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#include "HighScoreLoadingPanel.h"
#include "numeral.h"
#include "spriteBank.h"
#include "gameControl.h"
// defines a secret string shared with server
// must contain:
//
// #define secureSalt "change_me"
//
// where "change_me" is a value shared with the server.
#include "secureSalt.h"
#include "minorGems/util/stringUtils.h"
#include "minorGems/crypto/hashes/sha1.h"
#include <math.h>
#include <GL/gl.h>
Color scoreLoadingGreen( 0, 1, 0 );
Color scoreLoadingRed( 1, 0, 0 );
extern char *savedServerURL;
void HighScoreLoadingPanel::startConnectionTry() {
mFailed = false;
mBlinkTime = 0;
mStatusLight.setColor( scoreLoadingGreen.copy() );
mLightRed = false;
if( mServerURL == NULL && mServerURLFetchRequest == NULL ) {
// try again
mServerURLFetchRequest = new WebRequest( "GET",
mServerFinderURL,
NULL );
}
}
void HighScoreLoadingPanel::setFailed() {
mFailed = true;
mTryingToPostScore = false;
mLastMessage = mMessage;
mMessage = "connect failed";
// smooth transition to failure
mStringTransitionProgress = 0;
}
HighScoreLoadingPanel::HighScoreLoadingPanel( int inW, int inH )
: Panel( inW, inH ),
mMessage( "loading scores" ),
mLastMessage( NULL ),
mStringTransitionProgress( 1 ),
mStatusLight( inW / 2, inH / 2 ),
mBlinkTime( 0 ),
mTryingToPostScore( false ),
mScoreToPost( NULL ),
mWebRequest( NULL ),
mServerFinderURL(
"http://hcsoftware.sourceforge.net/primrose/serverLocation6.txt" ),
mServerURL( NULL ),
mServerURLFetchRequest( NULL ),
mFailed( false ),
mLightRed( false ),
mDisplayPanel( inW, inH ) {
if( savedServerURL != NULL ) {
mServerURL = stringDuplicate( savedServerURL );
}
startConnectionTry();
// do not manage as sub-panel
// addSubPanel( &mDisplayPanel );
}
HighScoreLoadingPanel::~HighScoreLoadingPanel() {
if( mScoreToPost != NULL ) {
delete mScoreToPost;
}
if( mWebRequest != NULL ) {
delete mWebRequest;
}
if( mServerURL != NULL ) {
delete [] mServerURL;
}
if( mServerURLFetchRequest != NULL ) {
delete mServerURLFetchRequest;
}
}
void HighScoreLoadingPanel::setLoadingMessage() {
mLastMessage = mMessage;
mMessage = "loading scores";
// force message
mStringTransitionProgress = 1;
}
void HighScoreLoadingPanel::setScoreToPost( ScoreBundle *inBundle ) {
if( mScoreToPost != NULL ) {
delete mScoreToPost;
}
mScoreToPost = inBundle;
if( inBundle != NULL ) {
mTryingToPostScore = true;
mLastMessage = mMessage;
mMessage = "posting score";
// force message
mStringTransitionProgress = 1;
startConnectionTry();
}
else {
mTryingToPostScore = false;
}
}
void HighScoreLoadingPanel::step() {
Panel::step();
mStatusLight.step();
mBlinkTime += 0.2;
// allow some blinking (for reading message)
// before we consider message transitions
// or consider light c
if( isFullyVisible() &&
mBlinkTime > 9 ) {
if( mFailed && ! mLightRed ) {
mLightRed = true;
mStatusLight.setColor( scoreLoadingRed.copy() );
}
if( mStringTransitionProgress < 1 ) {
mStringTransitionProgress += 0.2;
if( mStringTransitionProgress > 1 ) {
mStringTransitionProgress = 1;
}
}
}
// check if we should hide ourself
if( mVisible &&
mDisplayPanel.isFullyVisible() ) {
// display showing
setVisible( false );
}
if( mServerURLFetchRequest != NULL ) {
int stepResult = mServerURLFetchRequest->step();
if( stepResult == 1 ) {
// done
char *result = mServerURLFetchRequest->getResult();
SimpleVector<char *> *tokens = tokenizeString( result );
delete [] result;
if( tokens->size() > 0 ) {
char *returnedURL = *( tokens->getElement( 0 ) );
if( mServerURL != NULL ) {
delete [] mServerURL;
}
mServerURL = stringDuplicate( returnedURL );
printf( "Got server URL: %s\n", mServerURL );
// save it
if( savedServerURL != NULL ) {
delete [] savedServerURL;
}
savedServerURL = stringDuplicate( mServerURL );
}
else {
printf( "Error: "
"Got bad response when fetching server URL.\n" );
setFailed();
}
for( int i=0; i<tokens->size(); i++ ) {
delete [] *( tokens->getElement( i ) );
}
delete tokens;
delete mServerURLFetchRequest;
mServerURLFetchRequest = NULL;
}
else if( stepResult == -1 ) {
// error
delete mServerURLFetchRequest;
mServerURLFetchRequest = NULL;
printf( "Error: "
"WebRequest failed when fetching server URL.\n" );
setFailed();
}
}
else if( mWebRequest != NULL ) {
int stepResult = mWebRequest->step();
// don't consider processing result until at least a bit of blinking
// has happened
// (thus, we give the user time to read the loading/posting
// message before the score display is shown)
// still, we want to detect a successful score post right away
// to prevent the user from clicking BACK while we're blinking
// and then reposting the score later
// Note that this ignores whether the result is well-formatted
// oh well!
if( stepResult == 1 ) {
if( mTryingToPostScore ) {
// post success...
// prevent reposts
scoreSent();
mTryingToPostScore = false;
}
}
// now consider processing full result after enough blinking
if( mBlinkTime > 9 && stepResult == 1 ) {
// done
char goodResult = false;
char *result = mWebRequest->getResult();
SimpleVector<char *> *tokens = tokenizeString( result );
delete [] result;
if( tokens->size() >= 2 ) {
int numAllTime;
int numRead = sscanf( *( tokens->getElement( 0 ) ),
"%d", &numAllTime );
if( numRead == 1 ) {
if( tokens->size() >= 2 + numAllTime ) {
mDisplayPanel.clearScores();
int i;
for( i=0; i<numAllTime; i++ ) {
ScoreBundle *b =
new ScoreBundle(
*( tokens->getElement( 1 + i ) ) );
mDisplayPanel.addAllTimeScore( b );
}
int numToday;
int numRead =
sscanf( *( tokens->getElement( 1 +numAllTime ) ),
"%d", &numToday );
if( numRead == 1 ) {
if( tokens->size() >= 2 + numAllTime + numToday ) {
int i;
goodResult = true;
for( i=0; i<numToday; i++ ) {
ScoreBundle *b =
new ScoreBundle(
*( tokens->getElement(
2 + numAllTime + i ) ) );
mDisplayPanel.addTodayScore( b );
}
}
}
}
}
}
if( !goodResult ) {
printf( "Error: "
"Got unparsable high score table from server.\n" );
setFailed();
}
else {
mDisplayPanel.setVisible( true );
}
for( int i=0; i<tokens->size(); i++ ) {
delete [] *( tokens->getElement( i ) );
}
delete tokens;
delete mWebRequest;
mWebRequest = NULL;
}
else if( stepResult == -1 ) {
// error
delete mWebRequest;
mWebRequest = NULL;
printf( "Error: "
"WebRequest failed when posting or fetching scores.\n" );
setFailed();
}
}
else if( mScoreToPost != NULL && mServerURL != NULL ) {
// need to generate a request
char *stringToHash = autoSprintf( "%s%u%u%s%s",
mScoreToPost->mName,
mScoreToPost->mScore,
mScoreToPost->mSeed,
mScoreToPost->mMoveHistory,
secureSalt );
char *hash = computeSHA1Digest( stringToHash );
delete [] stringToHash;
char *body = autoSprintf( "action=post_score"
"&name=%s"
"&score=%u"
"&seed=%u"
"&move_history=%s"
"&hash=%s",
mScoreToPost->mName,
mScoreToPost->mScore,
mScoreToPost->mSeed,
mScoreToPost->mMoveHistory,
hash );
delete [] hash;
delete mScoreToPost;
mScoreToPost = NULL;
mWebRequest = new WebRequest( "POST",
mServerURL,
body );
delete [] body;
}
else if( mVisible && mFadeProgress == 1 && ! mDisplayPanel.isVisible() &&
!mFailed && mServerURL != NULL ) {
// wait until fully faded in to avoid jumping abruptly to display
// if request is fast
// generate a load request
mWebRequest = new WebRequest( "POST",
mServerURL,
"action=fetch_scores" );
}
}
void HighScoreLoadingPanel::setVisible( char inIsVisible ) {
Panel::setVisible( inIsVisible );
if( inIsVisible ) {
// try again, afresh
startConnectionTry();
}
}
char HighScoreLoadingPanel::pointerUp( int inX, int inY ) {
char consumed = Panel::pointerUp( inX, inY );
if( consumed ) {
return true;
}
if( ! isSubPanelVisible() ) {
}
return false;
}
Color loadingMessageColor( 76/255.0, 76/255.0, 255/255.0 );
void HighScoreLoadingPanel::drawBase() {
Panel::drawBase();
if( mFadeProgress > 0 ) {
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE );
int textY = 100;
if( mStringTransitionProgress > 0 ) {
drawStringBig( mMessage, center,
mW / 2,
textY,
&loadingMessageColor,
mFadeProgress * mStringTransitionProgress );
}
if( mLastMessage != NULL && mStringTransitionProgress < 1 ) {
drawStringBig( mLastMessage, center,
mW / 2,
textY,
&loadingMessageColor,
mFadeProgress * (1 - mStringTransitionProgress) );
}
glDisable( GL_BLEND );
mStatusLight.drawGrid( mFadeProgress );
float glowVal = sin( mBlinkTime - M_PI / 2 ) * 0.5 + 0.5;
mStatusLight.drawPieceCenter( mFadeProgress * glowVal );
mStatusLight.drawPieceHalo( mFadeProgress * glowVal );
}
}
void HighScoreLoadingPanel::closePressed() {
if( mWebRequest != NULL ) {
delete mWebRequest;
}
mWebRequest = NULL;
}
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