1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129
|
/*
* boardmodel.cpp - Battleship game plugin
* Copyright (C) 2014 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "boardmodel.h"
#define MODEL_ROW_COUNT 2 + 10 + 2
#define MODEL_COL_COUNT 2 + 10 + 3 + 10 + 2
BoardModel::BoardModel(QObject *parent)
: QAbstractTableModel(parent)
, gameModel_(NULL)
{
}
BoardModel::~BoardModel()
{
}
void BoardModel::init(GameModel *gm)
{
gameModel_ = gm;
//
#ifdef HAVE_QT5
QAbstractTableModel::beginResetModel();
QAbstractTableModel::endResetModel();
#else
QAbstractTableModel::reset();
#endif
connect(gameModel_, SIGNAL(myBoardUpdated(int,int,int,int)), this, SLOT(updateMyBoard(int,int,int,int)));
connect(gameModel_, SIGNAL(oppBoardUpdated(int,int,int,int)), this, SLOT(updateOppBoard(int,int,int,int)));
}
Qt::ItemFlags BoardModel::flags(const QModelIndex & index) const
{
Qt::ItemFlags fl = Qt::NoItemFlags | Qt::ItemIsEnabled;
int row = index.row();
if (row < 2 || row >= MODEL_ROW_COUNT - 2)
return fl;
int col = index.column();
if (col < 2 || col >= MODEL_COL_COUNT - 2 || (col > 11 && col < 15))
return fl;
return (fl | Qt::ItemIsSelectable);
}
QVariant BoardModel::headerData(int /*section*/, Qt::Orientation /*orientation*/, int /*role*/) const
{
return QVariant();
}
QVariant BoardModel::data(const QModelIndex &/*index*/, int /*role*/) const
{
return QVariant();
}
int BoardModel::rowCount(const QModelIndex &/*parent*/) const
{
return MODEL_ROW_COUNT;
}
int BoardModel::columnCount(const QModelIndex &/*parent*/) const
{
return MODEL_COL_COUNT;
}
void BoardModel::updateMyBoard(int x, int y, int width, int height)
{
QRect r(x, y, width, height);
QPoint p1 = myboard2model(r.topLeft());
QPoint p2 = myboard2model(r.bottomRight());
emit dataChanged(index(p1.y(), p1.x()), index(p2.y(), p2.x()));
}
void BoardModel::updateOppBoard(int x, int y, int width, int height)
{
QRect r(x, y, width, height);
QPoint p1 = oppboard2model(r.topLeft());
QPoint p2 = oppboard2model(r.bottomRight());
emit dataChanged(index(p1.y(), p1.x()), index(p2.y(), p2.x()));
}
int BoardModel::model2oppboard(const QPoint &p)
{
int col = p.x() - 15;
if (col >= 0 && col < 10)
{
int row = p.y() - 2;
if (row >= 0 && row < 10)
return row * 10 + col;
}
return -1;
}
int BoardModel::model2myboard(const QPoint &p)
{
int col = p.x() - 2;
if (col >= 0 && col < 10)
{
int row = p.y() - 2;
if (row >= 0 && row < 10)
return row * 10 + col;
}
return -1;
}
QPoint BoardModel::myboard2model(const QPoint &p) const
{
return QPoint(p.x() + 2, p.y() + 2);
}
QPoint BoardModel::oppboard2model(const QPoint &p) const
{
return QPoint(p.x() + 2 + 10 + 3, p.y() + 2);
}
|