File: Aderrasi - Kevlar Tunnel.milk

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projectm 2.1.0+dfsg-4
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  • area: main
  • in suites: buster, stretch
  • size: 32,348 kB
  • ctags: 13,907
  • sloc: cpp: 31,087; ansic: 26,914; sh: 816; makefile: 17
file content (84 lines) | stat: -rwxr-xr-x 2,036 bytes parent folder | download | duplicates (4)
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[preset00]
fRating=1.0
fGammaAdj=1.0
fDecay=0.990000
fVideoEchoZoom=1.0
fVideoEchoAlpha=0.0
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=1
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.0
fWaveScale=1.186472
fWaveSmoothing=0.0
fWaveParam=0.4
fModWaveAlphaStart=0.5
fModWaveAlphaEnd=1.0
fWarpAnimSpeed=1.0
fWarpScale=1.0
fZoomExponent=1.0
fShader=0.0
zoom=1.0
rot=0.0
cx=0.5
cy=0.5
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.0
sy=1.0
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.005000
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.5
ib_size=0.005000
ib_r=0.0
ib_g=0.0
ib_b=0.0
ib_a=0.5
nMotionVectorsX=0.0
nMotionVectorsY=0.0
mv_dx=0.0
mv_dy=0.0
mv_l=1.0
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=ob_r = ob_r + wave_r;
per_frame_7=ob_g = ob_g + wave_b;
per_frame_8=ob_b = ob_b + wave_g;
per_frame_9=ib_r = wave_r-0.8;
per_frame_10=ib_b = wave_b-0.8;
per_frame_11=ib_g = wave_g-.8;
per_frame_12=wave_x = wave_x + 0.2*sin(1.2*time) - 0.05*cos(2*time);
per_frame_13=wave_y = wave_y + 0.2*sin(0.9*time) - 0.06*cos(2.3*time);
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=rot = rot + 0.2*(0.36*sin(rad-0.22/abs(rad*12+bass/time))*0.4-treb/1.3*cos(bass_att));
per_pixel_6=zoom = zoom - 0.07*abs(sin(bass-time/30*rad)-cos(0.3*bass-mid_att));
per_pixel_7=dx = dx + dx_r*(1.2*bass_att);
per_pixel_8=dy = dy + dy_r*(1.2*mid_att);