x1 << 8));
REG_WIN1V = (y2 | (y1 << 8));
break;
}
ham_winin[wid] = inside;
ham_winout[wid] = outside;
// Update control registers.
REG_WININ = ham_winin[0] | (ham_winin[1] << 8);
// This is wrong.
REG_WINOUT = ham_winout[0] | (ham_winout[1] << 8);
}
void
ham_DeleteWin(int wid)
{
// Allow everything inside & outside.
ham_winin[wid] = WIN_BG0 | WIN_BG1 | WIN_BG2 | WIN_BG3 | WIN_OBJ;
ham_winout[wid] = WIN_BG0 | WIN_BG1 | WIN_BG2 | WIN_BG3 | WIN_OBJ;
REG_WININ = ham_winin[0] | (ham_winin[1] << 8);
REG_WINOUT = ham_winout[0] | (ham_winout[1] << 8);
}
void
ham_SetMapTile(int layer, int mx, int my, int tileidx)
{
int blockid = ham_bg[layer].mi->blockid;
u16 *map = (u16 *) SCREEN_BASE_BLOCK(blockid);
// We are interleaved in a funny way...
if (mx >= 32)
{
mx -= 32;
map += 32 * 32;
}
if (my >= 32)
{
my -= 32;
map += 2 * 32 * 32;
}
map[my*32 + mx] = tileidx;
}
void
ham_ReloadTileGfx(tile_info_ptr tiledata, const u16 *data, int destidx,
int numtile)
{
int i;
int blockid = tiledata->blockid;
u16 *dest = (u16 *) CHAR_BASE_BLOCK(blockid);
dest += 4 * 8 * destidx;
numtile *= 4 * 8;
for (i = 0; i < numtile; i++)
{
dest[i] = data[i];
}
}
void
hamfake_softReset()
{
}
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