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/*
* Modification History
*
* 2001-November-17 Jason Rohrer
* Created.
* Added a constructor for explicit initialization of elements.
* Made serializable.
*
* 2001-November-18 Jason Rohrer
* Added function for finding the minimum probability value.
* Added a print function.
*/
#ifndef PROBABILITY_MASS_FUNCTION_INCLUDED
#define PROBABILITY_MASS_FUNCTION_INCLUDED
#include "minorGems/util/SimpleVector.h"
#include "minorGems/util/random/RandomSource.h"
#include "minorGems/io/Serializable.h"
/**
* A discrete probability distribution.
* All probabilities are constrained to sum to 1.
*
* @author Jason Rohrer
*/
class ProbabilityMassFunction : public Serializable {
public:
/**
* Constructs a probability mass function.
*
* @param inRandSource the random source to use when
* sampling from this function.
* Must be destroyed by caller after this class is destroyed.
*/
ProbabilityMassFunction( RandomSource *inRandSource );
/**
* Constructs a probability mass function with elements
* already inserted.
*
* @param inRandSource the random source to use when
* sampling from this function.
* Must be destroyed by caller after this class is destroyed.
* @param inNumElements the number of elements
* this PMF should be initialized with.
* @param inProbabilities the probabilities to start with.
* Note that these values will be normalized before
* being stored.
* Will be destroyed by this constructor.
*/
ProbabilityMassFunction( RandomSource *inRandSource,
int inNumElements, double *inProbabilities );
virtual ~ProbabilityMassFunction();
/**
* Adds an element and a probability to
* this mass function.
*
* Note that since the distribution
* always sums to 1, inProbability will
* be normalized and thus the value set will likely
* not exactly equal the value specified by the caller.
*
* @param inProbability the probability of the new element.
*
* @return the index of the new element in the distribution/
* Note that the actual index of this element
* may change in the future as elements are added to
* and removed from this mass function.
*/
virtual unsigned long addElement( double inProbability );
/**
* Removes an element from this mass function.
*
* @param inIndex the index of the element.
*/
virtual void removeElement( unsigned long inIndex );
/**
* Gets the probability of an element.
*
* @param inIndex the index of the element.
*
* @return the probability of the element at inIndex,
* or 0 if inIndex is not a valid index.
*/
virtual double getProbability( unsigned long inIndex );
/**
* Sets the probability of an element.
*
* Note that since the distribution
* always sums to 1, inProbability will
* be normalized and thus the value set will likely
* not exactly equal the value specified by the caller.
*
* @param inIndex the index of the element.
* @param inProbability the probability of the element at inIndex.
*/
virtual void setProbability( unsigned long inIndex,
double inProbability );
/**
* Samples an element at random according to this distribution.
*
* @return the index of the sampled element.
*/
virtual unsigned long sampleElement();
/**
* Gets the minimum probability value of this function.
*
* @return the minimum probability value.
*/
virtual double getMinimumProbability();
/**
* Prints the probabilities in this mass function to standard out.
*/
virtual void print();
// implement the Serializable interface
virtual int serialize( OutputStream *inOutputStream );
virtual int deserialize( InputStream *inInputStream );
protected:
RandomSource *mRandSource;
SimpleVector< double > *mProbabilityVector;
/**
* Normalizes this distribution so that it sums to 1.
*/
virtual void normalize();
/**
* Gets the net sum of this probability distribution.
*
* @return the sum of this distribution.
*/
virtual double getProbabilitySum();
};
inline ProbabilityMassFunction::ProbabilityMassFunction(
RandomSource *inRandSource )
: mRandSource( inRandSource ),
mProbabilityVector( new SimpleVector< double >() ) {
}
inline ProbabilityMassFunction::ProbabilityMassFunction(
RandomSource *inRandSource,
int inNumElements, double *inProbabilities )
: mRandSource( inRandSource ),
mProbabilityVector( new SimpleVector< double >( inNumElements ) ){
for( int i=0; i<inNumElements; i++ ) {
mProbabilityVector->push_back( inProbabilities[i] );
}
normalize();
}
inline ProbabilityMassFunction::~ProbabilityMassFunction() {
// we can simply delete this vector, since its elements are primitives
delete mProbabilityVector;
}
inline unsigned long ProbabilityMassFunction::addElement(
double inProbability ) {
mProbabilityVector->push_back( inProbability );
normalize();
return mProbabilityVector->size();
}
inline void ProbabilityMassFunction::removeElement(
unsigned long inIndex ) {
mProbabilityVector->deleteElement( (int)inIndex );
normalize();
}
inline double ProbabilityMassFunction::getProbability(
unsigned long inIndex ) {
if( inIndex >= 0 && inIndex < mProbabilityVector->size() ) {
return *( mProbabilityVector->getElement( inIndex ) );
}
else {
return 0;
}
}
inline void ProbabilityMassFunction::setProbability( unsigned long inIndex,
double inProbability ) {
if( inIndex >= 0 && inIndex < mProbabilityVector->size() ) {
*( mProbabilityVector->getElement( inIndex ) ) = inProbability;
normalize();
}
}
inline unsigned long ProbabilityMassFunction::sampleElement() {
double randVal = mRandSource->getRandomDouble();
// compute a running CDF value until we surpass randVal
double currentCDFVal = 0;
int currentIndex = -1;
while( currentCDFVal < randVal ) {
currentIndex++;
double currentProb =
*( mProbabilityVector->getElement( currentIndex ) );
currentCDFVal += currentProb;
}
// when we exit the while loop, we are at the index of the
// element whose probability pushed the CDF past randVal
if( currentIndex == -1 ) {
// randVal was 0
return 0;
}
else {
return currentIndex;
}
}
inline double ProbabilityMassFunction::getMinimumProbability() {
// works, since all values <= 1
double minValue = 2;
int numElements = mProbabilityVector->size();
for( int i=0; i<numElements; i++ ) {
double prob = *( mProbabilityVector->getElement( i ) );
if( prob < minValue ) {
minValue = prob;
}
}
return minValue;
}
inline void ProbabilityMassFunction::normalize() {
double currentSum = getProbabilitySum();
if( currentSum != 1 ) {
double invCurrentSum = 1.0 / currentSum;
int numElements = mProbabilityVector->size();
for( int i=0; i<numElements; i++ ) {
double *prob = mProbabilityVector->getElement( i );
*prob = (*prob) * invCurrentSum;
}
double newSum = getProbabilitySum();
}
}
inline double ProbabilityMassFunction::getProbabilitySum() {
double sum = 0;
int numElements = mProbabilityVector->size();
for( int i=0; i<numElements; i++ ) {
sum += *( mProbabilityVector->getElement( i ) );
}
return sum;
}
inline void ProbabilityMassFunction::print() {
long numElements = mProbabilityVector->size();
for( int i=0; i<numElements; i++ ) {
double prob = *( mProbabilityVector->getElement( i ) );
printf( "%lf ", prob );
}
}
inline int ProbabilityMassFunction::serialize( OutputStream *inOutputStream ) {
int numBytes = 0;
long numElements = mProbabilityVector->size();
numBytes += inOutputStream->writeLong( numElements );
for( int i=0; i<numElements; i++ ) {
numBytes += inOutputStream->writeDouble(
*( mProbabilityVector->getElement( i ) ) );
}
return numBytes;
}
inline int ProbabilityMassFunction::deserialize( InputStream *inInputStream ) {
int numBytes = 0;
delete mProbabilityVector;
long numElements;
numBytes += inInputStream->readLong( &numElements );
mProbabilityVector = new SimpleVector< double >( numElements );
for( int i=0; i<numElements; i++ ) {
double prob;
numBytes += inInputStream->readDouble( &prob );
mProbabilityVector->push_back( prob );
}
normalize();
return numBytes;
}
#endif
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