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#ifndef _Collection_h_
#define _Collection_h_
/* Collection.h
*
* Copyright (C) 1992-2011 Paul Boersma
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* Collection objects contain a number of items whose class is a subclass of Data.
*/
#include "Simple.h"
Thing_define (Collection, Data) {
// new data:
public:
ClassInfo itemClass; // the class of which all items must be members (see Thing_member)
long _capacity, size;
bool _dontOwnItems;
Any *item; // [1..size]
// overridden methods:
public:
virtual void v_info ();
virtual void v_destroy (); // destroys all the items
virtual void v_copy (Any data_to); // copies all the items
virtual bool v_equal (Any data2); // compares 'my item [i]' with 'thy item [i]', i = 1..size
virtual bool v_canWriteAsEncoding (int outputEncoding);
virtual void v_writeText (MelderFile openFile);
virtual void v_readText (MelderReadText text);
virtual void v_writeBinary (FILE *f);
virtual void v_readBinary (FILE *f);
static Data_Description s_description;
virtual Data_Description v_description () { return s_description; }
virtual long v_position (Any data) {
(void) data;
return size + 1; // at end
};
};
/*
An object of type Collection is a collection of items of any class.
It is the owner of its items.
You can access the items in the collection as item [1] through item [size].
There can be no NULL items.
Attributes:
_capacity >= size // private; grows as you add items.
size // the current number of items.
item [1..size] // the items.
*/
void Collection_init (Collection me, ClassInfo itemClass, long initialCapacity);
Collection Collection_create (ClassInfo itemClass, long initialCapacity);
/*
Function:
return a new empty Collection, or NULL if out of memory.
Preconditions:
initialCapacity >= 1;
Postconditions:
my _capacity == initialCapacity;
*/
void Collection_dontOwnItems (Collection me);
/*
Data_copy, Data_equal, Data_writeXXX, Data_readXXX
try to copy, compare, write, or read all the items.
However, if any of the items is not of class Data,
these routines fail with a message and return 0.
*/
void Collection_addItem (Collection me, Thing item);
/*
Function:
add the 'item' to the collection. Return 0 if out of memory, else 1.
Preconditions:
item != NULL;
Postconditions if result == 1:
my size >= my old size + 1;
if (my size > my old _capacity) my _capacity == 2 * my old _capacity;
When calling this function, you transfer ownership of 'item' to the Collection, unless dontOwnItems is on.
For a SortedSet, this may mean that the Collection immediately disposes of 'item',
if that item already occurred in the Collection.
*/
void Collection_removeItem (Collection me, long position);
/*
Function:
remove the item at 'position' from the collection and from memory.
Preconditions:
1 <= position <= my size;
Postconditions:
my size == my old size - 1;
my _capacity not changed;
*/
void Collection_undangleItem (Collection me, Thing item);
/*
Function:
remove the item from the collection, without destroying it.
Postconditions:
item not found || my size == my old size - 1;
Usage:
this is the way in which an item can detach itself from a list;
often used just before the item is destroyed, hence the name of this procedure.
*/
Any Collection_subtractItem (Collection me, long position);
/*
Function:
remove the item at 'position' from the collection and transfer ownership to the caller.
Return value:
the subtracted item; the caller is responsible for eventually removing it.
Preconditions:
1 <= position <= my size;
Postconditions:
my size == my old size - 1;
my _capacity not changed;
*/
void Collection_removeAllItems (Collection me);
/*
Function:
remove all items from the collection and from memory.
Postconditions:
my size == 0;
my _capacity not changed;
*/
void Collection_shrinkToFit (Collection me);
/*
Function:
release as much memory as possible without affecting the items.
Postconditions:
my _capacity == max (my size, 1);
*/
Any Collections_merge (Collection me, Collection thee);
/*
Function:
merge two Collections into a new one.
Postconditions:
result -> size >= my size;
result -> size >= thy size;
*/
/* For the inheritors. */
void _Collection_insertItem (Collection me, Thing item, long position);
/* Methods:
static long position (I, Any data, long hint);
Question asked by Collection_addItem: return a position for the data.
Collection::position always returns my size + 1 (add item at the end).
*/
/********** class Ordered **********/
Thing_define (Ordered, Collection) {
};
Ordered Ordered_create (void);
void Ordered_init (Ordered me, ClassInfo itemClass, long initialCapacity);
/* Behaviour:
Collection_addItem (Ordered) inserts an item at the end.
*/
void Ordered_addItemPos (Ordered me, Thing data, long position);
/*
Function:
insert an item at 'position'.
If 'position' is less than 1 or greater than the current 'size',
insert the item at the end.
*/
/********** class Sorted **********/
/* A Sorted is a sorted Collection. */
Thing_define (Sorted, Collection) {
// new methods:
public:
virtual long v_position (Any data);
static int s_compare (Any data1, Any data2);
virtual Data_CompareFunction v_getCompareFunction () { return s_compare; }
// should compare the keys of two items; returns negative if me < thee, 0 if me == thee, and positive if me > thee
};
void Sorted_init (Sorted me, ClassInfo itemClass, long initialCapacity);
/* Behaviour:
Collection_addItem (Sorted) inserts an item at such a position that the collection stays sorted.
Collections_merge (Sorted) yields a Sorted.
*/
/***** Two routines for optimization. ******/
/* If you want to add a large group of items,
it is best to call Sorted_addItem_unsorted () repeatedly,
and finish with Sorted_sort (); this uses the fast 'heapsort' algorithm.
Calling Collection_addItem () repeatedly would be slower,
because on the average half the collection is moved in memory
with every insertion.
*/
void Sorted_addItem_unsorted (Sorted me, Thing data);
/*
Function:
add an item to the collection, quickly at the end.
Warning:
this leaves the collection unsorted; follow by Sorted_sort ().
*/
void Sorted_sort (Sorted me);
/* Call this after a number of calls to Sorted_addItem_unsorted (). */
/* The procedure used is 'heapsort'. */
/********** class SortedSet **********/
Thing_define (SortedSet, Sorted) { // every item must be unique (by key)
// functions:
public:
bool hasItem (Any a_item) {
return v_position (a_item) == 0;
}
// overridden methods:
protected:
virtual long v_position (Any data); // returns 0 (refusal) if the key of 'data' already occurs
};
void SortedSet_init (SortedSet me, ClassInfo itemClass, long initialCapacity);
/* Behaviour:
Collection_addItem (SortedSet) refuses to insert an item if this item already occurs.
Equality is there when the compare routine returns 0.
Collections_merge (SortedSet) yields a SortedSet that is the union of the two sources.
*/
/********** class SortedSetOfInt **********/
Thing_define (SortedSetOfInt, SortedSet) {
// overridden methods:
static int s_compare (Any data1, Any data2);
virtual Data_CompareFunction v_getCompareFunction () { return s_compare; }
};
void SortedSetOfInt_init (SortedSetOfInt me);
SortedSetOfInt SortedSetOfInt_create (void);
/********** class SortedSetOfLong **********/
Thing_define (SortedSetOfLong, SortedSet) {
// overridden methods:
static int s_compare (Any data1, Any data2);
virtual Data_CompareFunction v_getCompareFunction () { return s_compare; }
};
void SortedSetOfLong_init (SortedSetOfLong me);
SortedSetOfLong SortedSetOfLong_create (void);
/********** class SortedSetOfDouble **********/
Thing_define (SortedSetOfDouble, SortedSet) {
// overridden methods:
static int s_compare (Any data1, Any data2);
virtual Data_CompareFunction v_getCompareFunction () { return s_compare; }
};
void SortedSetOfDouble_init (SortedSetOfDouble me);
SortedSetOfDouble SortedSetOfDouble_create (void);
template <class T>
class SortedSetOfDouble_vector : public structSortedSetOfDouble {
T& operator[] (long i) {
return (T) item [i];
}
};
/********** class SortedSetOfString **********/
Thing_define (SortedSetOfString, SortedSet) {
// functions:
public:
void addString (const wchar *string);
// overridden methods:
protected:
static int s_compare (Any data1, Any data2);
virtual Data_CompareFunction v_getCompareFunction () { return s_compare; }
};
void SortedSetOfString_init (SortedSetOfString me);
SortedSetOfString SortedSetOfString_create (void);
long SortedSetOfString_lookUp (SortedSetOfString me, const wchar_t *string);
/********** class Cyclic **********/
Thing_define (Cyclic, Collection) { // the cyclic list (a, b, c, d) equals (b, c, d, a) but not (d, c, a, b)
// functions:
public:
void cycleLeft ();
void unicize ();
// overridden methods:
protected:
static int s_compare (Any data1, Any data2);
virtual Data_CompareFunction v_getCompareFunction () { return s_compare; }
};
void Cyclic_init (Cyclic me, ClassInfo itemClass, long initialCapacity);
/* End of file Collection.h */
#endif
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