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#include "Panel.h"
#include "EditNamePanel.h"
#include "TutorialPanel.h"
#include "HighScoreLoadingPanel.h"
#include "HighScorePanel.h"
#include "ScoreBundle.h"
class MenuPanel : public Panel {
public:
MenuPanel( int inW, int inH );
~MenuPanel();
void postScore( ScoreBundle *inScore );
// used after restart
void forceFadeOutScoreDisplay();
// over rides these:
char pointerUp( int inX, int inY );
void step();
protected:
// override
void drawBase();
// receive close event
void closePressed();
private:
Button mNewButton;
Button mTutorialButton;
Button mHighScoreButton;
Button mEditNameButton;
Button mColorblindButton;
Button mSoundButton;
HighScoreLoadingPanel mHighScoreLoadingPanel;
EditNamePanel mEditNamePanel;
TutorialPanel mTutorialPanel;
// pointer to display, which is maintained by HighScoreLoadingPanel
HighScorePanel *mDisplayPanel;
};
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