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/*
* PPRacer
* Copyright (C) 2004-2005 Volker Stroebel <volker@planetpenguin.de>
*
* Copyright (C) 1999-2001 Jasmin F. Patry
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "race_select.h"
#include "ppgltk/button.h"
#include "ppgltk/ssbutton.h"
#include "ppgltk/listbox.h"
#include "ppgltk/textarea.h"
#include "ppgltk/font.h"
#include "ppgltk/audio/audio.h"
#include "course_load.h"
#include "textures.h"
#include "joystick.h"
#include "stuff.h"
#include "game_mgr.h"
#include <iostream>
static std::list<CourseData> *courseList;
static std::list<CourseData>::iterator curElem;
static std::list<CourseData>::iterator lastCompletedRace;
RaceSelect::RaceSelect()
{
pp::Vec2d pos(0,0);
courseList = &openCourseList;
// Unless we're coming back from a race, initialize the race data to
// defaults.
if ( GameMode::prevmode != GAME_OVER ) {
// Initialize the race data
curElem = courseList->begin();
gameMgr->setCurrentRace(curElem);
gameMgr->getCurrentRace().mirrored = false;
gameMgr->getCurrentRace().condition = RACE_CONDITIONS_SUNNY;
gameMgr->getCurrentRace().windy = false;
gameMgr->getCurrentRace().snowing = false;
}
mp_titleLbl = new pp::Label(pos, "heading", _("Select a race"));
mp_titleLbl->alignment.center();
mp_titleLbl->alignment.middle();
mp_backBtn = new pp::Button(pos,
pp::Vec2d(150, 40),
"button_label",
_("Back") );
mp_backBtn->setHilitFontBinding( "button_label_hilit" );
mp_backBtn->signalClicked.Connect(pp::CreateSlot(this,&RaceSelect::back));
mp_startBtn = new pp::Button(pos,
pp::Vec2d(150, 40),
"button_label",
_("Race!") );
mp_startBtn->setHilitFontBinding( "button_label_hilit" );
mp_startBtn->setDisabledFontBinding( "button_label_disabled" );
mp_startBtn->signalClicked.Connect(pp::CreateSlot(this,&RaceSelect::start));
mp_raceListbox = new pp::Listbox<CourseData>(pos,
pp::Vec2d(460, 44),
"listbox_item",
*courseList);
mp_raceListbox->setCurrentItem( curElem );
mp_raceListbox->signalChange.Connect(pp::CreateSlot(this,&RaceSelect::listboxItemChange));
// Create text area
mp_descTa = new pp::Textarea( pos,
pp::Vec2d(312, 107),
"race_description",
"" );
mp_descTa->setText( (*curElem).description.c_str() );
// Create state buttons - only if practicing or if cup_complete
// mirror
mp_mirrorSSBtn = new pp::SSButton( pos,
pp::Vec2d(32, 32),
2 );
mp_mirrorSSBtn->setStateImage(0,"mirror_button",
pp::Vec2d( 0.0/64.0, 32.0/64.0 ),
pp::Vec2d( 32.0/64.0, 64.0/64.0 ),
pp::Color::white );
mp_mirrorSSBtn->setStateImage(1,"mirror_button",
pp::Vec2d( 32.0/64.0, 32.0/64.0 ),
pp::Vec2d( 64.0/64.0, 64.0/64.0 ),
pp::Color::white );
mp_mirrorSSBtn->setState( (int)gameMgr->getCurrentRace().mirrored );
// conditions
mp_conditionsSSBtn = new pp::SSButton( pos,
pp::Vec2d(32, 32),
4 );
mp_conditionsSSBtn->setStateImage(0,"conditions_button",
pp::Vec2d( 0.0/64.0, 32.0/64.0 ),
pp::Vec2d( 32.0/64.0, 64.0/64.0 ),
pp::Color::white );
mp_conditionsSSBtn->setStateImage(1,"conditions_button",
pp::Vec2d( 32.0/64.0, 0.0/64.0 ),
pp::Vec2d( 64.0/64.0, 32.0/64.0 ),
pp::Color::white );
mp_conditionsSSBtn->setStateImage(2,"conditions_button",
pp::Vec2d( 32.0/64.0, 32.0/64.0 ),
pp::Vec2d( 64.0/64.0, 64.0/64.0 ),
pp::Color::white );
mp_conditionsSSBtn->setStateImage(3,"conditions_button",
pp::Vec2d( 0.0/64.0, 0.0/64.0 ),
pp::Vec2d( 32.0/64.0, 32.0/64.0 ),
pp::Color::white );
mp_conditionsSSBtn->setState( (int)gameMgr->getCurrentRace().condition );
// wind
mp_windSSBtn = new pp::SSButton( pos,
pp::Vec2d(32, 32),
2 );
mp_windSSBtn->setStateImage(0,"wind_button",
pp::Vec2d( 0.0/64.0, 32.0/64.0 ),
pp::Vec2d( 32.0/64.0, 64.0/64.0 ),
pp::Color::white );
mp_windSSBtn->setStateImage(1,"wind_button",
pp::Vec2d( 32.0/64.0, 32.0/64.0 ),
pp::Vec2d( 64.0/64.0, 64.0/64.0 ),
pp::Color::white );
mp_windSSBtn->setState( (int)gameMgr->getCurrentRace().windy );
// snow
mp_snowSSBtn = new pp::SSButton( pos,
pp::Vec2d(32, 32),
2 );
mp_snowSSBtn->setStateImage(0,"snow_button",
pp::Vec2d( 0.0/64.0, 32.0/64.0 ),
pp::Vec2d( 32.0/64.0, 64.0/64.0 ),
pp::Color::white );
mp_snowSSBtn->setStateImage(1,"snow_button",
pp::Vec2d( 32.0/64.0, 32.0/64.0 ),
pp::Vec2d( 64.0/64.0, 64.0/64.0 ),
pp::Color::white );
mp_snowSSBtn->setState( (int)gameMgr->getCurrentRace().snowing );
// XXX snow button doesn't do anything, so disable for now
mp_snowSSBtn->setSensitive(false);
updateButtonEnabledStates();
play_music( "start_screen" );
}
RaceSelect::~RaceSelect()
{
delete mp_backBtn;
delete mp_startBtn;
delete mp_raceListbox;
delete mp_conditionsSSBtn;
delete mp_snowSSBtn;
delete mp_windSSBtn;
delete mp_mirrorSSBtn;
delete mp_descTa;
delete mp_titleLbl;
}
void
RaceSelect::loop(float timeStep)
{
update_audio();
set_gl_options( GUI );
clear_rendering_context();
UIMgr.setupDisplay();
// draw snow and set windy to the winSSBtn state
drawSnow(timeStep, mp_windSSBtn->getState());
theme.drawMenuDecorations();
setWidgetPositionsAndDrawDecorations();
UIMgr.draw();
reshape( getparam_x_resolution(), getparam_y_resolution() );
winsys_swap_buffers();
}
void
RaceSelect::setWidgetPositionsAndDrawDecorations()
{
int w = getparam_x_resolution();
int h = getparam_y_resolution();
int box_width, box_height, box_max_y;
int x_org, y_org;
GLuint texobj;
// set the dimensions of the box in which all widgets should fit
box_width = 460;
box_height = 310;
box_max_y = h - 128;
x_org = w/2 - box_width/2;
y_org = h/2 - box_height/2;
if ( y_org + box_height > box_max_y ) {
y_org = box_max_y - box_height;
}
mp_backBtn->setPosition(pp::Vec2d( x_org + 131 - mp_backBtn->getWidth()/2.0,
42 ) );
mp_startBtn->setPosition(pp::Vec2d( x_org + 343 - mp_startBtn->getWidth()/2.0,
42 ) );
mp_raceListbox->setPosition(pp::Vec2d( x_org,y_org + 221 ) );
mp_descTa->setPosition(pp::Vec2d( x_org,y_org + 66 ) );
mp_conditionsSSBtn->setPosition(
pp::Vec2d( x_org + box_width - 4*36 + 4,
y_org + 181 ) );
mp_windSSBtn->setPosition(
pp::Vec2d( x_org + box_width - 3*36 + 4 ,
y_org + 181 ) );
mp_snowSSBtn->setPosition(
pp::Vec2d( x_org + box_width - 2*36 + 4,
y_org + 181 ) );
mp_mirrorSSBtn->setPosition(
pp::Vec2d( x_org + box_width - 1*36 + 4,
y_org + 181 ) );
mp_titleLbl->setPosition(pp::Vec2d(
x_org + box_width/2.0,
y_org + 310));
// Draw text indicating race requirements (if race not completed),
// or results in race if race completed.
drawStatusMsg( x_org, y_org );
// Draw preview
std::list<CourseData>::iterator elem;
elem = mp_raceListbox->getCurrentItem();
glDisable( GL_TEXTURE_2D );
glColor4f( 1.0, 1.0, 1.0, 1.0 );
glBegin( GL_QUADS );
{
glVertex2f( x_org+box_width-140, y_org+66 );
glVertex2f( x_org+box_width, y_org+66 );
glVertex2f( x_org+box_width, y_org+66+107 );
glVertex2f( x_org+box_width-140, y_org+66+107 );
}
glEnd();
glEnable( GL_TEXTURE_2D );
//current_course = (*elem).course;
//if ( !get_texture_binding( current_course, &texobj ) ) {
if ( !get_texture_binding( (*elem).course.c_str(), &texobj ) ) {
if ( !get_texture_binding( "no_preview", &texobj ) ) {
texobj = 0;
}
}
glBindTexture( GL_TEXTURE_2D, texobj );
glBegin( GL_QUADS );
{
glTexCoord2d( 0, 0);
glVertex2f( x_org+box_width-136, y_org+70 );
glTexCoord2d( 1, 0);
glVertex2f( x_org+box_width-4, y_org+70 );
glTexCoord2d( 1, 1);
glVertex2f( x_org+box_width-4, y_org+70+99 );
glTexCoord2d( 0, 1);
glVertex2f( x_org+box_width-136, y_org+70+99 );
}
glEnd();
}
void
RaceSelect::updateRaceData()
{
gameMgr->getCurrentRace().course = (*curElem).course;
gameMgr->getCurrentRace().name = (*curElem).name;
gameMgr->getCurrentRace().description = (*curElem).description;
gameMgr->getCurrentRace().mirrored = (bool) mp_mirrorSSBtn->getState();
gameMgr->getCurrentRace().condition = (race_conditions_t) mp_conditionsSSBtn->getState();
gameMgr->getCurrentRace().windy = (bool) mp_windSSBtn->getState();
gameMgr->getCurrentRace().snowing = (bool) mp_snowSSBtn->getState();
}
void
RaceSelect::drawStatusMsg( int x_org, int y_org )
{
PlayerCourseData data;
pp::Font *font = pp::Font::get("race_requirements");
pp::Font *labelfont = pp::Font::get("race_requirements_label");
if(players[0].getOpenCourseData((*curElem).name,data)){
char buff[BUFF_LEN];
int minutes;
int seconds;
int hundredths;
pp::Vec2d pos(x_org,y_org + 184);
getTimeComponents( data.time, minutes, seconds, hundredths );
const char* string = _("Time:");
labelfont->draw(string, pos);
pos.x+=labelfont->advance(string) + 5;
sprintf( buff, "%02d:%02d.%02d",minutes, seconds, hundredths);
font->draw(buff, pos);
pos.x+=75;
string = _("Herring:");
labelfont->draw(string, pos);
pos.x+=labelfont->advance(string) + 5;
sprintf( buff, "%03d", data.herring );
font->draw(buff, pos);
pos.x+=40;
string = _("Score:");
labelfont->draw(string, pos);
pos.x+=labelfont->advance(string) + 5;
sprintf( buff, "%06d", data.score );
font->draw(buff, pos);
}
const char* string = _("Contributed by:");
pp::Vec2d pos(x_org,y_org+50);
labelfont->draw(string,pos);
pos.x += labelfont->advance(string) + 5;
if(!(*curElem).contributed.empty()){
font->draw((*curElem).contributed.c_str(),pos);
}else{
font->draw(_("Unknown"),pos);
}
}
void
RaceSelect::updateButtonEnabledStates()
{
mp_startBtn->setSensitive( true );
}
void
RaceSelect::back()
{
set_game_mode( GAME_TYPE_SELECT );
UIMgr.setDirty();
}
void
RaceSelect::start()
{
mp_startBtn->setHighlight( true );
updateRaceData();
loop( 0 );
set_game_mode( LOADING );
}
void
RaceSelect::listboxItemChange()
{
curElem=mp_raceListbox->getCurrentItem();
gameMgr->setCurrentRace(curElem);
updateRaceData();
mp_descTa->setText( (*curElem).description.c_str() );
updateButtonEnabledStates();
UIMgr.setDirty();
}
bool
RaceSelect::keyPressEvent(SDLKey key)
{
switch (key){
case SDLK_UP:
case SDLK_LEFT:
mp_raceListbox->gotoPrevItem();
return true;
case SDLK_RIGHT:
case SDLK_DOWN:
mp_raceListbox->gotoNextItem();
return true;
case SDLK_RETURN:
mp_startBtn->simulateMouseClick();
UIMgr.setDirty();
return true;
case SDLK_ESCAPE:
mp_backBtn->simulateMouseClick();
UIMgr.setDirty();
return true;
case 'c':
mp_conditionsSSBtn->simulateMouseClick();
return true;
case 'w':
mp_windSSBtn->simulateMouseClick();
return true;
case 'm':
mp_mirrorSSBtn->simulateMouseClick();
return true;
default:
return false;
}
}
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