File: Rovastar + Loadus + Geiss - FractalDrop (Atmospheric Mix).milk

package info (click to toggle)
projectm 2.1.0+dfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: buster, stretch
  • size: 32,348 kB
  • ctags: 13,907
  • sloc: cpp: 31,087; ansic: 26,914; sh: 816; makefile: 17
file content (296 lines) | stat: -rwxr-xr-x 7,791 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.0
fGammaAdj=1.0
fDecay=1.0
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.5
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.088
fWaveScale=3.815
fWaveSmoothing=0.9
fWaveParam=0.0
fModWaveAlphaStart=0.0
fModWaveAlphaEnd=1.1
fWarpAnimSpeed=1.0
fWarpScale=1.0
fZoomExponent=1.0
fShader=0.0
zoom=0.99980
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.01000
sx=1.0
sy=1.0
wave_r=0.650
wave_g=0.650
wave_b=1.0
wave_x=0.5
wave_y=0.5
ob_size=0.007
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.0
nMotionVectorsX=64.0
nMotionVectorsY=48.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.850
mv_r=0.5
mv_g=0.5
mv_b=0.5
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.480
shapecode_0_y=0.510
shapecode_0_rad=6.81129
shapecode_0_ang=3.64425
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=0.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=0.8
shapecode_0_r2=0.0
shapecode_0_g2=0.0
shapecode_0_b2=1.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.0
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_per_frame1=x = x + 0.23*cos(time*0.01317+1);
shape_0_per_frame2=y = y + 0.17*cos(time*0.00843+3);
shape_0_per_frame3=ang = q1*(0.303 + 0.01*t1 + instance);
shape_0_per_frame4=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1)));
shape_0_per_frame5=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2)));
shape_0_per_frame6=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4)));
shape_0_per_frame7=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3)));
shape_0_per_frame8=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5)));
shape_0_per_frame9=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6)));
shape_0_per_frame10=additive =0.5+0.15*(bass+bass_att);
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.440
shapecode_1_y=0.5
shapecode_1_rad=0.89796
shapecode_1_ang=3.64425
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=1.0
shapecode_1_b=1.0
shapecode_1_a=1.0
shapecode_1_r2=1.0
shapecode_1_g2=1.0
shapecode_1_b2=1.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.0
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_per_frame1=x = x + 0.17*sin(q1*0.15+3);
shape_1_per_frame2=y = y + 0.13*sin(q1*0.19+1);
shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1);
shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1)));
shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5)));
shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.530
shapecode_2_y=0.460
shapecode_2_rad=0.51386
shapecode_2_ang=4.20974
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=1.0
shapecode_2_b=1.0
shapecode_2_a=1.0
shapecode_2_r2=1.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.0
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_per_frame1=x = x + 0.25*sin(q1*0.017);
shape_2_per_frame2=y = y + 0.19*sin(q1*0.013);
shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1);
shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2);
shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1)));
shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5)));
shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.44747
shapecode_3_ang=0.0
shapecode_3_tex_ang=1.88496
shapecode_3_tex_zoom=1.48886
shapecode_3_r=0.6
shapecode_3_g=0.8
shapecode_3_b=1.0
shapecode_3_a=1.0
shapecode_3_r2=1.0
shapecode_3_g2=1.0
shapecode_3_b2=0.5
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.0
shape_3_per_frame1=x = x + 0.21*sin(q1*0.25);
shape_3_per_frame2=y = y + 0.17*sin(q1*0.5+2);
shape_3_per_frame3=ang = time;
per_frame_1=movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005;
per_frame_2=q1 = movement;
per_frame_3=monitor =q1;
warp_1=`shader_body
warp_2=`{
warp_3=`    // PAINTERLY EFFECT:
warp_4=`    float2 uv2 = uv;
warp_5=`    const float mipbias = 0;
warp_6=`    float2 delta2 = texsize.zw*float2(1,1);
warp_7=`    float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz;
warp_8=`    //uv2.xy += (blurry_color.xy-0.37) * 0.005;
warp_9=`
warp_10=`  
warp_11=`    // sample previous frame
warp_12=`    ret = tex2D( sampler_main, uv2 ).xyz;
warp_13=`
warp_14=`    ret += (ret - GetBlur1(uv2))*0.2;
warp_15=`
warp_16=`    // darken over time
warp_17=`    ret -= 0.02;    
warp_18=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz;    
comp_4=`/*   float3 d = float3(texsize.zw, 0)*1.25;
comp_5=`    float b1 = lum(GetBlur1(uv + d.xz));
comp_6=`    float b2 = lum(GetBlur1(uv - d.xz));
comp_7=`    float b3 = lum(GetBlur1(uv + d.zy));
comp_8=`    float b4 = lum(GetBlur1(uv - d.zy));
comp_9=`
comp_10=`    ret *= 0.2; 
comp_11=`    ret += saturate((b1-b2)*8)*0.60*float3(1,0.6,0.1);
comp_12=`    ret += saturate((b3-b4)*8)*0.60*float3(0.2,0.5,0.7);
comp_13=`
comp_14=`    ret *= 1.5;*/
comp_15=`}