File: Rovastar - Hallucinogenic Pyramids (Beat Time Mix).milk

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projectm 2.1.0+dfsg-4
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  • size: 32,348 kB
  • ctags: 13,907
  • sloc: cpp: 31,087; ansic: 26,914; sh: 816; makefile: 17
file content (75 lines) | stat: -rwxr-xr-x 1,866 bytes parent folder | download | duplicates (4)
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[preset00]
fRating=3
fGammaAdj=2
fDecay=0.98
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=11.94
fWaveScale=1.599182
fWaveSmoothing=0.7
fWaveParam=1
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1.772
fZoomExponent=1.001
fShader=0
zoom=1.007
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0
sx=1
sy=1
wave_r=0.7
wave_g=0.3
wave_b=0.3
wave_x=0
wave_y=0.5
ob_size=0.005
ob_r=0.4
ob_g=0.3
ob_b=0
ob_a=0.7
ib_size=0.005
ib_r=0.65
ib_g=0.05
ib_b=0.45
ib_a=0.3
nMotionVectorsX=12
nMotionVectorsY=9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=wave_r = wave_r + 0.200*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_4=decay = decay - 0.03*equal(frame%30,0);
per_frame_5=treb_effect = max(max(treb,treb_att)-1.25,0);
per_frame_6=mid_effect= max(max(mid,mid_att)-1.25,0);
per_frame_7=ob_size = ob_size + 0.005*treb_effect;
per_frame_8=ib_size = ib_size + 0.005*mid_effect;
per_frame_9=ob_r = ob_r -0.2* treb_effect +0.2* mid_effect;
per_frame_10=ib_g = ib_g + 0.2*mid_effect- 0.2*treb_effect;
per_pixel_1=ok_to_change = if(above(time,beat_time+5),1,0);
per_pixel_2=bass_effect = max(bass, bass_att)-1;
per_pixel_3=beat_time = if(above(bass_effect,0.5), if(ok_to_change,time,beat_time),beat_time);
per_pixel_4=effect = if(equal(time,beat_time),abs(effect-1),effect);
per_pixel_5=bass_effect = max(max(bass,bass_att)-1.34,0);
per_pixel_6=zoom = if(above(effect,0),0.4*x,0.4*y) +0.6 -0.13*(min(bass_effect,0.3));