File: Illusion & Unchained - Invade My Mind.milk

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projectm 2.1.0+dfsg-4
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  • size: 32,348 kB
  • ctags: 13,907
  • sloc: cpp: 31,087; ansic: 26,914; sh: 816; makefile: 17
file content (110 lines) | stat: -rwxr-xr-x 3,994 bytes parent folder | download | duplicates (17)
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[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.976000
fVideoEchoZoom=1.028414
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.818016
fWaveScale=1.028415
fWaveSmoothing=0.090000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=5.995700
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000206
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.424100
sx=1.000000
sy=1.000000
wave_r=0.200000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.060000
ob_r=0.800000
ob_g=0.300000
ob_b=0.800000
ob_a=1.000000
ib_size=0.050000
ib_r=0.200000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=1.000000
per_frame_1=old_bass_flop=bass_flop;
per_frame_2=old_treb_flop=treb_flop;
per_frame_3=old_mid_flop=mid_flop;
per_frame_4=chaos=.9+.1*sin(pulse);
per_frame_5=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.6)*chaos+1.6);
per_frame_6=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_7=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.6)*chaos+1.6);
per_frame_8=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_9=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.6)*chaos+1.6);
per_frame_10=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_11=bass_changed=bnot(equal(old_bass_flop,bass_flop));
per_frame_12=mid_changed=bnot(equal(old_mid_flop,mid_flop));
per_frame_13=treb_changed=bnot(equal(old_treb_flop,treb_flop));
per_frame_14=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual;
per_frame_15=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual;
per_frame_16=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual;
per_frame_17=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bass_thresh+mid_thresh+treb_thresh)*.0035);
per_frame_18=entropy=if(bass_changed*mid_changed*treb_changed,(1+bass_flop+treb_flop+mid_flop)*(1+rand(3)),entropy);
per_frame_19=q1=mid_residual;
per_frame_20=q2=bass_residual;
per_frame_21=q3=treb_residual;
per_frame_22=q4=sin(pulse);
per_frame_23=q5=cos(pulse*(.5+.1*entropy));
per_frame_24=q6=sin(pulse*(.5+pow(.25,entropy)));
per_frame_25=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
per_frame_26=q8=entropy;
per_frame_27=wave_r=wave_r+wave_r*sin(q4+q5);
per_frame_28=wave_b=wave_b+wave_b*q2*sin(q3);
per_frame_29=wave_g=wave_g+wave_g*q2;
per_frame_30=ob_r=ob_r+ob_r*sin(q1+q2*2.14);
per_frame_31=ob_bob_b+ob_b*sin(q2+q3*2.14);
per_frame_32=ob_g=ob_g+ob_g*sin(q3+q1*2.14);
per_frame_33=ib_r=ib_r+ib_r*cos(q5+q1*2.14);
per_frame_34=ib_b=ib_b+ib_*cos(q5+q2*2.14);
per_frame_35=ib_g=ib_g+ib_g*cos(q5+q3*2.14);
per_frame_36=wave_mystery=.5*q6;
per_frame_37=warp=0;
per_frame_38=ob_size = 0.070 +  (bass+mid)/24 + bass_att/30;
per_frame_39=ib_size = ob_size / 4;
per_pixel_1=zoom=zoom+.10*sin(q4+time+ang+rad);
per_pixel_2=rot=if(above(bnot(1*q4),bnot(1*q3*.24)),rot*sin(rad*sin(q4*.54)),-rot*sin(rad*cos(q4*.
per_pixel_3=34)))*Sin(Bass*.43)*sin(time*.13)*sin(q4*.54);
per_pixel_4=sx=sx+.2*sqrt(sin(x))*sin(q3)*sin(q4*.42)*sin(q1*.65);
per_pixel_5=sy=sy-.2*sqrt(sin(y))*cos(q3*q1)*Sin(above(q3,q3+.4)*.54)*sin(q4*above(q3,q2)*.54);
per_pixel_6=dx=rot*sin(q4+q3)*Y*sin(above(q2,q4*.12))*x*sin(q3*.53)*sin(q5*.43);
per_pixel_7=dy=-rot*sin(q3)*x*Sin(above(q3,q5)*.53)*y*sin(above(q4,q1)*-.12)*sin(above(q1,q3)*.23);;
per_pixel_8=cx = cx + 4 * sin(0.128 * q3);