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/**********************************************************************
* Premake - gnu_cs.c
* The GNU C# makefile target
*
* Copyright (c) 2002-2005 Jason Perkins and the Premake project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License in the file LICENSE.txt for details.
**********************************************************************/
#include <stdio.h>
#include <string.h>
#include "premake.h"
#include "gnu.h"
#include "os.h"
static char buffer[8192];
static const char* assignCodeFiles(const char* name);
static const char* assignEmbeddedFiles(const char* name);
static const char* assignContentFiles(const char* name);
static const char* listCodeFiles(const char* name);
static const char* listEmbeddedFiles(const char* name);
static const char* listLinkedFiles(const char* name);
static const char* listContentFiles(const char* name);
static const char* listContentTargets(const char* name);
static const char* listContentRules(const char* name);
static const char* listCopyLocalFiles(const char* name);
static const char* listCopyLocalRules(const char* name);
static const char* listNonSiblingRefs(const char* name);
static const char* listSiblingRefs(const char* name);
static const char* listReferenceDeps(const char* name);
static const char* listResourceBuildSteps(const char* name);
int gnu_cs()
{
const char* kind;
const char* csc;
const char* resgen;
int i;
const char** files;
const char* appConfigName;
/* Figure out what I'm building */
prj_select_config(0);
kind = prj_get_kind();
if (prj_is_kind("dll") || prj_is_kind("aspnet"))
{
kind = "library";
}
else if (prj_is_kind("winexe") || prj_is_kind("exe"))
{
}
else
{
printf("** Error: unknown package type '%s'\n", kind);
return 0;
}
/* Figure out what I'm building it with */
if (g_dotnet == NULL)
{
if (os_is("windows"))
{
csc = "csc";
resgen = "resgen";
}
else
{
csc = "mcs";
resgen = "resgen";
}
}
else if (matches(g_dotnet, "ms"))
{
csc = "csc";
resgen = "resgen";
}
else if (matches(g_dotnet, "pnet"))
{
csc = "cscc";
resgen = "resgen";
}
else if (matches(g_dotnet, "mono"))
{
csc = "mcs";
resgen = "resgen";
}
else if (matches(g_dotnet, "mono2"))
{
csc = "gmcs";
resgen = "resgen";
}
else
{
printf("** Error: unknown .NET runtime '%s'\n", g_dotnet);
return 0;
}
/* Open package makefile and write the header */
if (gnu_pkgOwnsPath())
strcpy(buffer, path_join(prj_get_pkgpath(), "Makefile", ""));
else
strcpy(buffer, path_join(prj_get_pkgpath(), prj_get_pkgname(), DOT_MAKE));
io_openfile(buffer);
io_print("# C# ");
if (prj_is_kind("exe"))
io_print("Console Executable");
else if (prj_is_kind("winexe"))
io_print("Windowed Executable");
else if (prj_is_kind("dll"))
io_print("Shared Library");
else if (prj_is_kind("lib"))
io_print("Static Library");
else if (prj_is_kind("aspnet"))
io_print("ASP.NET");
io_print(" Makefile autogenerated by premake\n");
io_print("# Don't edit this file! Instead edit `premake.lua` then rerun `make`\n\n");
/* Set a default configuration */
prj_select_config(0);
io_print("ifndef CONFIG\n");
io_print(" CONFIG=%s\n", prj_get_cfgname());
io_print("endif\n\n");
/* Figure out if I have an App.config file */
appConfigName = NULL;
files = prj_get_files();
for (i = 0; files[i] != NULL; ++i)
{
if (matches(files[i], "App.config") || matches(files[i], "app.config"))
{
appConfigName = files[i];
break;
}
}
/* Specify the build tools */
io_print("CSC := %s\n", csc);
io_print("RESGEN := %s\n", resgen);
io_print("\n");
/* Where to put compiled resources */
io_print("OBJDIR := %s\n\n", prj_get_objdir());
/* Process the build configurations */
for (i = 0; i < prj_get_numconfigs(); ++i)
{
prj_select_config(i);
io_print("ifeq ($(CONFIG),%s)\n", prj_get_cfgname());
io_print(" BINDIR := %s\n", gnu_escapePath(prj_get_bindir()));
io_print(" OUTDIR := %s\n", gnu_escapePath(prj_get_outdir()));
io_print(" FLAGS += /t:%s", kind);
if (!prj_has_flag("no-symbols"))
{
io_print(" /debug");
}
if (prj_has_flag("optimize") || prj_has_flag("optimize-size") || prj_has_flag("optimize-speed"))
{
/* Mono doesn't support the optimize flag */
if (!matches(csc, "mcs"))
io_print(" /optimize");
}
if (prj_has_flag("unsafe"))
{
io_print(" /unsafe");
}
if (prj_has_flag("fatal-warnings"))
{
io_print(" /warnaserror");
}
print_list(prj_get_defines(), " /d:", "", "", NULL);
/* VS.NET doesn't allow per-config link paths */
prj_select_config(0);
print_list(prj_get_libpaths(), " /lib:\"", "\"", "", NULL);
print_list(prj_get_links(), " /r:", "", "", listNonSiblingRefs);
prj_select_config(i);
print_list(prj_get_links(), " /r:", "", "", listSiblingRefs);
io_print("\n");
/* List any sibling packages as dependencies for make */
prj_select_config(i);
io_print(" DEPS :=");
print_list(prj_get_links(), " ", " ", "", listReferenceDeps);
io_print("\n");
/* VS.NET doesn't allow per-config target names */
prj_select_config(0);
io_print(" TARGET := %s\n", gnu_escapePath(path_getname(prj_get_target())));
io_print("endif\n\n");
}
/* Sort out the files by build action...start by assigning build actions
* to well-known file extensions...these don't write anything to the file */
print_list(prj_get_files(), "", "", "", assignCodeFiles);
print_list(prj_get_files(), "", "", "", assignEmbeddedFiles);
print_list(prj_get_files(), "", "", "", assignContentFiles);
/* Sort out the files by build action */
io_print("SOURCES := \\\n");
print_list(prj_get_files(), "\t", " \\\n", "", listCodeFiles);
io_print("\n");
io_print("EMBEDDEDFILES := \\\n");
print_list(prj_get_files(), "\t", " \\\n", "", listEmbeddedFiles);
io_print("\n");
io_print("EMBEDDEDCOMMAND := \\\n");
print_list(prj_get_files(), "\t/resource:", " \\\n", "", listEmbeddedFiles);
io_print("\n");
io_print("LINKEDFILES := \\\n");
print_list(prj_get_files(), "\t", " \\\n", "", listLinkedFiles);
io_print("\n");
io_print("LINKEDCOMMAND := \\\n");
print_list(prj_get_files(), "\t/linkresource:", " \\\n", "", listLinkedFiles);
io_print("\n");
io_print("CONTENTFILES := \\\n");
print_list(prj_get_files(), "\t", " \\\n", "", listContentFiles);
io_print("\n");
io_print("COPYLOCALFILES := \\\n");
print_list(prj_get_links(), "\t", " \\\n", "", listCopyLocalFiles);
io_print("\n");
io_print("COMPILECOMMAND := $(SOURCES) $(EMBEDDEDCOMMAND) $(LINKEDCOMMAND)\n\n");
io_print("CMD := $(subst \\,\\\\,$(ComSpec)$(COMSPEC))\n");
io_print("ifeq (,$(CMD))\n");
io_print(" CMD_MKOUTDIR := mkdir -p $(OUTDIR)\n");
io_print("else\n");
io_print(" CMD_MKOUTDIR := $(CMD) /c if not exist $(subst /,\\\\,$(OUTDIR)) mkdir $(subst /,\\\\,$(OUTDIR))\n");
io_print("endif\n");
io_print("\n");
/* Build targets: add all content files as dependencies so the copy
* rules will get fired when they change */
io_print(".PHONY: clean\n\n");
io_print("all: \\\n");
io_print("\t$(OUTDIR)/$(TARGET) \\\n");
if (appConfigName != NULL)
{
io_print("\t$(OUTDIR)/$(TARGET).config \\\n");
}
print_list(prj_get_files(), "\t", " \\\n", "", listContentTargets);
io_print("\n");
/* The main build target */
io_print("$(OUTDIR)/$(TARGET): $(SOURCES) $(EMBEDDEDFILES) $(LINKEDFILES) $(COPYLOCALFILES) $(DEPS)\n");
io_print("\t-@$(CMD_MKOUTDIR)\n");
io_print("\t@$(CSC) /nologo /out:\"$@\" /lib:$(BINDIR) $(FLAGS) $(COMPILECOMMAND)\n\n");
/* The App.config rule */
if (appConfigName != NULL)
{
io_print("$(OUTDIR)/$(TARGET).config: %s\n", appConfigName);
io_print("\t@echo Copying %s\n", appConfigName);
io_print("\t-@$(CMD_MKOUTDIR)\n");
io_print("\t@cp \"$^\" \"$@\"\n\n");
}
/* Write rules to copy content files */
print_list(prj_get_files(), "", "", "", listContentRules);
/* Write rules to copy local assemblies */
print_list(prj_get_links(), "", "", "", listCopyLocalRules);
/* The clean target */
io_print("clean:\n");
io_print("\t@echo Cleaning %s\n", prj_get_pkgname());
io_print("\t-@rm -f $(OUTDIR)/$(TARGET)\n");
io_print("\t-@rm -fR $(OBJDIR)\n");
print_list(prj_get_files(), "\t-@rm -f ", "\n", "", listContentTargets);
io_print("\n");
/* Resource build targets */
print_list(prj_get_files(), "", "", "", listResourceBuildSteps);
io_closefile();
return 1;
}
/************************************************************************
* Visual Studio .NET automatically adds some extra information
* to resource names. Simulate that here.
***********************************************************************/
static const char* makeVsNetCompatName(const char* name)
{
char* ptr;
if (matches(path_getextension(name), ".resx"))
{
/* The compiled .resources file goes into objdir */
strcpy(buffer, prj_get_objdir());
strcat(buffer, "/");
/* Prepend the default namespace (slashes will get translated below) */
strcat(buffer, path_getbasename(prj_get_target()));
strcat(buffer, ".");
/* ...followed by the path to the file */
if (!matches(path_getdir(name), ""))
{
strcat(buffer, path_getdir(name));
strcat(buffer, ".");
}
/* ...finish up with the file name */
strcat(buffer, path_getbasename(name));
strcat(buffer, ".resources");
/* Convert any slashes in the name to dots */
for (ptr = buffer + strlen(prj_get_objdir()) + 1; *ptr != '\0'; ++ptr)
{
if (*ptr == '/')
*ptr = '.';
}
return gnu_escapePath(buffer);
}
else
{
return name;
}
}
/************************************************************************
* Assign default build actions to files without one
***********************************************************************/
static const char* assignCodeFiles(const char* name)
{
const char* ext = path_getextension(name);
prj_select_file(name);
if (prj_is_buildaction(NULL) && matches(ext, ".cs"))
prj_set_buildaction("Code");
return NULL;
}
static const char* assignEmbeddedFiles(const char* name)
{
const char* ext = path_getextension(name);
prj_select_file(name);
if (prj_is_buildaction(NULL) && matches(ext, ".resx"))
prj_set_buildaction("EmbeddedResource");
return NULL;
}
static const char* assignContentFiles(const char* name)
{
const char* ext = path_getextension(name);
prj_select_file(name);
if (prj_is_buildaction(NULL) && (matches(ext, ".asax") || matches(ext, ".aspx")))
prj_set_buildaction("Content");
return NULL;
}
/************************************************************************
* Checks to see if a given assembly exists on one of the listed link
* paths. If so, returns the relative path to the assembly.
***********************************************************************/
static const char* findLocalAssembly(const char* name)
{
const char** paths;
const char* result = NULL;
/* Lib paths are relative to package directory. Have to make package
* directory current for io_fileexists() to work */
strcpy(buffer, io_getcwd());
io_chdir(prj_get_pkgpath());
paths = prj_get_libpaths();
while (*paths != NULL)
{
const char* path = path_join(*paths, name, "dll");
if (io_fileexists(path))
{
result = path;
break;
}
++paths;
}
io_chdir(buffer);
return result;
}
/************************************************************************
* Returns lists of files for each build action
***********************************************************************/
static const char* listCodeFiles(const char* name)
{
prj_select_file(name);
if (prj_is_buildaction("Code"))
{
/* Csc needs backslashes, which GNU make doesn't like */
const char* src = path_translate(name, NULL);
char* dst = buffer;
while (*src)
{
if (*src == '\\')
{
*(dst++) = '\\';
*(dst++) = '\\';
}
else
{
*(dst++) = *src;
}
src++;
}
*dst ='\0';
return gnu_escapePath(buffer);
}
else
{
return NULL;
}
}
static const char* listEmbeddedFiles(const char* name)
{
prj_select_file(name);
if (prj_is_buildaction("EmbeddedResource"))
return makeVsNetCompatName(name);
else
return NULL;
}
static const char* listLinkedFiles(const char* name)
{
prj_select_file(name);
if (prj_is_buildaction("LinkedResource"))
return makeVsNetCompatName(name);
else
return NULL;
}
static const char* listContentFiles(const char* name)
{
prj_select_file(name);
if (prj_is_buildaction("Content"))
return gnu_escapePath(name);
else
return NULL;
}
static const char* listCopyLocalFiles(const char* name)
{
const char* path = findLocalAssembly(name);
if (path != NULL)
{
sprintf(buffer, "$(OUTDIR)/%s.dll", gnu_escapePath(name));
return buffer;
}
return NULL;
}
/************************************************************************
* Checks to see if a reference is to a sibling package. If so,
* returns the binary target name of the package.
***********************************************************************/
static const char* listNonSiblingRefs(const char* name)
{
int i = prj_find_package(name);
if (i < 0)
{
return path_join("", name, "dll");
}
return NULL;
}
static const char* listSiblingRefs(const char* name)
{
int i = prj_find_package(name);
if (i >= 0)
{
if (matches(prj_get_language_for(i), "c#"))
{
// return prj_get_target_for(i);
return prj_get_relativetarget_for(i);
}
}
return NULL;
}
/************************************************************************
* This is called by the code that builds the list of dependencies for
* the link step. It looks for sibling projects, and then returns the
* full path to that target's output. So if an executable package
* depends on a library package, the library filename will be listed
* as a dependency
***********************************************************************/
static const char* listReferenceDeps(const char* name)
{
int i = prj_find_package(name);
if (i >= 0)
{
// return prj_get_target_for(i);
return prj_get_relativetarget_for(i);
}
return NULL;
}
/************************************************************************
* Write out content files as make dependencies
***********************************************************************/
static const char* listContentTargets(const char* name)
{
prj_select_file(name);
if (prj_is_buildaction("LinkedResource") || prj_is_buildaction("Content"))
{
sprintf(buffer, "$(BINDIR)/%s", gnu_escapePath(path_getname(name)));
return buffer;
}
else
{
return NULL;
}
}
/************************************************************************
* Write out rules to move files to output directory
***********************************************************************/
static const char* listContentRules(const char* name)
{
prj_select_file(name);
name = gnu_escapePath(name);
if (prj_is_buildaction("LinkedResource") || prj_is_buildaction("Content"))
{
sprintf(buffer, "$(BINDIR)/%s: %s\n\t-@cp -fR $^ \"$@\"\n\n", path_getname(name), name);
return buffer;
}
return NULL;
}
static const char* listCopyLocalRules(const char* name)
{
const char* path = findLocalAssembly(name);
name = gnu_escapePath(name);
if (path != NULL)
{
sprintf(buffer, "$(OUTDIR)/%s.dll: %s\n\t@echo Copying %s.dll\n\t-@$(CMD_MKOUTDIR)\n\t-@cp \"$^\" \"$@\"\n\n", name, path, name);
return buffer;
}
return NULL;
}
/************************************************************************
* Write out resource compilation rules
***********************************************************************/
static const char* listResourceBuildSteps(const char* name)
{
if (matches(path_getextension(name), ".resx"))
{
makeVsNetCompatName(name);
strcat(buffer, ": ");
strcat(buffer, name);
strcat(buffer, "\n\t-@if [ ! -d $(OBJDIR) ]; then mkdir -p $(OBJDIR); fi");
strcat(buffer, "\n\t@$(RESGEN) $^ \"$@\"\n\n");
return buffer;
}
else
{
return NULL;
}
}
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