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/*
* Modification History
*
* 2001-April-14 Jason Rohrer
* Created.
*
* 2005-February-15 Jason Rohrer
* Made destructor virtual to quell warnings.
*/
#ifndef LINE_SEGMENT_3D_INCLUDED
#define LINE_SEGMENT_3D_INCLUDED
#include "GeometricObject3D.h"
#include "minorGems/io/Serializable.h"
#include <math.h>
#include <stdlib.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
/**
* Line segment (in 3-space).
*
* @author Jason Rohrer
*/
class LineSegment3D : public GeometricObject3D, public Serializable {
public:
Vector3D *mEndpoints[2];
/**
* Constructs a line segment.
*
* The vectors are copied, so the caller
* is responsible for deallocating the passed in vectors.
*
* @param inEndpointA the first endpoint.
* @param inEndpointB the second endpoint.
*/
LineSegment3D( Vector3D *inEndpointA, Vector3D *inEndpointB );
/**
* Constructs a line segment by copying parameters
* from another line segment.
*
* @param inOtherSegment the line segment to copy.
*/
LineSegment3D( LineSegment3D *inOtherSegment );
virtual ~LineSegment3D();
/**
* Gets the projection of a point onto this line segment
*
* @param inPoint the point to project. Must be destroyed
* by caller.
*
* @return a new vector representing the projected point, or
* NULL if the projection is not on this line segment.
*/
Vector3D *projectPoint( Vector3D *inPoint );
// these implement the GeometricObject3D interface
void move( Vector3D *inVector );
void rotate( Angle3D *inAngle );
void reverseRotate( Angle3D *inAngle );
void scale( double inScalar );
GeometricObject3D *copy();
// implement the Serializable interface
virtual int serialize( OutputStream *inOutputStream );
virtual int deserialize( InputStream *inInputStream );
};
inline LineSegment3D::LineSegment3D( Vector3D *inEndpointA,
Vector3D *inEndpointB ) {
mEndpoints[0] = new Vector3D( inEndpointA );
mEndpoints[1] = new Vector3D( inEndpointB );
}
inline LineSegment3D::LineSegment3D( LineSegment3D *inOtherSegment ) {
mEndpoints[0] = new Vector3D( inOtherSegment->mEndpoints[0] );
mEndpoints[1] = new Vector3D( inOtherSegment->mEndpoints[1] );
}
inline LineSegment3D::~LineSegment3D() {
delete mEndpoints[0];
delete mEndpoints[1];
}
inline Vector3D *LineSegment3D::projectPoint( Vector3D *inPoint ) {
// compute the vector for the underlying line of this segment
Vector3D *supportingVector = new Vector3D( mEndpoints[0] );
supportingVector->subtract( mEndpoints[1] );
supportingVector->normalize();
// now find the lengths of the projection of each endpoint
// onto this supporting vector
double lengthA = supportingVector->dot( mEndpoints[0] );
double lengthB = supportingVector->dot( mEndpoints[1] );
// find the length of the projection of inPoint
double lengthInPoint = supportingVector->dot( inPoint );
// projection is off the segment if lengthInPoint is not
// between lengthA and lengthB
if( lengthInPoint > lengthA && lengthInPoint > lengthB ) {
delete supportingVector;
return NULL;
}
else if( lengthInPoint < lengthA && lengthInPoint < lengthB ) {
delete supportingVector;
return NULL;
}
else {
// length is in between the two
// compute difference from A's projection
double difference = lengthInPoint - lengthA;
Vector3D *returnVector = new Vector3D( mEndpoints[0] );
supportingVector->scale( difference );
returnVector->add( supportingVector );
delete supportingVector;
return returnVector;
}
}
inline void LineSegment3D::move( Vector3D *inVector ) {
mEndpoints[0]->add( inVector );
mEndpoints[1]->add( inVector );
}
inline void LineSegment3D::rotate( Angle3D *inAngle ) {
mEndpoints[0]->rotate( inAngle );
mEndpoints[1]->rotate( inAngle );
}
inline void LineSegment3D::reverseRotate( Angle3D *inAngle ) {
mEndpoints[0]->reverseRotate( inAngle );
mEndpoints[1]->reverseRotate( inAngle );
}
inline void LineSegment3D::scale( double inScalar ) {
mEndpoints[0]->scale( inScalar );
mEndpoints[1]->scale( inScalar );
}
inline GeometricObject3D *LineSegment3D::copy() {
LineSegment3D *copiedSegment = new LineSegment3D( this );
return (GeometricObject3D*)copiedSegment;
}
inline int LineSegment3D::serialize( OutputStream *inOutputStream ) {
int numBytesWritten = 0;
numBytesWritten += mEndpoints[0]->serialize( inOutputStream );
numBytesWritten += mEndpoints[1]->serialize( inOutputStream );
return numBytesWritten;
}
inline int LineSegment3D::deserialize( InputStream *inInputStream ) {
int numBytesRead = 0;
numBytesRead += mEndpoints[0]->deserialize( inInputStream );
numBytesRead += mEndpoints[1]->deserialize( inInputStream );
return numBytesRead;
}
#endif
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