File: Rovastar + Unchained - Oddball World.milk

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projectm 2.1.0+dfsg-4
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  • ctags: 13,907
  • sloc: cpp: 31,087; ansic: 26,914; sh: 816; makefile: 17
file content (93 lines) | stat: -rwxr-xr-x 2,228 bytes parent folder | download | duplicates (4)
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[preset00]
fRating=1
fGammaAdj=2
fDecay=0.96
fVideoEchoZoom=0.9999
fVideoEchoAlpha=0.5
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=25.080072
fWaveSmoothing=0.75
fWaveParam=-1
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1.0081
fShader=0.3
zoom=0.12227
rot=0.24
cx=2
cy=-1
dx=0
dy=0
warp=0.01
sx=1
sy=1
wave_r=0
wave_g=0
wave_b=0
wave_x=0.5
wave_y=0.5
ob_size=0.005
ob_r=1
ob_g=0
ob_b=0
ob_a=0.1
ib_size=0.003
ib_r=0
ib_g=0
ib_b=1
ib_a=0.6
nMotionVectorsX=64
nMotionVectorsY=48
mv_dx=0
mv_dy=0
mv_l=0.05
mv_r=0
mv_g=0.7
mv_b=1
mv_a=1
per_frame_1=// sensor - alpha
per_frame_2=le=1.4*bass_att+.1*bass+.5*treb;
per_frame_3=pulse=band(above(le,th),above(le-th,block));
per_frame_4=block=le-th;
per_frame_5=th=if(above(le,th),le+114/(le+10)-7.407,
per_frame_6=th+th*.07/(th-12)+below(th,2.7)*.1*(2.7-th));
per_frame_7=th=if(above(th,5.2),4,th);
per_frame_8=
per_frame_9=q1=.12*th;
per_frame_10=ccl=if(pulse,ccl+1,ccl);
per_frame_11=q2=ccl;
per_frame_12=
per_frame_13=ob_r=ob_r + time*sin(bass);
per_frame_14=ob_b=ob_b + time*sin(treb+1);
per_frame_15=ob_g=ob_g + time*sin(mid/1.5);
per_frame_16=zoomexp = q1;
per_frame_17=myb = cos(time)  + abs(cos(time));
per_frame_18=myg = abs(sin(time)) ;
per_frame_19=myr = (-1 * cos(time))  + abs(-1 * cos(time)) + 0.2 * (cos(sin(time))+(abs(cos(sin(time)))+cos(sin(time))));
per_frame_20=avg = .9*avg+.1*le;
per_frame_21=wave_r = if(below(avg,1.8),myr,0);
per_frame_22=wave_b = if(below(avg,1.8),myb,0);
per_frame_23=wave_g = if(below(avg,1.8),myg,0);
per_frame_24=monitor = avg;
per_pixel_1=grid=sign(pow(sin(ang*(q2)+x*y*q1)*2,1+q2%4)) -.5;
per_pixel_2=snee=.5*sin(q2*q1);
per_pixel_3=rot=bnot(grid%((q2%10)+2))*above(x,.5+snee)*above(y,.5-snee);
per_pixel_4=sx=sx-sin((q2+.5)*x)*band(rot,snee)*.003;
per_pixel_5=sy=sy-cos((q2+3.4)*y)*band(rot,snee)*.003;
per_pixel_6=zoom=1+.1*sin((q1-q2)*3)+.2*cos(1.6*sin(time)+rad*6.28*q1)*below(x,.5+snee)*below(y,.5-snee);