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#include "MenuPanel.h"
#include "EditNamePanel.h"
#include "numeral.h"
#include "spriteBank.h"
#include "gameControl.h"
#include "minorGems/util/stringUtils.h"
#include <GL/gl.h>
EditNamePanel::EditNamePanel( int inW, int inH )
: Panel( inW, inH ),
mName( getName() ),
mOverrideName( NULL ),
mSendButton( inW - 19 - 21, 19 + 21, "send" ),
mScoreToPost( NULL ),
mScoreHandler( NULL ) {
int i=0;
int xStep = 41 + 19;
int xStart = ( inW - xStep * 4 ) / 2;
int yStep = xStep;
int yStart = inH - (19 + 21) - ( yStep * 5 );
// grid of 6x5, but stop at 28 buttons
for( int y=0; y<6 && i<28; y++ ) {
for( int x=0; x<5 && i<28; x++ ) {
char *s;
if( i < 25 ) {
s = new char[2];
s[0] = 'a' + i;
s[1] = '\0';
}
else if( i == 25 ) {
s = stringDuplicate( "bksp" );
}
else if( i == 26 ) {
s = stringDuplicate( "z" );
}
else {
s = stringDuplicate( "clr" );
}
if( i<26) {
mKeyButtons[i] = new Button( xStart + x * xStep,
yStart + y * yStep,
s );
}
else if( i==26 ){
// center
mKeyButtons[i] = new Button( xStart + (x+1) * xStep,
yStart + y * yStep,
s );
}
else if( i==27 ){
// right
mKeyButtons[i] = new Button( xStart + (x+2) * xStep,
yStart + y * yStep,
s );
}
delete [] s;
addButton( mKeyButtons[i] );
i++;
}
}
mSendButton.setVisible( false );
addButton( &mSendButton );
}
EditNamePanel::~EditNamePanel() {
for( int i=0; i<28; i++ ) {
delete mKeyButtons[i];
}
if( mOverrideName != NULL ) {
delete [] mOverrideName;
mOverrideName = NULL;
}
if( mScoreToPost != NULL ) {
delete mScoreToPost;
}
}
void EditNamePanel::setScoreToPost( ScoreBundle *inScore,
Panel *inScoreHandler ) {
if( mScoreToPost != NULL ) {
delete mScoreToPost;
}
mScoreToPost = inScore;
mScoreHandler = inScoreHandler;
}
void EditNamePanel::setVisible( char inIsVisible ) {
Panel::setVisible( inIsVisible );
if( inIsVisible ) {
// switch to displaying actual global name
if( mOverrideName != NULL ) {
delete [] mOverrideName;
mOverrideName = NULL;
}
if( mScoreToPost == NULL ) {
mSendButton.setVisible( false );
}
else {
mSendButton.setVisible( true );
}
}
}
char EditNamePanel::pointerUp( int inX, int inY ) {
char consumed = Panel::pointerUp( inX, inY );
if( consumed ) {
return true;
}
if( ! isSubPanelVisible() ) {
if( mSendButton.isVisible()
&& mSendButton.isInside( inX, inY ) ) {
// treat as if close pressed
// (save name, etc)
closePressed();
if( strlen( mName ) > 0 ) {
// replace the name in the bundle with the name
// actually entered
// blindly copy all 9 characters, which will include
// a \0 somewhere in the middle
memcpy( mScoreToPost->mName, mName, 9 );
}
// else leave default name in place (instead of sending blank
// name to server)
MenuPanel *menuPanel = (MenuPanel *)mScoreHandler;
// this will pop up the high score loading panel
menuPanel->postScore( mScoreToPost );
mScoreToPost = NULL;
mScoreHandler = NULL;
// prevent double-sends
// since we're not
// actually popping up a sub panel here to block button presses
mSendButton.setVisible( false );
return true;
}
for( int i=0; i<28; i++ ) {
if( mKeyButtons[i]->isInside( inX, inY ) ) {
char *buttonString = mKeyButtons[i]->mString;
int oldNameLength = strlen( mName );
if( strlen( buttonString ) == 1 ) {
// a letter
if( oldNameLength < 8 ) {
mName[ oldNameLength ] = buttonString[0];
mName[ oldNameLength + 1 ] = '\0';
}
}
else if( i == 25 ) {
// backspace
mName[ oldNameLength - 1 ] = '\0';
}
else if( i==27 ) {
// clear
mName[0] = '\0';
}
return true;
}
}
}
return false;
}
Color nameDisplayColor( 76/255.0, 76/255.0, 255/255.0 );
Color nameCapColor( 1, 1, 1 );
void EditNamePanel::drawBase() {
Panel::drawBase();
if( mFadeProgress > 0 ) {
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
int textY = 75;
// draw end caps around 8-char wide text area
/*
drawSprite( gridLineTop, mKeyButtons[1]->mX, textY, 32, 32,
&nameCapColor, mFadeProgress );
*/
drawSprite( gridLineLeft, mKeyButtons[1]->mX, textY, 32, 32,
&nameCapColor, mFadeProgress );
/*
drawSprite( gridLineBottom, mKeyButtons[1]->mX, textY, 32, 32,
&nameCapColor, mFadeProgress );
*/
/*
drawSprite( gridLineTop, mKeyButtons[3]->mX, textY, 32, 32,
&nameCapColor, mFadeProgress );
*/
drawSprite( gridLineRight, mKeyButtons[3]->mX, textY, 32, 32,
&nameCapColor, mFadeProgress );
/*
drawSprite( gridLineBottom, mKeyButtons[3]->mX, textY, 32, 32,
&nameCapColor, mFadeProgress );
*/
if( mOverrideName == NULL ) {
drawStringBig( mName, center,
mW / 2,
textY,
&nameDisplayColor, mFadeProgress );
}
else {
drawStringBig( mOverrideName, center,
mW / 2,
textY,
&nameDisplayColor, mFadeProgress );
}
glDisable( GL_BLEND );
}
}
void EditNamePanel::closePressed() {
if( strlen( mName ) == 0 ) {
// setting it to blank
// game system will override this instantly when we save it
// this is jaring (as panel fades out)
// override to blank
if( mOverrideName != NULL ) {
delete [] mOverrideName;
}
mOverrideName = stringDuplicate( mName );
}
saveName();
}
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