File: Rovastar - Cosmic Echoes 2.milk

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projectm 2.1.0+dfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: buster, stretch
  • size: 32,348 kB
  • ctags: 13,907
  • sloc: cpp: 31,087; ansic: 26,914; sh: 816; makefile: 17
file content (71 lines) | stat: -rwxr-xr-x 1,970 bytes parent folder | download | duplicates (7)
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[preset00]
fRating=2.000000
fGammaAdj=1.840000
fDecay=0.900000
fVideoEchoZoom=2.215847
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=0.130388
fWaveSmoothing=0.540000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=1.000000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
per_frame_1=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.85+1.4);
per_frame_2=treb_thresh = above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.5)*0.75+1.5);
per_frame_3=bass_on = above(bass_thresh,1.8);
per_frame_4=treb_on = above(treb_thresh,1.9);
per_frame_5=swapcolour = bass_on - treb_on;
per_frame_6=red_aim = if(equal(swapcolour,1),1,if(equal(swapcolour,0),1,0));
per_frame_7=green_aim = if(equal(swapcolour,1),0,if(equal(swapcolour,0),0.5,0.25));
per_frame_8=blue_aim = if(equal(swapcolour,1),0,if(equal(swapcolour,0),0,1));
per_frame_9=red = red + (red_aim - red)*if(equal(swapcolour,1),0.65,0.45);
per_frame_10=green = green + (green_aim - green)*0.5;
per_frame_11=blue = blue + (blue_aim - blue)*if(equal(swapcolour,1),0.45,0.65);
per_frame_12=wave_r = red;
per_frame_13=wave_g = green;
per_frame_14=wave_b = blue;
per_pixel_1=dy = if(above(y,0.5),sin(0.5-y)/10, log10(1/y)/35);