File: Rovastar - VooV's Movement (After Dark Mix) - Painterly.milk

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projectm 2.1.0+dfsg-4
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  • area: main
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  • size: 32,348 kB
  • ctags: 13,907
  • sloc: cpp: 31,087; ansic: 26,914; sh: 816; makefile: 17
file content (289 lines) | stat: -rwxr-xr-x 8,799 bytes parent folder | download | duplicates (4)
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MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.0
fDecay=1.0
fVideoEchoZoom=1.0
fVideoEchoAlpha=0.0
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.0
fWaveScale=1.186471
fWaveSmoothing=0.0
fWaveParam=0.0
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.0
fWarpScale=1.0
fZoomExponent=0.351767
fShader=0.0
zoom=0.980296
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=1.0
sx=1.0
sy=1.0
wave_r=1.0
wave_g=0.7
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.005000
ob_r=1.0
ob_g=1.0
ob_b=1.0
ob_a=1.0
ib_size=0.005000
ib_r=0.0
ib_g=0.0
ib_b=0.0
ib_a=1.0
nMotionVectorsX=1.280000
nMotionVectorsY=1.248000
mv_dx=0.0
mv_dy=0.0
mv_l=5.0
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.25
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=warp=0;
per_frame_2=framehalf = frame%2;
per_frame_3=volume = 0.3*(bass+mid);
per_frame_4=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_5=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_6=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_7=peakbass_att = max(bass_att,peakbass_att);
per_frame_8=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_9=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_10=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.99 + (1-above(time - lastbeat, 2*beatrate))*0.998);
per_frame_11=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_12=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_13=mode = if(beat,abs(mode-1),mode);
per_frame_14=q8 = oldq8 +0.003*(((pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,5)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,4)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,3)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,2)/fps) +(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att)/fps)) + 1/(fps*5);
per_frame_15=oldq8 = q8;
per_frame_16=q1 = 0.5 + 0.15*sin(0.416*q8) + 0.15*sin(0.832*q8) + 0.1*sin(1.324*q8);
per_frame_17=q2 = 0.5 + 0.15*sin(0.341*q8) + 0.15*sin(0.768*q8) + 0.1*sin(1.523*q8);
per_frame_18=q6 = 0.5 + 0.15*sin(0.287*q8) + 0.15*sin(0.913*q8) + 0.1*sin(1.142*q8);
per_frame_19=q7 = 0.5 + 0.15*sin(0.531*q8) + 0.15*sin(0.671*q8) + 0.1*sin(1.442*q8);
per_frame_20=ob_size = beat*0.05;
per_frame_21=ob_r = sin(20*(q1+q2));
per_frame_22=ob_g = sin(25*(q6+q7));
per_frame_23=q4 = (8 + 0.2*sin(q8*0.385) + 0.2*sin(q8*0.641) + 0.2*sin(q8*0.846));
per_frame_24=q5 = (12 + 0.2*sin(q8*0.385) + 0.2*sin(q8*0.641) + 0.2*sin(q8*0.846));
per_frame_25=q3 = mode;
per_frame_26=wave_a =0.4;
per_frame_27=wave_r = if(framehalf,0.5 + 0.15*sin(0.512*time) + 0.15*sin(0.943*time) + 0.1*sin(1.024*time),0.5 + 0.15*sin(0.483*time) + 0.15*sin(0.879*time) + 0.1*sin(1.423*time));
per_frame_28=wave_g = if(framehalf,0.5 + 0.15*sin(0.248*time) + 0.15*sin(0.829*time) + 0.1*sin(1.623*time),0.5 + 0.15*sin(0.461*time) + 0.15*sin(0.699*time) + 0.1*sin(1.254*time));
per_frame_29=wave_b = if(framehalf,0.5 + 0.15*sin(0.211*time) + 0.15*sin(0.652*time) + 0.1*sin(1.865*time),0.5 + 0.15*sin(0.333*time) + 0.15*sin(0.978*time) + 0.1*sin(1.359*time));
per_pixel_1=newx = x - q1;
per_pixel_2=newy = y - q6;
per_pixel_3=newrad = min(sqrt((newx)*(newx)+0.5625*(newy)*(newy))*2,sqrt(2));
per_pixel_4=newang = atan2(newx,newy);
per_pixel_5=newzoom = pow(0.995 + 0.05*sin((q4)*(newang+q3)), pow(sin(newrad*newrad), newrad));
per_pixel_6=dx = (newx)*newzoom - newx;
per_pixel_7=dy = (newy)*newzoom - newy;
per_pixel_8=newx = x - q2;
per_pixel_9=newy = y - q7;
per_pixel_10=newrad = min(sqrt((newx)*(newx)+0.5625*(newy)*(newy))*2,sqrt(2));
per_pixel_11=newang = atan2(newx,newy);
per_pixel_12=newzoom = pow(0.995 + 0.05*sin((q5)*(newang)), pow(sin(newrad*newrad), newrad));
per_pixel_13=dx = dx + (newx)*newzoom - newx;
per_pixel_14=dy = dy + (newy)*newzoom - newy;
per_pixel_15=newx = x - (0.33*(q1+q2+q6));
per_pixel_16=newy = y - (0.33*(3-q2-q6-q7));
per_pixel_17=newrad = min(sqrt((newx)*(newx)+0.5625*(newy)*(newy))*2,sqrt(2));
per_pixel_18=newang = atan2(newx,newy);
per_pixel_19=newzoom = pow(1.04 + 0.05*sin(0.5*(q4+q5)*(newang)), pow(sin(newrad*newrad), newrad));
per_pixel_20=dx = dx + (newx)*newzoom - newx;
per_pixel_21=dy = dy + (newy)*newzoom - newy;
warp_1=`shader_body
warp_2=`{
warp_3=`    // PAINTERLY EFFECT:
warp_4=`    float2 uv2 = uv;
warp_5=`    const float mipbias = 0;
warp_6=`    float2 delta2 = texsize.zw*float2(1,1);
warp_7=`    float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz;
warp_8=`    uv2.xy += (blurry_color.xy-0.37) * 0.03;
warp_9=`
warp_10=`    // sample previous frame
warp_11=`    ret = tex2D( sampler_main, uv2 ).xyz;
warp_12=`
warp_13=`    // darken over time
warp_14=`    ret -= 0.004;
warp_15=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret.xyz = tex2D(sampler_main, uv).xyz;
comp_4=`    ret.xyz *= 1.280; //old gamma effect
comp_5=`    ret.xyz *= ret.xyz; //old darken effect
comp_6=`}