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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
  <title>Coding Guidelines</title>
  <meta name="GENERATOR" content="Modular DocBook HTML Stylesheet Version 1.79">
  <link rel="HOME" title="Privoxy Developer Manual" href="index.html">
  <link rel="PREVIOUS" title="Documentation Guidelines" href="documentation.html">
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</head>
<body class="SECT1" bgcolor="#EEEEEE" text="#000000" link="#0000FF" vlink="#840084" alink="#0000FF">
  <div class="NAVHEADER">
    <table summary="Header navigation table" width="100%" border="0" cellpadding="0" cellspacing="0">
      <tr>
        <th colspan="3" align="center">Privoxy Developer Manual</th>
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    <hr align="left" width="100%">
  </div>
  <div class="SECT1">
    <h1 class="SECT1"><a name="CODING" id="CODING">4. Coding Guidelines</a></h1>
    <div class="SECT2">
      <h2 class="SECT2"><a name="S1" id="S1">4.1. Introduction</a></h2>
      <p>This set of standards is designed to make our lives easier. It is developed with the simple goal of helping us
      keep the "new and improved <span class="APPLICATION">Privoxy</span>" consistent and reliable. Thus making
      maintenance easier and increasing chances of success of the project.</p>
      <p>And that of course comes back to us as individuals. If we can increase our development and product
      efficiencies then we can solve more of the request for changes/improvements and in general feel good about
      ourselves. ;-&#62;</p>
    </div>
    <div class="SECT2">
      <h2 class="SECT2"><a name="S2" id="S2">4.2. Using Comments</a></h2>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S3" id="S3">4.2.1. Comment, Comment, Comment</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Comment as much as possible without commenting the obvious. For example do not comment "variable_a is equal
        to variable_b". Instead explain why variable_a should be equal to the variable_b. Just because a person can
        read code does not mean they will understand why or what is being done. A reader may spend a lot more time
        figuring out what is going on when a simple comment or explanation would have prevented the extra research.
        Please help your fellow Privoxy developers out!</p>
        <p>The comments will also help justify the intent of the code. If the comment describes something different
        than what the code is doing then maybe a programming error is occurring.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  /* if page size greater than 1k ... */
  if (page_length() &#62; 1024)
  {
      ... "block" the page up ...
  }

  /* if page size is small, send it in blocks */
  if (page_length() &#62; 1024)
  {
      ... "block" the page up ...
  }

  This demonstrates 2 cases of "what not to do".  The first is a
  "syntax comment".  The second is a comment that does not fit what
  is actually being done.</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S4" id="S4">4.2.2. Use blocks for comments</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Comments can help or they can clutter. They help when they are differentiated from the code they describe.
        One line comments do not offer effective separation between the comment and the code. Block identifiers do, by
        surrounding the code with a clear, definable pattern.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  /*********************************************************************
   * This will stand out clearly in your code!
   *********************************************************************/
  if (this_variable == that_variable)
  {
     do_something_very_important();
  }


  /* unfortunately, this may not */
  if (this_variable == that_variable)
  {
     do_something_very_important();
  }


  if (this_variable == that_variable) /* this may not either */
  {
     do_something_very_important();
  }</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Exception:</i></span></p>
        <p>If you are trying to add a small logic comment and do not wish to "disrupt" the flow of the code, feel free
        to use a 1 line comment which is NOT on the same line as the code.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S5" id="S5">4.2.3. Keep Comments on their own line</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>It goes back to the question of readability. If the comment is on the same line as the code it will be
        harder to read than the comment that is on its own line.</p>
        <p>There are three exceptions to this rule, which should be violated freely and often: during the definition of
        variables, at the end of closing braces, when used to comment parameters.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  /*********************************************************************
   * This will stand out clearly in your code,
   * But the second example won't.
   *********************************************************************/
  if (this_variable == this_variable)
  {
     do_something_very_important();
  }

  if (this_variable == this_variable) /*can you see me?*/
  {
     do_something_very_important(); /*not easily*/
  }


  /*********************************************************************
   * But, the encouraged exceptions:
   *********************************************************************/
  int urls_read     = 0;     /* # of urls read + rejected */
  int urls_rejected = 0;     /* # of urls rejected */

  if (1 == X)
  {
     do_something_very_important();
  }


  short do_something_very_important(
     short firstparam,   /* represents something */
     short nextparam     /* represents something else */ )
  {
     ...code here...

  }   /* -END- do_something_very_important */</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S6" id="S6">4.2.4. Comment each logical step</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Logical steps should be commented to help others follow the intent of the written code and comments will
        make the code more readable.</p>
        <p>If you have 25 lines of code without a comment, you should probably go back into it to see where you forgot
        to put one.</p>
        <p>Most "for", "while", "do", etc... loops _probably_ need a comment. After all, these are usually major logic
        containers.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S7" id="S7">4.2.5. Comment All Functions Thoroughly</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>A reader of the code should be able to look at the comments just prior to the beginning of a function and
        discern the reason for its existence and the consequences of using it. The reader should not have to read
        through the code to determine if a given function is safe for a desired use. The proper information thoroughly
        presented at the introduction of a function not only saves time for subsequent maintenance or debugging, it
        more importantly aids in code reuse by allowing a user to determine the safety and applicability of any
        function for the problem at hand. As a result of such benefits, all functions should contain the information
        presented in the addendum section of this document.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S8" id="S8">4.2.6. Comment at the end of braces if the content is more than one
        screen length</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Each closing brace should be followed on the same line by a comment that describes the origination of the
        brace if the original brace is off of the screen, or otherwise far away from the closing brace. This will
        simplify the debugging, maintenance, and readability of the code.</p>
        <p>As a suggestion , use the following flags to make the comment and its brace more readable:</p>
        <p>use following a closing brace: } /* -END- if() or while () or etc... */</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  if (1 == X)
  {
     do_something_very_important();
     ...some long list of commands...
  } /* -END- if x is 1 */

  or:

  if (1 == X)
  {
     do_something_very_important();
     ...some long list of commands...
  } /* -END- if (1 == X) */</pre>
            </td>
          </tr>
        </table>
      </div>
    </div>
    <div class="SECT2">
      <h2 class="SECT2"><a name="S9" id="S9">4.3. Naming Conventions</a></h2>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S10" id="S10">4.3.1. Variable Names</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Use all lowercase, and separate words via an underscore ('_'). Do not start an identifier with an
        underscore. (ANSI C reserves these for use by the compiler and system headers.) Do not use identifiers which
        are reserved in ANSI C++. (E.g. template, class, true, false, ...). This is in case we ever decide to port
        Privoxy to C++.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  int ms_iis5_hack = 0;</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Instead of:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  int msiis5hack = 0; int msIis5Hack = 0;</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S11" id="S11">4.3.2. Function Names</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Use all lowercase, and separate words via an underscore ('_'). Do not start an identifier with an
        underscore. (ANSI C reserves these for use by the compiler and system headers.) Do not use identifiers which
        are reserved in ANSI C++. (E.g. template, class, true, false, ...). This is in case we ever decide to port
        Privoxy to C++.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  int load_some_file(struct client_state *csp)</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Instead of:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  int loadsomefile(struct client_state *csp)
  int loadSomeFile(struct client_state *csp)</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S12" id="S12">4.3.3. Header file prototypes</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Use a descriptive parameter name in the function prototype in header files. Use the same parameter name in
        the header file that you use in the c file.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  (.h) extern int load_aclfile(struct client_state *csp);
  (.c) int load_aclfile(struct client_state *csp)</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Instead of:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  (.h) extern int load_aclfile(struct client_state *); or
  (.h) extern int load_aclfile();
  (.c) int load_aclfile(struct client_state *csp)</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S13" id="S13">4.3.4. Enumerations, and #defines</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Use all capital letters, with underscores between words. Do not start an identifier with an underscore.
        (ANSI C reserves these for use by the compiler and system headers.)</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  (enumeration) : enum Boolean {FALSE, TRUE};
  (#define) : #define DEFAULT_SIZE 100;</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> We have a standard naming scheme for #defines
        that toggle a feature in the preprocessor: FEATURE_&#62;, where &#62; is a short (preferably 1 or 2 word)
        description.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  #define FEATURE_FORCE 1

  #ifdef FEATURE_FORCE
  #define FORCE_PREFIX blah
  #endif /* def FEATURE_FORCE */</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S14" id="S14">4.3.5. Constants</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Spell common words out entirely (do not remove vowels).</p>
        <p>Use only widely-known domain acronyms and abbreviations. Capitalize all letters of an acronym.</p>
        <p>Use underscore (_) to separate adjacent acronyms and abbreviations. Never terminate a name with an
        underscore.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  #define USE_IMAGE_LIST 1</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Instead of:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  #define USE_IMG_LST 1 or
  #define _USE_IMAGE_LIST 1 or
  #define USE_IMAGE_LIST_ 1 or
  #define use_image_list 1 or
  #define UseImageList 1</pre>
            </td>
          </tr>
        </table>
      </div>
    </div>
    <div class="SECT2">
      <h2 class="SECT2"><a name="S15" id="S15">4.4. Using Space</a></h2>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S16" id="S16">4.4.1. Put braces on a line by themselves.</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>The brace needs to be on a line all by itself, not at the end of the statement. Curly braces should line up
        with the construct that they're associated with. This practice makes it easier to identify the opening and
        closing braces for a block.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  if (this == that)
  {
     ...
  }</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Instead of:</i></span></p>
        <p>if (this == that) { ... }</p>
        <p>or</p>
        <p>if (this == that) { ... }</p>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> In the special case that the if-statement is
        inside a loop, and it is trivial, i.e. it tests for a condition that is obvious from the purpose of the block,
        one-liners as above may optically preserve the loop structure and make it easier to read.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Status:</i></span> developer-discretion.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example exception:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  while (more lines are read)
  {
     /* Please document what is/is not a comment line here */
     if (it's a comment) continue;

     do_something(line);
  }</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S17" id="S17">4.4.2. ALL control statements should have a block</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Using braces to make a block will make your code more readable and less prone to error. All control
        statements should have a block defined.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  if (this == that)
  {
     do_something();
     do_something_else();
  }</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Instead of:</i></span></p>
        <p>if (this == that) do_something(); do_something_else();</p>
        <p>or</p>
        <p>if (this == that) do_something();</p>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> The first example in "Instead of" will execute
        in a manner other than that which the developer desired (per indentation). Using code braces would have
        prevented this "feature". The "explanation" and "exception" from the point above also applies.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S18" id="S18">4.4.3. Do not belabor/blow-up boolean expressions</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  structure-&#62;flag = (condition);</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Instead of:</i></span></p>
        <p>if (condition) { structure-&#62;flag = 1; } else { structure-&#62;flag = 0; }</p>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> The former is readable and concise. The later is
        wordy and inefficient. Please assume that any developer new to the project has at least a "good" knowledge of
        C/C++. (Hope I do not offend by that last comment ... 8-)</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S19" id="S19">4.4.4. Use white space freely because it is free</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Make it readable. The notable exception to using white space freely is listed in the next guideline.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  int first_value   = 0;
  int some_value    = 0;
  int another_value = 0;
  int this_variable = 0;</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S20" id="S20">4.4.5. Don't use white space around structure operators</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>- structure pointer operator ( "-&#62;" ) - member operator ( "." ) - functions and parentheses</p>
        <p>It is a general coding practice to put pointers, references, and function parentheses next to names. With
        spaces, the connection between the object and variable/function name is not as clear.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  a_struct-&#62;a_member;
  a_struct.a_member;
  function_name();</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Instead of:</i></span> a_struct -&#62; a_member; a_struct .
        a_member; function_name ();</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S21" id="S21">4.4.6. Make the last brace of a function stand out</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  int function1( ... )
  {
     ...code...
     return(ret_code);

  } /* -END- function1 */


  int function2( ... )
  {
  } /* -END- function2 */</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Instead of:</i></span></p>
        <p>int function1( ... ) { ...code... return(ret_code); } int function2( ... ) { }</p>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> Use 1 blank line before the closing brace and 2
        lines afterward. This makes the end of function standout to the most casual viewer. Although function comments
        help separate functions, this is still a good coding practice. In fact, I follow these rules when using blocks
        in "for", "while", "do" loops, and long if {} statements too. After all whitespace is free!</p>
        <p><span class="emphasis"><i class="EMPHASIS">Status:</i></span> developer-discretion on the number of blank
        lines. Enforced is the end of function comments.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S22" id="S22">4.4.7. Use 3 character indentions</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>If some use 8 character TABs and some use 3 character TABs, the code can look *very* ragged. So use 3
        character indentions only. If you like to use TABs, pass your code through a filter such as "expand -t3" before
        checking in your code.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  static const char * const url_code_map[256] =
  {
     NULL, ...
  };


  int function1( ... )
  {
     if (1)
     {
        return ALWAYS_TRUE;
     }
     else
     {
        return HOW_DID_YOU_GET_HERE;
     }

     return NEVER_GETS_HERE;

  }</pre>
            </td>
          </tr>
        </table>
      </div>
    </div>
    <div class="SECT2">
      <h2 class="SECT2"><a name="S23" id="S23">4.5. Initializing</a></h2>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S24" id="S24">4.5.1. Initialize all variables</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Do not assume that the variables declared will not be used until after they have been assigned a value
        somewhere else in the code. Remove the chance of accidentally using an unassigned variable.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  short a_short = 0;
  float a_float  = 0;
  struct *ptr = NULL;</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> It is much easier to debug a SIGSEGV if the
        message says you are trying to access memory address 00000000 and not 129FA012; or array_ptr[20] causes a
        SIGSEV vs. array_ptr[0].</p>
        <p><span class="emphasis"><i class="EMPHASIS">Status:</i></span> developer-discretion if and only if the
        variable is assigned a value "shortly after" declaration.</p>
      </div>
    </div>
    <div class="SECT2">
      <h2 class="SECT2"><a name="S25" id="S25">4.6. Functions</a></h2>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S26" id="S26">4.6.1. Name functions that return a boolean as a question.</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Value should be phrased as a question that would logically be answered as a true or false statement</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  should_we_block_this();
  contains_an_image();
  is_web_page_blank();</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S27" id="S27">4.6.2. Always specify a return type for a function.</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>The default return for a function is an int. To avoid ambiguity, create a return for a function when the
        return has a purpose, and create a void return type if the function does not need to return anything.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S28" id="S28">4.6.3. Minimize function calls when iterating by using
        variables</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>It is easy to write the following code, and a clear argument can be made that the code is easy to
        understand:</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  for (size_t cnt = 0; cnt &lt; block_list_length(); cnt++)
  {
     ....
  }</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> Unfortunately, this makes a function call for
        each and every iteration. This increases the overhead in the program, because the compiler has to look up the
        function each time, call it, and return a value. Depending on what occurs in the block_list_length() call, it
        might even be creating and destroying structures with each iteration, even though in each case it is comparing
        "cnt" to the same value, over and over. Remember too - even a call to block_list_length() is a function call,
        with the same overhead.</p>
        <p>Instead of using a function call during the iterations, assign the value to a variable, and evaluate using
        the variable.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  size_t len = block_list_length();

  for (size_t cnt = 0; cnt &lt; len; cnt++)
  {
     ....
  }</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Exceptions:</i></span> if the value of block_list_length() *may*
        change or could *potentially* change, then you must code the function call in the for/while loop.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S29" id="S29">4.6.4. Pass and Return by Const Reference</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>This allows a developer to define a const pointer and call your function. If your function does not have the
        const keyword, we may not be able to use your function. Consider strcmp, if it were defined as: extern int
        strcmp(char *s1, char *s2);</p>
        <p>I could then not use it to compare argv's in main: int main(int argc, const char *argv[]) { strcmp(argv[0],
        "privoxy"); }</p>
        <p>Both these pointers are *const*! If the c runtime library maintainers do it, we should too.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S30" id="S30">4.6.5. Pass and Return by Value</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Most structures cannot fit onto a normal stack entry (i.e. they are not 4 bytes or less). Aka, a function
        declaration like: int load_aclfile(struct client_state csp)</p>
        <p>would not work. So, to be consistent, we should declare all prototypes with "pass by value": int
        load_aclfile(struct client_state *csp)</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S31" id="S31">4.6.6. Names of include files</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Your include statements should contain the file name without a path. The path should be listed in the
        Makefile, using -I as processor directive to search the indicated paths. An exception to this would be for some
        proprietary software that utilizes a partial path to distinguish their header files from system or other header
        files.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  #include &lt;iostream.h&gt;     /* This is not a local include */
  #include "config.h"       /* This IS a local include */</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Exception:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  /* This is not a local include, but requires a path element. */
  #include &lt;sys/fileName.h&gt;</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> Please! do not add "-I." to the Makefile without
        a _very_ good reason. This duplicates the #include "file.h" behavior.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S32" id="S32">4.6.7. Provide multiple inclusion protection</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Prevents compiler and linker errors resulting from redefinition of items.</p>
        <p>Wrap each header file with the following syntax to prevent multiple inclusions of the file. Of course,
        replace PROJECT_H with your file name, with "." Changed to "_", and make it uppercase.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  #ifndef PROJECT_H_INCLUDED
  #define PROJECT_H_INCLUDED
   ...
  #endif /* ndef PROJECT_H_INCLUDED */</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S33" id="S33">4.6.8. Use `extern "C"` when appropriate</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>If our headers are included from C++, they must declare our functions as `extern "C"`. This has no cost in
        C, but increases the potential re-usability of our code.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  #ifdef __cplusplus
  extern "C"
  {
  #endif /* def __cplusplus */

  ... function definitions here ...

  #ifdef __cplusplus
  }
  #endif /* def __cplusplus */</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S34" id="S34">4.6.9. Where Possible, Use Forward Struct Declaration Instead of
        Includes</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Useful in headers that include pointers to other struct's. Modifications to excess header files may cause
        needless compiles.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  /*********************************************************************
   * We're avoiding an include statement here!
   *********************************************************************/
  struct file_list;
  extern file_list *xyz;</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> If you declare "file_list xyz;" (without the
        pointer), then including the proper header file is necessary. If you only want to prototype a pointer, however,
        the header file is unnecessary.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Status:</i></span> Use with discretion.</p>
      </div>
    </div>
    <div class="SECT2">
      <h2 class="SECT2"><a name="S35" id="S35">4.7. General Coding Practices</a></h2>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S36" id="S36">4.7.1. Turn on warnings</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation</i></span></p>
        <p>Compiler warnings are meant to help you find bugs. You should turn on as many as possible. With GCC, the
        switch is "-Wall". Try and fix as many warnings as possible.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S37" id="S37">4.7.2. Provide a default case for all switch statements</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>What you think is guaranteed is never really guaranteed. The value that you don't think you need to check is
        the one that someday will be passed. So, to protect yourself from the unknown, always have a default step in a
        switch statement.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  switch (hash_string(cmd))
  {
     case hash_actions_file:
        ... code ...
        break;

     case hash_confdir:
        ... code ...
        break;

     default:
        log_error( ... );
        ... anomaly code goes here ...
        continue; / break; / exit( 1 ); / etc ...

  } /* end switch (hash_string(cmd)) */</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> If you already have a default condition, you are
        obviously exempt from this point. Of note, most of the WIN32 code calls `DefWindowProc' after the switch
        statement. This API call *should* be included in a default statement.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Another Note:</i></span> This is not so much a readability issue
        as a robust programming issue. The "anomaly code goes here" may be no more than a print to the STDERR stream
        (as in load_config). Or it may really be an abort condition.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Status:</i></span> Programmer discretion is advised.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S38" id="S38">4.7.3. Try to avoid falling through cases in a switch
        statement.</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>In general, you will want to have a 'break' statement within each 'case' of a switch statement. This allows
        for the code to be more readable and understandable, and furthermore can prevent unwanted surprises if someone
        else later gets creative and moves the code around.</p>
        <p>The language allows you to plan the fall through from one case statement to another simply by omitting the
        break statement within the case statement. This feature does have benefits, but should only be used in rare
        cases. In general, use a break statement for each case statement.</p>
        <p>If you choose to allow fall through, you should comment both the fact of the fall through and reason why you
        felt it was necessary.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S40" id="S40">4.7.4. Don't mix size_t and other types</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>The type of size_t varies across platforms. Do not make assumptions about whether it is signed or unsigned,
        or about how long it is. Do not compare a size_t against another variable of a different type (or even against
        a constant) without casting one of the values.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S41" id="S41">4.7.5. Declare each variable and struct on its own line.</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>It can be tempting to declare a series of variables all on one line. Don't.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  long a = 0;
  long b = 0;
  long c = 0;</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Instead of:</i></span></p>
        <p>long a, b, c;</p>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span> - there is more room for comments on the
        individual variables - easier to add new variables without messing up the original ones - when searching on a
        variable to find its type, there is less clutter to "visually" eliminate</p>
        <p><span class="emphasis"><i class="EMPHASIS">Exceptions:</i></span> when you want to declare a bunch of loop
        variables or other trivial variables; feel free to declare them on one line. You should, although, provide a
        good comment on their functions.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Status:</i></span> developer-discretion.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S42" id="S42">4.7.6. Use malloc/zalloc sparingly</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>Create a local struct (on the stack) if the variable will live and die within the context of one function
        call.</p>
        <p>Only "malloc" a struct (on the heap) if the variable's life will extend beyond the context of one function
        call.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  If a function creates a struct and stores a pointer to it in a
  list, then it should definitely be allocated via `malloc'.</pre>
            </td>
          </tr>
        </table>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S43" id="S43">4.7.7. The Programmer Who Uses 'malloc' is Responsible for Ensuring
        'free'</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>If you have to "malloc" an instance, you are responsible for insuring that the instance is `free'd, even if
        the deallocation event falls within some other programmer's code. You are also responsible for ensuring that
        deletion is timely (i.e. not too soon, not too late). This is known as "low-coupling" and is a "good thing
        (tm)". You may need to offer a free/unload/destructor type function to accommodate this.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Example:</i></span></p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
              <pre class="PROGRAMLISTING">  int load_re_filterfile(struct client_state *csp) { ... }
  static void unload_re_filterfile(void *f) { ... }</pre>
            </td>
          </tr>
        </table>
        <p><span class="emphasis"><i class="EMPHASIS">Exceptions:</i></span></p>
        <p>The developer cannot be expected to provide `free'ing functions for C run-time library functions ... such as
        `strdup'.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Status:</i></span> developer-discretion. The "main" use of this
        standard is for allocating and freeing data structures (complex or nested).</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S44" id="S44">4.7.8. Add loaders to the `file_list' structure and in order</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>I have ordered all of the "blocker" file code to be in alpha order. It is easier to add/read new blockers
        when you expect a certain order.</p>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> It may appear that the alpha order is broken in
        places by POPUP tests coming before PCRS tests. But since POPUPs can also be referred to as KILLPOPUPs, it is
        clear that it should come first.</p>
      </div>
      <div class="SECT3">
        <h3 class="SECT3"><a name="S45" id="S45">4.7.9. "Uncertain" new code and/or changes to existing code, use
        XXX</a></h3>
        <p><span class="emphasis"><i class="EMPHASIS">Explanation:</i></span></p>
        <p>If you have enough confidence in new code or confidence in your changes, but are not *quite* sure of the
        repercussions, add this:</p>
        <p>/* XXX: this code has a logic error on platform XYZ, * attempting to fix */ #ifdef PLATFORM ...changed code
        here... #endif</p>
        <p>or:</p>
        <p>/* XXX: I think the original author really meant this... */ ...changed code here...</p>
        <p>or:</p>
        <p>/* XXX: new code that *may* break something else... */ ...new code here...</p>
        <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> If you make it clear that this may or may not be
        a "good thing (tm)", it will be easier to identify and include in the project (or conversely exclude from the
        project).</p>
      </div>
    </div>
    <div class="SECT2">
      <h2 class="SECT2"><a name="S46" id="S46">4.8. Addendum: Template for files and function comment blocks:</a></h2>
      <p><span class="emphasis"><i class="EMPHASIS">Example for file comments:</i></span></p>
      <table border="0" bgcolor="#E0E0E0" width="100%">
        <tr>
          <td>
            <pre class="PROGRAMLISTING">  /*********************************************************************
   *
   * File        :  $Source
   *
   * Purpose     :  (Fill me in with a good description!)
   *
   * Copyright   :  Written by and Copyright (C) 2001-2009
   *                the Privoxy team. https://www.privoxy.org/
   *
   *                This program is free software; you can redistribute it
   *                and/or modify it under the terms of the GNU General
   *                Public License as published by the Free Software
   *                Foundation; either version 2 of the License, or (at
   *                your option) any later version.
   *
   *                This program is distributed in the hope that it will
   *                be useful, but WITHOUT ANY WARRANTY; without even the
   *                implied warranty of MERCHANTABILITY or FITNESS FOR A
   *                PARTICULAR PURPOSE.  See the GNU General Public
   *                License for more details.
   *
   *                The GNU General Public License should be included with
   *                this file.  If not, you can view it at
   *                http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
   *                or write to the Free Software Foundation, Inc.,
   *                51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 ,
   *                USA
   *
   *********************************************************************/


  #include "config.h"

     ...necessary include files for us to do our work...

  const char FILENAME_h_rcs[] = FILENAME_H_VERSION;</pre>
          </td>
        </tr>
      </table>
      <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> This declares the rcs variables that should be
      added to the "show-version" page. If this is a brand new creation by you, you are free to change the "Copyright"
      section to represent the rights you wish to maintain.</p>
      <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> The formfeed character that is present right after
      the comment flower box is handy for (X|GNU)Emacs users to skip the verbiage and get to the heart of the code (via
      `forward-page' and `backward-page'). Please include it if you can.</p>
      <p><span class="emphasis"><i class="EMPHASIS">Example for file header comments:</i></span></p>
      <table border="0" bgcolor="#E0E0E0" width="100%">
        <tr>
          <td>
            <pre class="PROGRAMLISTING">  #ifndef _FILENAME_H
  #define _FILENAME_H
  /*********************************************************************
   *
   * File        :  $Source
   *
   * Purpose     :  (Fill me in with a good description!)
   *
   * Copyright   :  Written by and Copyright (C) 2001-2009
   *                the Privoxy team. https://www.privoxy.org/
   *
   *                This program is free software; you can redistribute it
   *                and/or modify it under the terms of the GNU General
   *                Public License as published by the Free Software
   *                Foundation; either version 2 of the License, or (at
   *                your option) any later version.
   *
   *                This program is distributed in the hope that it will
   *                be useful, but WITHOUT ANY WARRANTY; without even the
   *                implied warranty of MERCHANTABILITY or FITNESS FOR A
   *                PARTICULAR PURPOSE.  See the GNU General Public
   *                License for more details.
   *
   *                The GNU General Public License should be included with
   *                this file.  If not, you can view it at
   *                http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
   *                or write to the Free Software Foundation, Inc.,
   *                51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 ,
   *                USA
   *
   *********************************************************************/


  #include "project.h"

  #ifdef __cplusplus
  extern "C" {
  #endif

     ... function headers here ...


  /* Revision control strings from this header and associated .c file */
  extern const char FILENAME_rcs[];
  extern const char FILENAME_h_rcs[];


  #ifdef __cplusplus
  } /* extern "C" */
  #endif

  #endif /* ndef _FILENAME_H */

  /*
    Local Variables:
    tab-width: 3
    end:
  */</pre>
          </td>
        </tr>
      </table>
      <p><span class="emphasis"><i class="EMPHASIS">Example for function comments:</i></span></p>
      <table border="0" bgcolor="#E0E0E0" width="100%">
        <tr>
          <td>
            <pre class="PROGRAMLISTING">  /*********************************************************************
   *
   * Function    :  FUNCTION_NAME
   *
   * Description :  (Fill me in with a good description!)
   *
   * parameters  :
   *          1  :  param1 = pointer to an important thing
   *          2  :  x      = pointer to something else
   *
   * Returns     :  0 =&#62; Ok, everything else is an error.
   *
   *********************************************************************/
  int FUNCTION_NAME(void *param1, const char *x)
  {
     ...
     return 0;

  }</pre>
          </td>
        </tr>
      </table>
      <p><span class="emphasis"><i class="EMPHASIS">Note:</i></span> If we all follow this practice, we should be able
      to parse our code to create a "self-documenting" web page.</p>
    </div>
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