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// splicebmp.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <fstream>
using namespace std;
//
// This key is from line 384 to line 384+15 of gfx/classic/dungeon16_16.c
// It is the picture of the well. It occasionally changes with palette
// shifts.
//
const int image_keylen = 8*8*2*2;
const unsigned char image_key[image_keylen] =
{
0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x02,
0x03, 0x03, 0x03, 0x03, 0x0a, 0x0b, 0x0a, 0x0a, 0x02, 0x02, 0x02, 0x0a, 0x12, 0x0a, 0x12, 0x12,
0x02, 0x02, 0x0a, 0x12, 0x07, 0x07, 0x07, 0x07, 0x02, 0x02, 0x0a, 0x0b, 0x07, 0x07, 0x07, 0x07,
0x02, 0x02, 0x0b, 0x0a, 0x0b, 0x0a, 0x0b, 0x0b, 0x03, 0x03, 0x0b, 0x0a, 0x0a, 0x0b, 0x0a, 0x0a,
0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02,
0x01, 0x0b, 0x0a, 0x03, 0x03, 0x03, 0x03, 0x03, 0x12, 0x0a, 0x12, 0x0a, 0x02, 0x02, 0x02, 0x02,
0x07, 0x07, 0x07, 0x12, 0x0b, 0x02, 0x02, 0x02, 0x07, 0x07, 0x07, 0x0a, 0x0b, 0x02, 0x02, 0x02,
0x0a, 0x0b, 0x0a, 0x0a, 0x0b, 0x02, 0x02, 0x02, 0x0b, 0x0a, 0x0b, 0x0b, 0x0a, 0x03, 0x03, 0x03,
0x02, 0x02, 0x0b, 0x0a, 0x0b, 0x0a, 0x0a, 0x0b, 0x02, 0x02, 0x0a, 0x0b, 0x0a, 0x0b, 0x0a, 0x0b,
0x02, 0x02, 0x0a, 0x0b, 0x0a, 0x0a, 0x0b, 0x0a, 0x02, 0x02, 0x0b, 0x0a, 0x0b, 0x0a, 0x0b, 0x0a,
0x03, 0x03, 0x03, 0x0a, 0x0a, 0x0b, 0x0a, 0x0b, 0x02, 0x02, 0x02, 0x03, 0x0a, 0x0b, 0x0a, 0x0a,
0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x02,
0x0a, 0x0a, 0x0b, 0x0a, 0x0b, 0x02, 0x03, 0x02, 0x0b, 0x0a, 0x0b, 0x0a, 0x0a, 0x02, 0x03, 0x02,
0x0a, 0x0b, 0x0a, 0x0b, 0x0a, 0x02, 0x03, 0x02, 0x0a, 0x0b, 0x0a, 0x0b, 0x0a, 0x02, 0x03, 0x02,
0x0b, 0x0a, 0x0a, 0x0b, 0x03, 0x03, 0x03, 0x03, 0x0a, 0x0b, 0x0a, 0x02, 0x02, 0x03, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02,
};
const int palette_keylen = 16;
const unsigned char palette_key[palette_keylen] =
{
0x00, 0x00,
0xef, 0x3d,
0x10, 0x00,
0x1f, 0x00,
0x10, 0x02,
0xff, 0x03,
0x00, 0x40,
0x00, 0x7c
};
int
findOffset(const unsigned char *data, int datalen, const unsigned char *key, int keylen)
{
int off, i;
for (off = 0; off < datalen - keylen; off++)
{
for (i = 0; i < keylen; i++)
{
if (data[i + off] != key[i])
{
// Mis match!
break;
}
}
if (i == keylen)
{
// Full match!
return off;
}
}
// No match
return -1;
}
#pragma pack(push, 1)
struct BMPHEAD
{
char id[2];
int size;
int reserved;
int headersize;
int infosize;
int width;
int depth;
short biplane;
short bits;
int comp;
int imagesize;
int xpelperm;
int ypelpm;
int clrused;
int clrimport;
};
#pragma pack(pop)
struct RGBQUAD
{
unsigned char blue;
unsigned char green;
unsigned char red;
unsigned char filler;
};
unsigned char *
loadbitmap(const char *name, unsigned char *palette, int &size)
{
ifstream is;
BMPHEAD head;
is.open(name, ios_base::in | ios_base::binary);
if (!is)
{
cerr << "Failure to open: " << name << endl;
return 0;
}
is.read((char *) &head, sizeof(BMPHEAD));
if (head.bits != 8)
{
cerr << "Head.bits is " << head.bits << endl;
cerr << "Cannot support non-256 colour bitmaps." << endl;
return 0;
}
unsigned char *result;
size = head.imagesize;
result = new unsigned char [size];
// Read the palette. Stored 4 bytes per entry
// so needs some processing
RGBQUAD filepalette[256];
int i;
is.read((char *) &filepalette, sizeof(RGBQUAD) * 256);
for (i = 0; i < 256; i++)
{
// Convert to 15 bit BGR.
// Bright green is made black.
if (filepalette[i].green == 0xff && !filepalette[i].red && !filepalette[i].blue)
filepalette[i].green = 0;
// Convert all to 5 bits from 8 bits.
filepalette[i].red >>= 3;
filepalette[i].green >>= 3;
filepalette[i].blue >>= 3;
// Account for endian issues & repack
palette[i*2+1] = (filepalette[i].blue << 2) | (filepalette[i].green >> 3);
palette[i*2] = (filepalette[i].green << 5) | filepalette[i].red;
}
// Read data. Assume width is 4 byte aligned.
is.read((char *)result, size);
return result;
}
void
buildpalettelut(unsigned char *palette_lut, unsigned char *newpal, unsigned char *oldpal)
{
// We wish to alter the new palette so it matches the old palette.
// To do this:
// 1) Find valid colours in old palette. (Count 0s from end)
// 2) Find LUT of each of new palette into old palette.
// 3) Write out unused colours.
int i, j, oldsize;
for (i = 255; i >= 0; i--)
{
if (oldpal[i*2] || oldpal[i*2-1])
{
// Valid palette,
break;
}
}
oldsize = i;
// palette_lut is all 0, for no mapping. Only valid 0 mapping
// is 0->0.
memset(palette_lut, 0, 256);
for (i = 1; i < 256; i++)
{
// Find match.
for (j = 1; j < oldsize; j++)
{
if (newpal[i*2] == oldpal[j*2] &&
newpal[i*2+1] == oldpal[j*2+1])
{
// Valid mapping
palette_lut[i] = j;
break;
}
}
}
// Now, create the new palette.
unsigned char tmppal[512];
// Clear out all of it.
memset(tmppal, 0, 512);
memcpy(tmppal, oldpal, oldsize * 2);
// Assign all unused ones from the new list.
j = oldsize;
for (i = 1; i < 256; i++)
{
if (j > 255)
break;
if (!palette_lut[i])
{
palette_lut[i] = j;
tmppal[j*2] = newpal[i*2];
tmppal[j*2+1] = newpal[i*2+1];
j++;
}
}
memcpy(newpal, tmppal, 512);
}
unsigned char *
tilify(const unsigned char *flat, int len, const unsigned char *palette_lut)
{
// This tilifies the flat bitmap into 2x2 clusters of 8x8 tiles.
int width = 384, bytesperrow, tileperrow = width / 16;
int tx, ty, sx, sy, x, y;
unsigned char *result;
int off = 0;
int th;
result = new unsigned char[len];
bytesperrow = 8 * 8 * 2 * 2 * tileperrow;
th = len / bytesperrow;
for (ty = 0; ty < th; ty++)
{
for (tx = 0; tx < 384 / 16; tx++)
{
for (sy = 0; sy < 2; sy++)
{
for (sx = 0; sx < 2; sx++)
{
for (y = 0; y < 8; y++)
{
for (x = 0; x < 8; x++)
{
result[off++] =
palette_lut[flat[ ((th - ty - 1) * 16 + (1-sy) * 8 + (7-y)) * width + (tx * 16 + sx * 8 + x) ]];
}
}
}
}
}
}
//memcpy(result, flat, off);
//memset(result, 0, 8*8*2*2);
return result;
}
void splicedata(unsigned char *dst, int offset, unsigned char *src, int len)
{
int i;
for (i = 0; i < len; i++)
{
dst[offset+i] = src[i];
}
}
int main(int argc, char* argv[])
{
ifstream is;
cout << "splicebmp: Version 002" << endl;
is.open("powder.gba", ios_base::in | ios_base::binary);
if (!is)
{
cerr << "Unable to open \"powder.gba\", aborting." << endl;
return -1;
}
// Read in the original file.
unsigned char *powdergba;
int powderlen;
is.seekg(0, ios_base::end);
powderlen = is.tellg();
powdergba = new unsigned char [powderlen];
is.seekg(0, ios_base::beg);
is.read((char *)powdergba, powderlen);
is.close();
int powderoff;
powderoff = findOffset(powdergba, powderlen, image_key, image_keylen);
if (powderoff < 0)
{
cerr << "Unable to find old image in \"powder.gba\", aborting." << endl;
return -2;
}
// Adjust the powder offset as it refers to the well icon
powderoff -= 384 * 16;
int paletteoff;
paletteoff = findOffset(powdergba, powderlen, palette_key, palette_keylen);
if (paletteoff < 0)
{
cerr << "Unable to find old palette in \"powder.gba\", aborting." << endl;
return -2;
}
unsigned char *bitmap, palette[512], *tiled;
int bitmaplen;
bitmap = loadbitmap("dungeon16.bmp", palette, bitmaplen);
if (!bitmap)
{
cerr << "Unable to load \"dungeon16.bmp\", aborting." << endl;
return -3;
}
unsigned char palette_lut[256];
buildpalettelut(palette_lut, palette, &powdergba[paletteoff]);
tiled = tilify(bitmap, bitmaplen, palette_lut);
splicedata(powdergba, powderoff, tiled, bitmaplen);
splicedata(powdergba, paletteoff, palette, 512);
// Save out result.
ofstream os;
os.open("powder_c.gba", ios_base::out | ios_base::trunc | ios_base::binary);
if (!os)
{
cerr << "Cannot write to \"powder_c.gba\", aborting." << endl;
return -4;
}
os.write((char *)powdergba, powderlen);
os.close();
cout << "Successfully spliced data!" << endl;
return 0;
}
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