1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186
|
/*
* Modification History
*
* 2000-December-21 Jason Rohrer
* Created.
*
* 2001-January-15 Jason Rohrer
* Added an overridden copy() method.
*
* 2001-January-19 Jason Rohrer
* Fixed so that filter( filter, channelNum ) could be called on
* this class type.
*
* 2001-January-31 Jason Rohrer
* Fixed a bug in getRGBABytes().
*
* 2001-September-15 Jason Rohrer
* Added a constructor that copies data from an Image.
*
* 2006-September-7 Jason Rohrer
* Optimized constructor.
*/
#ifndef RGBA_IMAGE_INCLUDED
#define RGBA_IMAGE_INCLUDED
#include <stdio.h>
#include <string.h>
#include "Image.h"
/**
* An RGBA extension of Image.
*
* @author Jason Rohrer
*/
class RGBAImage : public Image {
public:
/**
* Constructs an RGBA image. All channels are initialized to 0.
*
* @param inWidth width of image in pixels.
* @param inHeight height of image in pixels.
*/
RGBAImage( int inWidth, int inHeight );
/**
* Constructs an RGBAImage by copying a given image.
* The image data is truncated or expaned (with black channels)
* to fit the 4 channel RGBA model,
* and any selection in inImage is ignored.
*
* @param inImage the image to copy. Copied internally, so must be
* destroyed by the caller.
*/
RGBAImage( Image *inImage );
/**
* Gets the pixel data from this image as a byte array.
*
* @return a byte array containing pixel data for this image.
* Stored in row-major order, with each pixel represented
* by 4 bytes in the order RGBA.
* Must be destroyed by caller.
*/
virtual unsigned char *getRGBABytes();
// overrides the Image::filter function
virtual void filter( ChannelFilter *inFilter );
virtual void filter( ChannelFilter *inFilter, int inChannel );
// overrides the Image::copy function
// since the function is non-virtual in the parent class,
// the pointer type should determine which function gets called.
RGBAImage *copy();
};
inline RGBAImage::RGBAImage( int inWidth, int inHeight )
: Image( inWidth, inHeight, 4 ) {
}
inline RGBAImage::RGBAImage( Image *inImage )
// Only init our image's channels to black of inImage doesn't have enough
// channels.
// This saves time if inImage has 4 or more channels.
// Optimization found with profiler.
: Image( inImage->getWidth(), inImage->getHeight(), 4,
( inImage->getNumChannels() < 4 ) ) {
int minNumChannels = 4;
if( inImage->getNumChannels() < minNumChannels ) {
minNumChannels = inImage->getNumChannels();
}
// if inImage does not have at least 4 channels,
// leave our additional channels black
// if inImage has extra channels, skip them
// copy channels from inImage
for( int c=0; c<minNumChannels; c++ ) {
double *inChannel = inImage->getChannel( c );
memcpy( mChannels[c], inChannel, mNumPixels * sizeof( double ) );
}
}
/*
inline unsigned char *RGBAImage::getRGBABytes() {
int numBytes = mNumPixels * 4;
unsigned char *bytes = new unsigned char[ numBytes ];
int pixel = 0;
for( int i=0; i<numBytes; i=i+4 ) {
bytes[i] = (unsigned char)( mChannels[0][pixel] * 255 );
bytes[i + 1] = (unsigned char)( mChannels[1][pixel] * 255 );
bytes[i + 2] = (unsigned char)( mChannels[2][pixel] * 255 );
bytes[i + 3] = (unsigned char)( mChannels[3][pixel] * 255 );
pixel++;
}
return bytes;
}
*/
// optimized version
inline unsigned char *RGBAImage::getRGBABytes() {
int numBytes = mNumPixels * 4;
unsigned char *bytes = new unsigned char[ numBytes ];
double *channelZero = mChannels[0];
double *channelOne = mChannels[1];
double *channelTwo = mChannels[2];
double *channelThree = mChannels[3];
register int i = 0;
for( int p=0; p<mNumPixels; p++ ) {
bytes[i++] = (unsigned char)( channelZero[p] * 255 );
bytes[i++] = (unsigned char)( channelOne[p] * 255 );
bytes[i++] = (unsigned char)( channelTwo[p] * 255 );
bytes[i++] = (unsigned char)( channelThree[p] * 255 );
}
return bytes;
}
inline void RGBAImage::filter( ChannelFilter *inFilter ) {
// different from standard Image implementation in that we
// skip the alpha channel when filtering
for( int i=0; i<mNumChannels-1; i++ ) {
Image::filter( inFilter, i );
}
}
inline void RGBAImage::filter( ChannelFilter *inFilter, int inChannel ) {
// provided as a bridge to the Image function, just to
// get around compile problems.
Image::filter( inFilter, inChannel );
}
inline RGBAImage *RGBAImage::copy() {
RGBAImage *copiedImage = new RGBAImage( mWide, mHigh );
copiedImage->paste( this );
return copiedImage;
}
#endif
|