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#include "NextPieceDisplay.h"
#include "spriteBank.h"
#include "minorGems/util/stringUtils.h"
#include <math.h>
#include <GL/gl.h>
/*
Color pieceColors[8] = {
Color( 255/255.0, 128/255.0, 0/255.0 ),
Color( 128/255.0, 255/255.0, 0/255.0 ),
Color( 96/255.0, 0/255.0, 128/255.0 ),
Color( 192/255.0, 0/255.0, 0/255.0 ),
Color( 0/255.0, 128/255.0, 96/255.0 ),
Color( 255/255.0, 96/255.0, 255/255.0 ),
Color( 255/255.0, 255/255.0, 160/255.0 ),
Color( 128/255.0, 96/255.0, 0/255.0 )
};
*/
NextPieceDisplay::NextPieceDisplay( int inX, int inY, ColorPool *inPool )
: mX( inX ), mY( inY ), mPool( inPool ), mBlinkTime( 0 ) {
mSpaces[0] = new GridSpace( inX, inY - 20 );
mSpaces[1] = new GridSpace( inX, inY + 20 );
mSpaces[0]->mNeighbors[ GridSpace::bottom ] = mSpaces[1];
mSpaces[1]->mNeighbors[ GridSpace::top ] = mSpaces[0];
// starts empty
// this will generate two new colors
update();
}
NextPieceDisplay::NextPieceDisplay( int inX, int inY, ColorPool *inPool,
Color *inA, Color *inB )
: mX( inX ), mY( inY ), mPool( inPool ), mBlinkTime( 0 ) {
mSpaces[0] = new GridSpace( inX, inY - 20 );
mSpaces[1] = new GridSpace( inX, inY + 20 );
mSpaces[0]->mNeighbors[ GridSpace::bottom ] = mSpaces[1];
mSpaces[1]->mNeighbors[ GridSpace::top ] = mSpaces[0];
mSpaces[0]->setColor( inA );
mSpaces[1]->setColor( inB );
}
NextPieceDisplay::~NextPieceDisplay() {
for( int i=0; i<2; i++ ) {
delete mSpaces[i];
}
}
Color *NextPieceDisplay::getNextPiece() {
Color *returnColor = mSpaces[0]->getColor();
mSpaces[0]->setColor( NULL );
return returnColor;
}
void NextPieceDisplay::update() {
//printf( "Update called\n" );
if( mSpaces[1]->isEmpty() ) {
// two new colors
for( int i=0; i<2; i++ ) {
mSpaces[i]->setColor( mPool->pickColor() );
}
}
else {
// move next color up
mSpaces[0]->setColor( mSpaces[1]->getColor() );
mSpaces[1]->setColor( NULL );
}
}
char NextPieceDisplay::isSecondPiece() {
Color *c = mSpaces[1]->getColor();
char returnVal = ( c == NULL );
delete c;
return returnVal;
}
void NextPieceDisplay::saveState() {
for( int i=0; i<2; i++ ) {
mSpaces[i]->saveState();
}
}
void NextPieceDisplay::rewindState() {
for( int i=0; i<2; i++ ) {
mSpaces[i]->rewindState();
}
}
Color nextPieceLineWhite( 1, 1, 1 );
void NextPieceDisplay::draw( float inAlpha ) {
// extra grid lines around space 0
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
int border = 10;
drawSprite( gridLineTop,
mSpaces[0]->mX, mSpaces[0]->mY - border, 32, 32,
&nextPieceLineWhite, inAlpha );
drawSprite( gridLineLeft,
mSpaces[0]->mX - border, mSpaces[0]->mY, 32, 32,
&nextPieceLineWhite, inAlpha );
drawSprite( gridLineRight,
mSpaces[0]->mX + border, mSpaces[0]->mY, 32, 32,
&nextPieceLineWhite, inAlpha );
glDisable( GL_BLEND );
// now draw spaces
int i;
for( i=0; i<2; i++ ) {
mSpaces[i]->drawGrid( inAlpha );
}
for( i=0; i<2; i++ ) {
mSpaces[i]->drawPieceCenter( inAlpha );
}
if( mSpaces[0]->mDrawColor != NULL ) {
float glowVal = sin( mBlinkTime - M_PI / 2 ) * 0.5 + 0.5;
//printf( "glow val = %f\n", glowVal );
glowVal *= mSpaces[0]->mDrawColor->a;
glowVal *= 0.5;
if( glowVal > 0 ) {
glEnable( GL_BLEND );
drawSprite( pieceBrightHalo,
mSpaces[0]->mX, mSpaces[0]->mY,
32, 32, mSpaces[0]->mDrawColor,
glowVal * inAlpha );
glBlendFunc( GL_SRC_ALPHA, GL_ONE );
Color white( 1, 1, 1, 1 );
drawSprite( pieceBrightCenter,
mSpaces[0]->mX, mSpaces[0]->mY,
32, 32, &white,
glowVal * inAlpha );
glDisable( GL_BLEND );
}
if( mSpaces[0]->mDrawColor->a == 0 ) {
// start blinking over again
mBlinkTime = 0;
}
}
else {
// start blinking over again
mBlinkTime = 0;
}
for( i=0; i<2; i++ ) {
mSpaces[i]->drawPieceHalo( inAlpha );
}
}
void NextPieceDisplay::step() {
for( int i=0; i<2; i++ ) {
mSpaces[i]->step();
}
mBlinkTime += 0.2;
}
char *NextPieceDisplay::getSavedState() {
int spaceColorIndices[2];
for( int i=0; i<2; i++ ) {
Color *c = mSpaces[i]->getSavedColor();
spaceColorIndices[i] = mPool->getColorIndex( c );
}
char *savedState = autoSprintf( "%d#"
"%d",
spaceColorIndices[0],
spaceColorIndices[1] );
//printf( "NextPieceDisplay state saved to: %s\n", savedState );
return savedState;
}
void NextPieceDisplay::restoreFromSavedState( char *inSavedState ) {
int spaceColorIndices[2];
int numRead = sscanf( inSavedState,
"%d#"
"%d",
&spaceColorIndices[0],
&spaceColorIndices[1] );
if( numRead != 2 ) {
printf( "Error resoring NextPieceDisplay state\n" );
}
else {
for( int i=0; i<2; i++ ) {
int index = spaceColorIndices[i];
// set both to NULL first so they fade in properly
mSpaces[i]->setColor( NULL );
if( index >= 0 ) {
mSpaces[i]->setColor( mPool->pickColor( index ) );
}
else {
// set to NULL again to make sure it starts fully empty
mSpaces[i]->setColor( NULL );
}
}
}
}
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