File: yin%20-%20113%20-%20Survival%20of%20the%20fastest%20%28The%20Grand%20Arena%29.milk

package info (click to toggle)
projectm 2.1.0%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: buster, stretch
  • size: 32,348 kB
  • ctags: 13,907
  • sloc: cpp: 31,087; ansic: 26,914; sh: 816; makefile: 17
file content (167 lines) | stat: -rwxr-xr-x 7,553 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
[preset00]
fRating=5.000000
fGammaAdj=1.700001
fDecay=0.995000
fVideoEchoZoom=1.001825
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.007944
fWaveScale=0.010000
fWaveSmoothing=0.900000
fWaveParam=-0.540000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.620260
fShader=1.000000
zoom=1.001839
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=0.566041
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.943396
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=zoom = 1.003;  warp =0.075; decay = 0.993; vol = 0.3*(bass+mid+treb);
per_frame_2=b1x = if( equal( b1x, 0 ), .05, b1x );
per_frame_3=b1y = if( equal( b1y, 0 ), .5, b1y );
per_frame_4=b1vx = if( equal( b1vx, 0 ), 0.008*(rand(50)/100), b1vx );
per_frame_5=b1vy = if( equal( b1vy, 0 ), 0.008*(-.3+rand(60)/100), b1vy );
per_frame_6=b2x = if( equal( b2x, 0 ), .95, b2x );
per_frame_7=b2y = if( equal( b2y, 0 ), .5, b2y );
per_frame_8=b2vx = if( equal( b2vx, 0 ), 0.008*(-rand(50)/100), b2vx );
per_frame_9=b2vy = if( equal( b2vy, 0 ), 0.008*(-.3+rand(60)/100), b2vy );
per_frame_10=
per_frame_11=// o Resolve forces
per_frame_12=distX = ( b1x -b2x ); distY = ( b1y - b2y ); fAngle = atan2( distY, distX );
per_frame_13=dist = sqrt(sqr(distX)+sqr(distY));
per_frame_14=k = 1/sqr(dist);k=min(.007,k);
per_frame_15=k = if(above(fCrashPhase,0),0,k);
per_frame_16=b1vx=b1vx+k*cos(fAngle-3.14)/FPS;
per_frame_17=b1vy=b1vy+k*sin(fAngle-3.14)/FPS;
per_frame_18=b2vx=b2vx+k*cos(fAngle)/FPS;
per_frame_19=b2vy=b2vy+k*sin(fAngle)/FPS;
per_frame_20=Blue=if( above(sqrt(sqr(b2vx)+sqr(b2vy) ) , sqrt( sqr(b1vx)+sqr(b1vy) )), 1, 0);
per_frame_21=
per_frame_22=// o Apply motion
per_frame_23=iIndex = (frame%4);
per_frame_24=fScale = if( above(iIndex,1), (1+.5*mid)*30/FPS, (1+.5*bass)*30/FPS);
per_frame_25=b1x = b1x + b1vx*fScale;      b1y = b1y + b1vy*fScale;
per_frame_26=b2x = b2x + b2vx*fScale;      b2y = b2y + b2vy*fScale;
per_frame_27=
per_frame_28=// o Collision and "keep-in-screen" check
per_frame_29=q1 = if( above(sqr(b1x-.5) +sqr(b1y-.5), .22), 1, 0);
per_frame_30=q1 = if( above( frame, q7) ,q1, 0 );
per_frame_31=q2 = if( above(sqr(b2x-.5) +sqr(b2y-.5), .22), 1, 0);
per_frame_32=q2 = if( above( frame, q6) ,q2, 0 );
per_frame_33=q3 = 2*(-atan2( b1y-.5,b1x-.5 ) + atan2(b1vy,b1vx)); // gonia anaklasis me efaptomeni
per_frame_34=q4 = 2*(-atan2( b2y-.5,b2x-.5 ) + atan2(b2vy,b2vx)); // gonia anaklasis me efaptomeni
per_frame_35=kavb1vx = b1vx;     kavb1vy = b1vy;
per_frame_36=kavb2vx = b2vx;     kavb2vy = b2vy;
per_frame_37=b1vx = if( equal(q1,1),(cos(q3)*kavb1vx - sin(q3)*kavb1vy),b1vx);
per_frame_38=b1vy = if( equal(q1,1),(sin(q3)*kavb1vx + cos(q3)*kavb1vy),b1vy);
per_frame_39=b2vx = if( equal(q2,1),(cos(q4)*kavb2vx - sin(q4)*kavb2vy),b2vx);
per_frame_40=b2vy = if( equal(q2,1),(sin(q4)*kavb2vx + cos(q4)*kavb2vy),b2vy);
per_frame_41=q7 = if(equal(q1,1),frame + 5,q7 );
per_frame_42=q7 = if( equal( frame,q7 ), 0, q7 );
per_frame_43=q6 = if(equal(q2,1),frame + 5,q6 );
per_frame_44=q6 = if( equal( frame,q6 ), 0, q6 );
per_frame_45=kavb1vy=b1y; kavb1vx=b1x;
per_frame_46=b1x = if( equal( q1,1), .5+.45*cos(atan2( kavb1vy-.5,kavb1vx-.5 )), kavb1vx );
per_frame_47=b1y = if( equal( q1,1), .5+.45*sin(atan2( kavb1vy-.5,kavb1vx-.5 )), kavb1vy );
per_frame_48=kavb2vy=b2y; kavb2vx=b2x;
per_frame_49=b2x = if( equal( q2,1), .5+.45*cos(atan2( kavb2vy-.5,kavb2vx-.5 )), kavb2vx );
per_frame_50=b2y = if( equal( q2,1), .5+.45*sin(atan2( kavb2vy-.5,kavb2vx-.5 )), kavb2vy );
per_frame_51=b1vx = if( above( b1x, 1 ), -b1vx, b1vx );
per_frame_52=b1vx = if( below( b1x, 0 ), -b1vx, b1vx );
per_frame_53=b1vy = if( above( b1y, 1 ), -b1vy, b1vy );
per_frame_54=b1vy = if( below( b1y, 0 ), -b1vy, b1vy );
per_frame_55=b2vx = if( above( b2x, 1 ), -b2vx, b2vx );
per_frame_56=b2vx = if( below( b2x, 0 ), -b2vx, b2vx );
per_frame_57=b2vy = if( above( b2y, 1 ), -b2vy, b2vy );
per_frame_58=b2vy = if( below( b2y, 0 ), -b2vy, b2vy );
per_frame_59=bCrash = if( below(dist, 0.075), 1, 0);bCrash = if( above( frame, NoCheckUntil) ,bCrash, 0 );
per_frame_60=ob_size = bCrash;ob_a=bCrash*.4;
per_frame_61=kavb1vx = b1vx;     kavb1vy = b1vy;
per_frame_62=kavb2vx = b2vx;     kavb2vy = b2vy;
per_frame_63=DotProd1 = cos(fAngle-3.14)*kavb2vx + sin(fAngle-3.14)*kavb2vy;
per_frame_64=DotProd2 = cos(fAngle)*kavb1vx + sin(fAngle)*kavb1vy;
per_frame_65=b1vx=if( equal( bCrash,1), -cos(fAngle-3.14)*DotProd1 + kavb2vx, b1vx );
per_frame_66=b1vy=if( equal( bCrash,1), -cos(fAngle-3.14)*DotProd1 + kavb2vy, b1vy );
per_frame_67=b2vx=if( equal( bCrash,1), -cos(fAngle)*DotProd2 + kavb1vx, b2vx );
per_frame_68=b2vy=if( equal( bCrash,1), -sin(fAngle)*DotProd2 + kavb1vy, b2vy );
per_frame_69=NoCheckUntil = if(equal(bCrash,1),frame + 30,NoCheckUntil );
per_frame_70=NoCheckUntil = if( equal( frame-2,NoCheckUntil+60 ), 0, NoCheckUntil );
per_frame_71=
per_frame_72=// o Determine what to draw
per_frame_73=fCrashPhase = if( above(NoCheckUntil,0),(60 + NoCheckUntil - frame)/90, 0);
per_frame_74=decay = if( above( fCrashPhase,0), .993 + fCrashPhase*0.006,decay);
per_frame_75=wave_x = if( below( iIndex,2), b1x, wave_x);
per_frame_76=wave_y = if( below( iIndex,2), b1y, wave_y);
per_frame_77=wave_x = if( above( iIndex,1), b2x, wave_x);
per_frame_78=wave_y = if( above( iIndex,1), b2y, wave_y);
per_frame_79=wave_r = 1.0; wave_g = 1.0; wave_b = 1.0;
per_frame_80=wave_r = if( equal( iIndex,1 ), 1.0, wave_r );
per_frame_81=wave_g = if( equal( iIndex,1 ), 0.1, wave_g );
per_frame_82=wave_b = if( equal( iIndex,1 ), 0.1, wave_b );
per_frame_83=wave_r = if( equal( iIndex,3 ), 0.1, wave_r );
per_frame_84=wave_g = if( equal( iIndex,3 ), 0.1, wave_g );
per_frame_85=wave_b = if( equal( iIndex,3 ), 1.0, wave_b );
per_frame_86=wave_mystery = if( equal( iIndex%2,1) , -.55-(bass+prevBass)/60 , -.55 );
per_frame_87=warp = if( above(fCrashPhase,.96),warp+5*(totalv/0.03)*(1 - 4*(fCrashPhase-.96)),warp);
per_frame_88=wave_size = if( equal( iIndex%2, 0) ,  1, 0 );
per_frame_89=wave_a = if( equal( iIndex%2, 0 ), .75, 1.0 );
per_frame_90=totalv = if( equal(fCrashPhase,0),sqrt(sqr(b1vx)+sqr(b1vy))+sqrt(sqr(b2vx)+sqr(b2vy)),totalv);
per_frame_91=totalv= if(above(totalv,0.04),0.04,totalv);
per_frame_92=wave_mystery = if( above(fCrashPhase,.93), -7*(fCrashPhase-.93)*.45, wave_mystery);
per_frame_93=wave_r=if( above( fCrashPhase, .9 ), 1, wave_r );
per_frame_94=wave_g=if( above( fCrashPhase, .9 ), 1, wave_g );
per_frame_95=wave_b=if( above( fCrashPhase, .9 ), 1, wave_b );
per_frame_96=ob_r=0;ob_b=0;
per_frame_97=ob_r=if(above(Blue,0),0,1);
per_frame_98=ob_b=if(above(Blue,0),1,0);
per_frame_99=prevBass = if(equal( iIndex%2, 0 ), bass, 0 );
per_pixel_1=q8 = if( above( (sqr(x-.5)+sqr(y-.5)), .25 ),1, 0);
per_pixel_2=dx = dx + q8*.3* (x-.5);
per_pixel_3=dy = dy + q8*.3* (y-.5);
per_pixel_4=zoom = zoom + (.5+abs(.75*cos(time/10)))*q8*exp(rad);
per_pixel_5=warp=warp+q8*4;